"The Blind Leading the Blind", SirJethro's DyP-newb SG

your call, gov.
 
Originally posted by Quokka
I've also found a bug. You can't right-click on anything in the built Improvements list. This crashes the game. This means we can't sell any improvements. ...

Are you sure about that. I was just playing last night and sold a harbor to save some cash. Could you tell me exactly which improvements you were trying to sell? It may be improvement specific.
 
I agree that we should lay off the Wonders. We did build the Heroic Epic for a reason.

About our rep, I think we need it fairly clean. It's 400AD already and we are still in the Ancient era. If we flush our rep now we will have to either research everything ourselves or pay cash and we seem to go through that pretty quick. Right now we are at break even on 20% Science.

I think we should wait especially for the next attack on Spain. We will have MI and Trebuchet for that show. The Longbows are very pretty but only have 2 attack and are really defenders and we could build a Wonder for each Elephant Rider. MI have a better attack and defence and lower cost, but only move 1. The Spanish have a lot of unroaded desert which costs 2 moves anyway so they will not be much good. I vote wait and build MI.

Sun Tzu's (1/2 price upgrades) would be a good Wonder to get. Upgrading a Horseman to Knight is 150g ((90-30)x2.5). That's going to get expensive real quick.
 
I posted a copy of the game and this error report over at CDGroup. Grab it there or a few pages back.

I tried several in different cities. Problem started when I tried to look at the Forge in Rungo Iron. I tried it again on first reload, same problem, then same for the Temple. Then I tried several buildings in Jethrovia, same thing.

Obelisks are ok. Granaries are not.

I'll make a list and post it later.
 
Originally posted by Quokka
I've got it.

I've also found a bug. You can't right-click on anything in the built Improvements list. This crashes the game. This means we can't sell any improvements.

This happens because you are using Firaxis patch 1.21f and DyP version 1.04x. Did you guys start the game with 1.04x or 1.05x? If you started it with 1.05x, you need to get the patch to 1.05x, Quokka. (it won't scr**w anything up :) ).

If the game was started with 1.04x, you should all patch to 1.05x. It won't destroy the game (as the BIX file is stored in the savegame anyway) and in addition to fixing the bug, it will also fix up a few more Civilopedia entries ;)
 
I have Firaxis patch 1.21f and DyP patch v1.05x on my computer.

I didn't start the game so I don't know if it was started with v1.05x or not but Sir Jethro did advertise it as 1.21f and v1.05x so I think it was.

These are all the improvements that we have built at the moment.

Good
Obelisk, Shrine, Heroic Epic

Bad
Forge, Temple, Granary, Palace, Barracks, Harbor, Library, Toll House, Bazaar, Colosseum, Academy.

I got the last 3 by switching Jethrovia and hitting enter.
 
Originally posted by Quokka
I have Firaxis patch 1.21f and DyP patch v1.05x on my computer.

I didn't start the game so I don't know if it was started with v1.05x or not but Sir Jethro did advertise it as 1.21f and v1.05x so I think it was.

THe problem occurs because Firaxis added a new entry to the script.txt in version 1.21f, and DyP 1.04x was released before that, so it isn't capable of handling that new line.

Please check in the folder Scenarios\DyP\Text, if the 'civilopedia.txt' file has a #GCON_Maintenance entry or not or not. If it doesn't, you need to reinstall the DyP 1.04x to 1.05x patch.

If it does contain that entry, I need to put on some coffee and bug-hunt all night. :)
 
Quokka- "Hit 'em with the hauled off"
 
