The AoM Travel Guide

Dom Pedro II said:
Yes... I do know a bit about the Nubians.

And indeed, those Christians are now being massacred in Sudan IIRC.


Interesting thing about those "Christians"; there is (or perhaps was, all things considered) a bit of a renaissance amougn the SUdanese og Judaism; for a very long time, the Sudanese were under a heavy influence of chrstian and Judiaic traditions, and in recent years, had begun whole sale conversion to proper Judaism...

its a long story, in which i forget most of the detials of; read an article about it though, and from ahistoricle standpoint, isnt all that far fetched; Jewish communities had exsted in southern Arabia and Ethiopea for centuries; Sudan is just a stones throw away
 
The more I think about it, the more I become convinced, that using a "Bantu nation" wouldn´t be the best way.

Let´s have a look. You have somewhat what we cann call a mezo-american culture group, but you will use the civs of aztecs and mayas.

There wont be a germanic-tribes-group, but the germans, skandinavians and the english.

No northern- or forrest-indians, but the iroquois

and so on ...

(similar: I saw the celts in a post - na I wouldnt use them, Gauls, britons, irish, scots would be better I believe)

I I understand you right, you would like every civ to be playable in a very unique way. In other words I would say, you want to bring them alive, make distinctions from each other. So the players could easily identify, feel with his nation ;) and every game with anotter civ would be like a new game. Well I don´t think the Bantu are good for this, there are to abstract ...

Take the Zulu or the Nubians, like Sword_Of_Geddon said (and did I see mali somewhere?), it will be much easier to get a grip on these and to identify with them.
 
Xen said:
Interesting thing about those "Christians"; there is (or perhaps was, all things considered) a bit of a renaissance amougn the SUdanese og Judaism; for a very long time, the Sudanese were under a heavy influence of chrstian and Judiaic traditions, and in recent years, had begun whole sale conversion to proper Judaism...

its a long story, in which i forget most of the detials of; read an article about it though, and from ahistoricle standpoint, isnt all that far fetched; Jewish communities had exsted in southern Arabia and Ethiopea for centuries; Sudan is just a stones throw away


Yes, there were Jews in Africa as well. :goodjob:

DPII doesn't want to add Nubia as of yet though...

If anything, Portugal is not that culturally dissimiliar to Spain though. I'd cut them out to make room for more unique cultures.
 
Dom Pedro II said:
Yeah.. Portugal is next on the chopping block... but being Brazilian, it's hard to swing the axe.... ;)


then dont. I'd eagerlyl vote to leave BOTH Portigal and SPain, and send the scots to the choppign block, as, having visited scotland over the summer, and gotten soem cool celtic lookign stuff, think that the celts represent them well enough
 
Yeah, the Scots are another contender. They were pretty much only in there because there were three good flavors for them and because Robert the Bruce was one of the only decent leaderheads out when I set out to do this mod.
 
Originally posted by Sword_Of_Geddon
Yes, there were Jews in Africa as well.
We're just all over the place. :D
A lot of those Ethiopian Jews have already made aliyah. There are still large Jewish communities in Morroco as well.

@DP
I know it is hard to cut out the Portugese, but you have to decide which civ made more of an impact on history, and most of all, which one you want in the game.
 
If it helps, Ill post this list:

Culture Groups:

Meditarian/Western European
Eastern European
Celtic
Viking/Norse
Arabic
Mesopatamian
Hebrew
East Asian
South Asian
Polynesian
East Coast Native Americans
West Coast Native Americans
Plains Native Americans
Mesoamericans(Toltecs, Azteks, Mayans)
Incan
Sub Saharian African
Ancient Egyptian(Egypt and Nubia)
 
just so people know, their are large jeish communities in SUdan, and a few other, unxpected by me at least areas in africa which, needless to say, i havent a clue as to what thier names, as I forgot the :()
 
I'm really rather disappointed with the turnout of criticism for this mod... :(

I really need not only ideas but also critical analysis of what I have already included........


It occured to me that maybe people think this is an Age of Mythology thread from the title and that's kept some people from looking at it... :confused:
 
Dom Pedro II said:
I'm really rather disappointed with the turnout of criticism for this mod... :(

I really need not only ideas but also critical analysis of what I have already included........


It occured to me that maybe people think this is an Age of Mythology thread from the title and that's kept some people from looking at it... :confused:

:lol: DP my friend, I'm still going over your spreadsheet ...

