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Agreed. Such was always the intention...

It's not simply renaming techs and buildings for each civ... No indeed. Each civ will essentially require a different strategy to acheive victory... and some will be particularly powerful early on but then have to fight harder for victory later, and others will be weak in the beginning, forced to make do with very little, and then will bloom into great and powerful empires later on...

But now it's time for specifics...

I had been intending to create a Mid East regional group even before you mentioned this to encompass the early non-Muslim civilizations of the Middle East... specifically, Israel, Babylon, Egypt?, and Persia. So what should they all be able to research in the Ancient era?

I also thought about a Mediterrenean one as well that'd basically include Greece and Rome... or should Egypt be here rather than in the Mid East category? But again... what specific techs should go to them?
 
Originally posted by the man from Joisey
Thanks.


Btw, now that I have a UU, the Hebrews have replaced the Hittites... so please, inundate me with techs, citizens, and city improvements...
No prob.
Hmm... Let me see what I can come up with...

Tech:
Worship of Yah
City Improvement:
Beit Knesset

This should give you some ideas
 
A Beit Sefer would definitely be a good idea. I suggested the Beit Knesset because it is the hebrew term for Synagogue, and definitely should not be left out.
As an additional suggestion, perhaps you could include a yeshiva?
 
Regional groupings
well, in my opion, both egypt and India shoudl be part of the midde east; egypt is an obviopus choice; and I have the feelign they only made it a med sea nation because they chose a ptolemaic ruler as the leader of the nation
; india it mainly because India has had far more interaction with nations of th emiddle east then it has the far east; hell, they probably had closer contacts to Rome then thye did china

in the med sea, of course Rome, Greece, carthage 9or the phoenicans if you plan to implment them), as well as the Spanish (Byzantines if you include them, but I doubt you will) you might also consider Israle, if for no other reason then to set off the fact that in the game civs of the same culture treat each othe rbetter; somthign that historically, istn really true with the res tof th emiddel east, and israle 9on the flip side, the Romans, the same people famed for finalizing the deaspora that had started with the Assyrians as punishment for three rebellions of Jerusalem, were also the nation that helped estbalish and indipendent Judea fromt he seleucid empire...)
 
Xen said:
Regional groupings
well, in my opion, both egypt and India shoudl be part of the midde east; egypt is an obviopus choice; and I have the feelign they only made it a med sea nation because they chose a ptolemaic ruler as the leader of the nation
; india it mainly because India has had far more interaction with nations of th emiddle east then it has the far east; hell, they probably had closer contacts to Rome then thye did china

in the med sea, of course Rome, Greece, carthage 9or the phoenicans if you plan to implment them), as well as the Spanish (Byzantines if you include them, but I doubt you will) you might also consider Israle, if for no other reason then to set off the fact that in the game civs of the same culture treat each othe rbetter; somthign that historically, istn really true with the res tof th emiddel east, and israle 9on the flip side, the Romans, the same people famed for finalizing the deaspora that had started with the Assyrians as punishment for three rebellions of Jerusalem, were also the nation that helped estbalish and indipendent Judea fromt he seleucid empire...)

Good point... I hadn't considered that.

Alright, so what specific, individual techs do you think would be applicable to each?
 
another idea, is to give each civ multiple UUs; all operatiebg alon gthe same sort of lines; with the exception of civs that get the crappy air and sea UUs; then its merelly to make uo for UUs that have more limited capabilities

I suppose the most immediate example to use, is Rome (who over the months, and even years really, I have manged to get more then a few units pumped out for;))

A)LEgionary id given a few adjustment to make it more historically accurate ( more expenise, perhapsmore resuces, suchg as gold if you make it strategic or luxury), and an HP bonus of one as well; further UUs have similer traits; equilized offense/defense, more expensive, and require more resources, as well as a point of extra health

the units in the case are essentially paired up tto what has been made fo rthe romans, of couse the standard Roman UU, the cataphract for th emiddle ages, the industrial legion for th eindustrial period, and, if we all beg and pleade, kinboat will get back to work on the modern legionary :D
 
Yes. There are going to be many, many UUs. Most of the units not only are graphically different but also have different functions as well.

For example, most of the Aztec units can enslave. Most of the Inca units have 2 MP and can cross hills and mountains without penalty. The Mongols are fast... etc. etc. so on and so forth.

But I still want to know Xen, What specific technologies would you give to the middle east and mediterrenean regions?
 
Dom Pedro II said:
Good point... I hadn't considered that.