Inherited turn
Jethrovia: Fire entertainer and put him to work fishing. Change from Great Library to Colossus, due in 7. Anything else was just too big a waste of shields
North Tuskany: Change from Horsemen to Elephant Rider. We are 30 units over the limit and Horsemen cost 150g to upgrade to a Knight. Its Go Big or Go Home time.
LA: Fire entertainer and hire taxman.
Gnome: Fire entertainer and hire taxman. 50% still hate our oppression.
Victory Canal: Change from Barracks to Toll House. VC is a fishing village that can only pull 1spt and still grow. Adjust tiles for 0 growth but 3spt.
South Tuskany: Hurry Bazaar for 100g.
Canal City: Change from Courthouse to Longship. They don’t sink at sea and there is a sea crossing to Japan. They can also transport troops.
Cromagnia: Fire entertainer and put him to work on a hill. Change from Pikemen to Port. Can only pull 2spt but 12gpt.
Hippo: Change from Forge to Pioneer. Forge’s only add +25% so our towns need to be pulling at least 4spt before a Forge kicks in. Hippo was pulling only 3 before corruption and 1 after even with a courthouse:confused: MM to get 2spt.
Rungo Iron: Change from Horseman to Barracks. MM for 0 growth. It would starve at 4 so I start working the Iron and it now makes 5spt with 0 growth. Can be changed after we learn Crop Rotation and can irrigate. Rungo Iron should only make troops and get no more improvements after Barracks. It’s stuck at size 3.
Vitoria: Fire entertainer and put him on grassland. Change from Walls to Worker. Walls and Workers both cost 1gpt, but workers can do something. If the Spanish decide to attack Vitoria that works for me also.
Satander: Fire entertainer and put him to work fishing. Change from Harbor to Worker.
Scentorium: Change from Barracks to Harbor. MM to get 2spt. Borders will expand in 6 and bring Incense online.
Trade Japan: Slavery for 71g. This tech has been a gold mine for us.
Trade Spain: Horseback Riding for 116g. They don’t have horses. :lol:
Cancel Worker roading Jungle south of S Tuskany, 10 turns on a road to nowhere. :smoke:
Why are 8 of our 20 Workers standing in the middle of the Jungle on a tile that no city can use?


We had a lot of entertainers(all of them) that were not needed. Putting them back to work and MM the tiles a bit took us from Feudalism in 3 at –8gpt to in 3 at +1gpt. A little more care with MM is needed.

400 LA Bazaar=>Shrine. Serious happiness probs with only 1 MP.
Gnome Pioneer=>Worker. We are still very light on Workers, there is a ton of Jungle.
Rungo Iron Barracks=>Swordsmen. This should upgrade to Medieval Infantry.
South Tuskany Bazaar=>Academy.
Found Crystal Waters next to the ruins of Seville, a future Tourist attraction for sure. Harbor first up.
Move the SOD back into Rungo Iron. The Swords and the Spears are upgradeable there now. Send a Longbow from Ram to LA to help MP. Move any Swords or Spears I can towards Barracks for upgrades.

IT Mao demands Horseback Riding, but I send him and his Pioneer packing.

410 Upgrade 3 Spears to Pikemen in Rungo. Move a Pike south to be MP for the Pioneer coming across from Gnome.
MM most of the outer cities. The addition of Crystal Waters changed the corruption numbers making some of my initial changes obselete.

420 Feudalism discovered. Researching Crop Rotation 5.3.2, 11 turns, -11gpt.
I didn’t revolt to Monarchy as we would lose the trade bonus, which would outweigh the free unit allowance. It would slow our research down some too.
Upgrade 4 Swords to MI in Rungo and 1 in Canal City.
Change Rungo Iron from MI to Trebuchet

IT The English build the Colossus in Cantebury with only 3 turns until we got it.
Cascades go to Chitchen Itza, Great Library and Voyage of Discovery.

430 LA Shrine=> Toll House
Midland Worker=>Worker
Change Jethrovia to Taj Mahal (=Hanging Gardens) due in 9

440 Nothing but roads
Crop Rotation is now in 9 at +1gpt
Trade Ottomans: HBR for 52g
Trade China: HBR for 10g. They were getting it anyway. Just for kicks I thought I’d see what they would offer for Feudalism. How about 560g + 43gpt? I say alright lets swap. [dance]
Trade Persia: Feudalism for Drama + 2gpt + 14g. China just would have done it.
Rush Harbor in Scentorium for 105g
Rush Port in Cromagnia for 65g
Rush Harbor in Crystal Waters for 90g
Rush Longship in Canal City for 60g
Bump research up CR now in 5 at –8gpt. Irrigation
:D
450 North Tuskany Elephant Rider=>Pikemen
Canal City Longship=>Harbor
Scentorium Harbor=>Worker
Crystal Waters Harbor=>Port
Cromagnia Port=> Shrine. It will need it at Size 8.
Santiago Worker=>Pioneer

460 Gnome Worker=>Worker
Rush Shrine in Cromagnia for 65g
Disease hits South Tuskany.

IT England moves a Pioneer/Chariot Archer pair right next to Rungo Iron.
Zapotec Rider and Raider approach Jungle clearers west of Santiago. Longbow sent to guard.