;) ,

Oz
 
Same here...
 
As I make many of you now my research slaves, I'd like to keep in mind that I also need technologies that will apply to "extinct" civilizations in the industrial and modern ages. These should apply somehow to the cultural and technological realities of their histories... such as Quipu leading to early Data Machines for the Inca.

For that reason, I refer you to Thomas Kuhn's The Structure of Scientific Revolutions, which provides a great deal of information as to how exactly we human beings make new discoveries in technology, economics, science, etc.

Here's a link to an outline of his book:

Outline
 
Dom Pedro II said:
I refer you to Thomas Kuhn's The Structure of Scientific Revolutions, which provides a great deal of information as to how exactly we human beings make new discoveries in technology, economics, science, etc.

Here's a link to an outline of his book:

Outline

Ah, Kuhn! That does bring back memories ...

Thoughts:

America:

1. I'm uncomfortable with the whole idea of the Papacy being American -- Perhaps "Protestanism" followed by "Secular Humanism" would be better.
2. You forgot the "Minuteman" for a UU :)
3. "Mayflower Compact" should be a prerequisite for "American Republic"
4. How are you handling adding Emancipation and Suffrage?
5. Add Henry Ford's Assembly Line and Edison's Workshop
6. Add Movie Theaters (Ukas made a fine graphic) for Hollywood to multiply the effect of.
7. Add radio stations; television stations; Network minor wonders to increase the power of these.
8. Add Isolationism / Fortress America
9. Add the transistor / computer and The Silicon Valley
10. Add Interstate Highways (a la CivII)

Arabs

1. Camel domestication.
2. Add Schism (Shiism, etc.)
3. Add the Muslim Holy Places as Wonders ... and Mosques ...
4. Add the Riibat (combined barracks and Mosque)
5. Add the Cult of Assassins

... I think I'll just tackle these a couple at a time, skipping those I know little about (e.g., Aztecs)

Best,

Oz
 
ozymandias said:
Ah, Kuhn! That does bring back memories ...

Thoughts:

America:

1. I'm uncomfortable with the whole idea of the Papacy being American -- Perhaps "Protestanism" followed by "Secular Humanism" would be better.
2. You forgot the "Minuteman" for a UU :)
3. "Mayflower Compact" should be a prerequisite for "American Republic"
4. How are you handling adding Emancipation and Suffrage?
5. Add Henry Ford's Assembly Line and Edison's Workshop
6. Add Movie Theaters (Ukas made a fine graphic) for Hollywood to multiply the effect of.
7. Add radio stations; television stations; Network minor wonders to increase the power of these.
8. Add Isolationism / Fortress America
9. Add the transistor / computer and The Silicon Valley
10. Add Interstate Highways (a la CivII)

Arabs

1. Camel domestication.
2. Add Schism (Shiism, etc.)
3. Add the Muslim Holy Places as Wonders ... and Mosques ...
4. Add the Riibat (combined barracks and Mosque)
5. Add the Cult of Assassins

... I think I'll just tackle these a couple at a time, skipping those I know little about (e.g., Aztecs)

Best,

Oz

Americans

1. The Papacy isn't American. It applies to all of the Christian civilizations. But if you think even that is unsettling, I could see about reworking it.

2. I didn't forget the Minutemen, it's just that I've had the Minutemen as a generic Age of Reason/Napoleonic era partisan unit. But I may change that.

3. No issue.

4. How should I handle emancipation and suffrage? There's already a Universal Suffrage Wonder accessible to everybody... and also, I'd have to add slavery to the game as well for there to be a viable use for Emancipation... and I don't really know what a Slave unit ought to be...

5. Yes. Both of those came to mind... but the Americans with the Statue of Liberty, Hollywood, Mark Twain's College, and those two really makes the Americans top-heavy with wonders.

6. Movie theaters are already in, but they're generic.

7. Radio stations and TV stations are already in... again, they are generic.

8. What should isolationism give?

9. Computers are already in the game.

10. Good idea!


Arabs

1. I think camel domestication should probably apply to the Mid East civs as a whole.

2. What should Schism do?

3. Is "Muslim Holy Places" just an abstract? Also, if Mosques aren't listed in the tech spreadsheet, it's obviously because I simply forgot to list them because they're definitely in the game.

4. Ribat is going in, but I have yet to decide what tech to associate it with.

5. What should the Cult of Assassins do?
 
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