Alright, so what specific, individual techs do you think would be applicable to each?

well, heres a single suggestion for several civs

Israle; Monotheism; the standard tech should be henotheism (while I;m fairlyl sure you introduced it to the forums, Dom, I dont belive a a good number of people lookign at the thread will know it; for every one who dosent know, its the recoginzation of one god being "above" all others; such would be similer to origional judaism, Perisan Zoroastiranism, and Roman mithraism, as well as many other relgions around the world)

India; karma sutra
groucho groucho groucho groucho

Egypt; dont knwo the name, but it should grant a theocratic style government to egypt before it becomes availible to other civs

Carthage; 'Star chart navigation (or some better name for navigation by the stars) new UU for ancietn carthage,a galley with more moves, represeting that carthiginian shis are superior to toher ships in at least the med sea, but can still get schooled militarilly by a relitive naval novice like Rome

Rome; Imperial Principate- gives rome access to perhaps a unique form of monarchy, with lower corruption, but higher unit costs,and limited city support for 'free" maintained uits; sort of a cross between republic and Monarchy; it should as well as access to the Roman UU (imperial legion)

Greece; theres alot to choose from here! cant really deice..

anyway, those area few suggestions

--------------------------

as for regional techs?
hard to say, i'll have to give it soem thought
 
Thanks for the info, Xen. Keep it coming ;)


@NateDawg: Ok... everybody in the game gets the generic temple... only the Cathedral building is civ-specific... so I want the synagogue to come in at the same time as the Cathedral. What would make a good Jewish tech to allow for the synagogue?

Also, what would be two good modern Israeli techs? Better give me something because otherwise the Hebrews are getting a wonder called Mel Brooks's School of Comedy. :p
 
I was considering giving the MidEast group Beer Brewing as a tech... but I realized that's only applicable to the ancient times. Beer today is much more associated with the Europeans and Americans.

So maybe I should make a second tech for Brewery for the Europeans/Americans? Also, I was thinking the ancient MidEast Brewery could become obsolete with Islam.


EDIT: Nevermind... Beer is pretty universal. I'm going to put it in the mutual tech tree... BUT I'm going to continue to have Islam being what makes it obsolete.
 
Dom Pedro II said:
@NateDawg: Ok... everybody in the game gets the generic temple... only the Cathedral building is civ-specific... so I want the synagogue to come in at the same time as the Cathedral. What would make a good Jewish tech to allow for the synagogue?

Also, what would be two good modern Israeli techs? Better give me something because otherwise the Hebrews are getting a wonder called Mel Brooks's School of Comedy.
:p
Mel Brooks...now he is a genius...
"It's good to be the King..." :king:
Actually the temple is culture specific too... But to answer your question, it would have to be something featuring the Diaspora & the Destruction of the Temple, since that was the reason Synagogues first came into existence.
My suggestion:
Give the Hebrews "Worship of Yah" as a required tech for building Solomon's Temple, make the Temple obsolete with the "Destruction of the Temple & Diaspora", which would then be a required tech for the Synagogue.
Modern techs:
Agro-Technology
-Even though only 20% of the land is arable, Israel not only produces most of their own food, but also exports $1.3 billion worth of agricultural produce every year.
Medical Treatment
-Israel has some of the best technology for medical problems. Christopher Reeve even traveled there to investigate their advances into treatements for spinal injuries.
High Tech
-Israel is an industry leader in the Tech field, with many products being designed and produced there.
Weapons
-Israel has some of the best weapons technology in the world. The Merkava is comparable if not superior to the M1A2 Abrams battle tank.
 
Ok... well, here's my thoughts with regards to Israel's modern techs. Agro-tech is in. I like the medical, but I want to change the name to something a little more specific... medical technology is too generic.

Ther Merkava is going to be in the game, but there's no need to make it accessible via a civ-specific tech. I can just have it come in at Synthetic Fibers.
 
Yep. I'm going to use all the flavor units that have been made... provided there's a reasonable place to put them. And many of these flavors will actually have varying stats to develop distinctly different combat techniques for each civ.

There's also a number of other units I'm putting in... the Industrial/Modern era is going to be much more packed with 4 generations of jets, 3 generations of tanks, and several new types of infantry including the Gas Infantry and Machinegunners, which will turn the mid-Industrial era into a horror story... :evil:
 
What? No Geneva Convention? I hope I can help you with the Polynesian Units. I just Installed Poser One on my computer. I tried it today, its going to take me awile to learn it. Currently, I must first learn how to see the Poser Figure without the black background and wire-frame.

I don't think some civs should be included though, to make room for more unique cultures, I'd take out the Byzantines. The Sumerians are also repetative. Also, I don't consider America a civ, I think they only have it in there because theres alot of American Gamers.

There are alot of Civs availilble as alternatives to Firaxis's ones, pick what works best for you DPII... :goodjob:
 
The Byzantines, Netherlands, Sumerians, and Hittites have been removed and replaced with the Polynesians, Hebrews, Scots, and Mali. The Scots, since they're weighing down the Euro side even more, might get replaced with the Khmer... but I think maybe I'll keep the Scots (they have two units already after all) and give the Portuguese the axe instead.


And no Geneva Convention! The later Industrial Era after Replaceable Parts is what I lovingly refer to as "The Meatgrinder"...... :twitch:
 
@Dom Pedro
That's cool. I was just throwing ideas your way.
 
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