So it's been a few years I'm finally having a look at choices the AI prefers in flags while building units.
10 variants immediately suggested themselves, but an 11th gnawed at me.
I used a standard unit - 5/5/2, no extra hitpoints, no ZOC (as I wanted to test that flag as well). All units have AI Strategy of BOTH Offense & Defense, and cost 10 each.
The original 10 are/were:
1. No Flag (control vanilla 5/5/2)
2. All Terrain As Roads
3. Amphibious
4. Invisible
5. ZOC
6. Starts Golden Age
7. Hidden Nationality
8. Detect Invisible
9. Paradrop
10. Enslave
... And that gnawing #11, setting a unit to "Build Fort" - that one Terraform flag only, as in Roman Legions.
4 Civs, from the top: Rome, Egypt, Greece Babylon. All Aggression = 3, all build preferences and bonuses eliminated. Governor set to produce for Player (Babylon). Each Civ has 5 cities, and I ran 2 rounds of 10 turns of building.
ON TURN ONE, IN BOTH ROUNDS, EVERY CITY IN EVERY CIV CHOSE TO BUILD #11 - "Build Fort".
In Round One:
I truncated Round 2 to 5 turns of builds; I did this because the build pattern was nearly identical, with the exception that more "Detect Invisible" were built (between 1-6; the 6 was the Greeks, who otherwise only built ATR and "+ Fort").
I think next round I'll cut ATR and "+ Fort" (and add in Radar, which I just realized I forgot )
Conclusion: "+ Fort" is possibly a way to get the AI to build "lesser" defensive units. ATR I recognize as problematic as some Civers seem to have a considerable bias against this feature, yet it might be a way to nudge the AI into building recon units.
Best To All,
Oz
PS - The original thread can be found HERE.
-Oz
10 variants immediately suggested themselves, but an 11th gnawed at me.
I used a standard unit - 5/5/2, no extra hitpoints, no ZOC (as I wanted to test that flag as well). All units have AI Strategy of BOTH Offense & Defense, and cost 10 each.
The original 10 are/were:
1. No Flag (control vanilla 5/5/2)
2. All Terrain As Roads
3. Amphibious
4. Invisible
5. ZOC
6. Starts Golden Age
7. Hidden Nationality
8. Detect Invisible
9. Paradrop
10. Enslave
... And that gnawing #11, setting a unit to "Build Fort" - that one Terraform flag only, as in Roman Legions.
4 Civs, from the top: Rome, Egypt, Greece Babylon. All Aggression = 3, all build preferences and bonuses eliminated. Governor set to produce for Player (Babylon). Each Civ has 5 cities, and I ran 2 rounds of 10 turns of building.
ON TURN ONE, IN BOTH ROUNDS, EVERY CITY IN EVERY CIV CHOSE TO BUILD #11 - "Build Fort".
In Round One:
- Rome built a total of 13 "+Fort" ; 33 Invisible ; 1 ATR ; 1 ZOC ; 1 Detect Invisible ; 1 Para
- Egypt built: 16 "+ Fort" ; 23 Invisible ; 4 ATR ; 7 Para
- Greece: 14 "+ Fort" ; 26 Invisible ; 3 ATR ; 3 ZOC ; 2 Detect Invisible ; 2 Hidden Nationality
- Babylon: 5 "+ Fort" ; 45 Invisible (NB: this is a typical AI set of choices for the Governor for the Player
I truncated Round 2 to 5 turns of builds; I did this because the build pattern was nearly identical, with the exception that more "Detect Invisible" were built (between 1-6; the 6 was the Greeks, who otherwise only built ATR and "+ Fort").
I think next round I'll cut ATR and "+ Fort" (and add in Radar, which I just realized I forgot )
Conclusion: "+ Fort" is possibly a way to get the AI to build "lesser" defensive units. ATR I recognize as problematic as some Civers seem to have a considerable bias against this feature, yet it might be a way to nudge the AI into building recon units.
Best To All,
Oz
PS - The original thread can be found HERE.
-Oz