470 Vitoria Worker=>Worker
Disease hits South Tuskany
England ordered out.

IT England moves further inwards. Rider dodges but the Raider takes an arrow in the side and is reduced to 1HP

480 Rungo Iron Trebuchet=>Trebuchet
England ultimatum sees the Engeleesh pig dogs leave before a secong taunting.
Longbowman finishes off Raider
Ratchet back Science. CR in 1 at +15gpt
Rush Toll House in Victory Canal for 55g
Found Ayers Rock by the lone mountain south of LA. No more sneaky Pioneers thank you. Harbor.

IT Zapotec Rider impales itself on our Longbows and we promote to Elite
English Spear/Pioneer appear on the Incense NW of Santiago. They must think they are going to walk through to the other side of Persia. That’s the only viable land for them.

490 Crop Rotation discovered. Researching Stirrup 2.5.2, 6 turns, +15gpt
Trade Persia: Crop Rotation for Theology + 16gpt + 145g
Trade China: Crop Rotation for 9gpt + 36g
Trade England: Theology for 8gpt + 56g
We are researching the last tech of the Ancient Age. This is the end of an Era.
LA Toll House=>Pikemen
Victory Canal Toll House=>Port

Notes
The Pioneer at Hippo will get to the Sugar at the same time as the Jungle is cleared. I was hoping to name the city Bundaberg after a famous and feared Dark Rum from down here. The Sugar will be Lux #3 and will mean the Bazaars kick in and we should start seeing an end to unhappiness.
The Taj Mahal in 3 turns acts exactly the same way as the Hanging Gardens does in SyP. It's due in 3. I want to see the splash screen for that please.
The Library in Ram could also be a Elephant Rider next turn if you want to go that way. The Trebuchet in Rungo will be ready the first turn it can me used against the Spanish so fire away. The Vet Longbow and Pike are headed for Santiago as it seems to be a focal point of activity right now. I thought the Elite might do better in the SOD and was moving it that way.
The Pike at North Tuskany is for Canal City. They are still upset about something from the dawn of time. I had to keep the MI there as MP. When the Pike gets there the MI can either join the SOD or go back north on sentry duty.
Canal City is starving slowly. This was the only way to get some extra shields. It needs an Aqueduct to go beyond 7. The Harbor will be almost done before someone starves so just rush it before then and no one will and we’ll save some $$. Gnome is only good for Pioneers and Workers. 3 native Workers can road a Grassland in 1 turn and irrigate in 2. The stretch of coast between Cromagnia and Jethrovia is in need of roads for some easy money.
The clearers near Santiago are where we should move Santiago to. It will have an Elephant, Incense and the BG that Santiago is currently on and in the Future could have to Holy City. Moving Santiago will give Midland and the new city more room to grow.
The Workers by South Tuskany were just going to start Irrigating something now that we can.
First tech of the Middle Ages we have to do is Engineering then we can mine.
Lastly, more Workers we have a lot of Jungle which can be cleared or mined in this quirky mod.

490AD Save

Edit: Ayers Rock is South Bend. I forgot to change the name in the game after I remembered a better one. Sorry for the confusion.
 
Nice turn Quokka, alot more going on quickly.
 
Here is Azteca circa 490AD.

Azteca490AD.JPG


I wouldn't mind seeing Blue and Purple dot settled sometime soon and in that order. The chop on the Sugar will complete the same turn that the Pioneer gets there.

I think we should move Santiago to the spot shown. That will give both Nova Santiago and Midland more room to grow.
 
Do you believe in the pioneers? Where are they going? The Spanish have built us perfectly good cities at Barcelona and Madrid. What if we pursued the military option, would those pioneers be needed or might not back up defenders for the new cities make more sense? Or more elephants?
 
"Every city on that last screenshot are belong to us".
 
Here is what will soon be ours.

Spain490AD.JPG


Barcelona is on our road net already.
The Spanish city placement sucks. Remember to take some Pioneers with the army and raze the stupid Spanish cities and build beautiful Aztec ones.

Raze Murcia: Get Workers. Rebuilding on Red dot gets the city on fresh water, both oasis', grassland and hills

Raze Toledo: Get Workers. Rebuilding on Yellow dot keeps the city on fresh water and gives acces to much more grassland.

Green dot locks in the second wine and gets both pearls.

Orange dot is a fishing village but they are keeping us in beer at the moment.
Raze 2 to get room for 4.

Note the English Pioneers and there are a couple of Workers that I forgot to mark. If the English get frisky we get lucky.

Why did the Spanish settle Santiago before getting Oxford and Dover?

Here's an option for the future too:

CottonPickin.JPG


White dot (first choice) will get us Cotton which is a Luxury I haven't seen anywhere else. Black dot gets it after and expansion and also gets the Corn.
 
Barcelona and Madrid are both decent cities but the rest of the Spanish cities suck, they waste too many of the few resources there are in this game. Madrid has future FP potential, we do get 3 other Palaces and the air in Madrid is supposed to taste like Champagne.
Military it up for sure. MI are now ready and waiting to go. Elephants too. 6 more turns of 'peace'. By then we will have the Taj Mahal and several more units. They look bored on the mountain.
Maybe nab the English Pioneers and workers about the place on the way through. Did I say that out loud? Of course then we'd be obligated to raze Brighton and crumble its buildings to become pebbles on our future beaches.
 
I am interested in delousing the northwest of English cities.

Madrid for FP sounds good as well.
 
Sorry Isak I missed you last post about the #GCON_Maintenance before I got into playing my turn.

I hope you have some good coffee. I have 2 entries for Maintenance, #GCON_Maintenance12 for 1-2 maintenance per turn and #GCON_Maintenace34 for 3-6 maintenance per turn.

This is copied straight from the file you asked me to look in.

#GCON_Maintenance12
Maintenance (1-2 gold per turn) *
^
^Some city improvements must be maintained after they are built. This [maintenance] cost is paid from your
$LINK<treasury=GCON_Treasury> once every turn.
^
^{Improvements requiring maintenance of 1 gold per turn}
^
^[Ancient Age]:
^{-} $LINK<Barracks=BLDG_Barracks>, $LINK<Basilica=BLDG_Basilica>, $LINK<Forge=BLDG_Forge>, $LINK<Granary=BLDG_Granary>, $LINK<Harbor=BLDG_Harbor>, $LINK<Naval Base=BLDG_Naval_Base>, $LINK<Port=BLDG_Port>, $LINK<Temple=BLDG_Temple>, $LINK<Theater=BLDG_Theater>, $LINK<Toll House=BLDG_Toll_House> and $LINK<Walls=BLDG_Walls>.
^
^[Middle Age]:
^{-} $LINK<Garrison=BLDG_Garrison> and $LINK<Coastal Fortress=BLDG_Coastal_Fortress>.
^
^[Industrial Age]:
^{-} $LINK<Electricity=BLDG_Electricity> and $LINK<Public School=BLDG_Public_School>.
^
^[Modern Age]:
^{-} $LINK<Civil Liberties=BLDG_Civil_Liberties>
^
^Improvments requiring 2 gold maintenance are on the next page
^Improvements requiring 3-6 gold per turn are $LINK<here=GCON_Maintenance34>

#DESC_GCON_Maintenance12
^
^{Improvements requiring maintenance of 2 gold per turn}
^
^[Ancient Age]:
^{-} $LINK<Academy=BLDG_Academy>, $LINK<Aqueduct=BLDG_Aqueduct>, $LINK<Bazaar=BLDG_Bazaar>, $LINK<Colosseum=BLDG_Colosseum>, $LINK<Library=BLDG_Library> and $LINK<Slave Market=BLDG_Slave_Market>.
^
^[Middle Age]:
^{-} $LINK<Guild Hall=BLDG_Guild_Hall>, $LINK<Marketplace=BLDG_Marketplace>, $LINK<Town Clock=BLDG_Town_Clock>, $LINK<Mill=BLDG_Mill> and $LINK<Wind Mill=BLDG_Wind_Mill>.
^
^[Industrial Age]:
^{-} $LINK<Drug Store=BLDG_Drug_Store>, $LINK<Fishery=BLDG_Fishery>, $LINK<Movie Palace=BLDG_Movie_Palace> and $LINK<Police Station=BLDG_Police_Station>
^
^[Modern Age]:
^{-} $LINK<Civil Defense=BLDG_Civil_Defense>, $LINK<Multi-Cultural Center=BLDG_Multicultural_Center> and $LINK<Performing Arts Center=BLDG_PAC>.
^
^In addition, $LINK<Palace=BLDG_Palace>, $LINK<Forbidden Palace=BLDG_Forbidden_City>, $LINK<Summer Palace=BLDG_Summer_Palace> and $LINK<Winter Palace=BLDG_Winter_Palace> also require maintenance of 2 gold.
^
^Improvments requiring 2 gold maintenance are on the previous page.
^Improvements requiring 3-6 gold per turn are $LINK<here=GCON_Maintenance34>.


#GCON_Maintenance34
Maintenance (3-6 gold per turn) *
^
^Some city improvements must be maintained after they are built. This [maintenance] cost is paid from your
$LINK<treasury=GCON_Treasury> once every turn.
^
^{Improvements requiring maintenance of 3 gold per turn}
^
^[Ancient Age]:
^{-} $LINK<Courthouse=BLDG_Courthouse>
^
^[Middle Age]:
^{-} $LINK<Bank=BLDG_Bank>, $LINK<Cathedral=BLDG_Cathedral>, $LINK<Monastery=BLDG_Monastery>, $LINK<Newspaper=BLDG_Newspaper>, $LINK<Opera House=BLDG_Opera_House> and $LINK<Wind Farm=BLDG_Wind_Farm>.
^
^[Industrial Age]:
^{-} $LINK<Amusement Park=BLDG_Amusement_Park>, $LINK<Commercial Port=BLDG_Commercial_Dock>, $LINK<Local History Museum=BLDG_LHM>, $LINK<Radio Tower=BLDG_Radio_Tower>, $LINK<Steel Mill=BLDG_Steel_Mill> and $LINK<Television Station=BLDG_Television_Station>
^
^[Modern Age]:
^{-} $LINK<Mass Transit System=BLDG_Mass_Transit_System>, $LINK<Modern Farm=BLDG_Modern_Farm>, $LINK<Recycling Center=BLDG_Recycling_Center> and $LINK<Research Lab=BLDG_Lab>
^
^
^Improvements requiring 4-6 gold per turn are on the next page.
^Improvments requiring 1-2 gold maintenance are $LINK<here=GCON_Maintenance12>.

After looking at that I can tell you that every building in the Maintenance12 section caused a crash. After my last turn I rechecked all the buildings and found I had missed, Courthouse, Aqueduct and Port all of which caused crashes. So it is indeed anything with a maintenance cost that crashes the game.
 
England ultimatum sees the Engeleesh pig dogs leave before a secong taunting.
"You don't frighten us, English pig-dog. Go and boil your bottom, son of a silly person. I blow my nose on you so-called Elizabeth Queen, you and your silly English k......niggets!"
(yes, I have the script)

Brilliant work, Quokka.

@Isak: I also found the same things Quokka reports, but I haven't tried right-clicking anything yet.
 
@Quokka.
I just looked at my civilopedia.txt and mine is different.
Reinstall the 1.05 patch.

BTW I am working on getting the sillyvopedia up to snuff. :)
 
Matt_G is right about the GCON_Maintenance.

A Maintenance12 and Maintenance34 entry means you're using 1.04x.

A single entry for GCON_Maintenance and one called GCON_Maint34 means you're running 1.05x.

Sorry about the confusion. It's going to be a lot easier when we get the CD released ;)
 
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