Wizard-Bob
Always remember to Find Your FUN!
Very nice analysis, King Jason. Thank you!
The fact that the spaceport is a district makes me believe that the neighbour improvement is also classed as a district. Neither are like other districts but hey ho
Given that there have been games in which the AI has lost its capital while in the middle of building the spaceship in previous versions of Civ, it's a given that they'll be Civ VI games in which the AI could use the ability to build a spare spaceport in some other city.
The spaceport isn't quite unique in only having a purpose if seeking one victory type though: The National Park district appears to only really benefit you if you are seeking a cultural victory.
There's no evidence for national parks being a district, they could be an improvement or a particular type of building.
Thought on what the film studio replaces... possibly Broadcast Tower...both are 1900-1950 type improvements.
As for the Airport buildings, I think they will have some choice...
Tourism/Trade benefit [Hotel could go here]
OR
Military benefit (base more planes here, planes get experience bonus
The building (buildings?) we saw from that one e3 video look more like an international terminal than a hotel to me. The silhouette was just so /industrial./ I mean it looked like a massive utilitarian structure rather than a flamboyant, eye-catching hotel. I mean it'd still be trade/tourism relevant, so ultimately it's a question of language.
You didn't mention anything about farms. Will they have their own district?
I think the 3 buildings in the Airport (which you can see in the pics) are:
1) Hanger, increases aircraft capacity
2) Flight School, grants XP to aircraft created in this city
3) Terminal, allows land units to be instantly transferred to other airports
Airport with no buildings:
Spoiler :![]()
Airport with 3 buildings:
Spoiler :![]()
You didn't mention anything about farms. Will they have their own district?
As for the Aqueduct district, it seems that the district's focus is on assisting growth. I would assume the final building could be the Hospital from Civ V.
Attaching a hospital to aqueducts and sewers seems like a bit of a logical disconnect.
It makes sense. You clean your infected medical equipment upstream from the major population center, then you get more customers. The ones that don't work out, you dump in the sewer.![]()
You may be thinking of the British national health service. The US doesn't have one.Yeah but enough about the American national health service.![]()
You may be thinking of the British national health service. The US doesn't have one.
Hospitals can easily fit with aqueducts and sewers. They look different, but they all have the same overall goal of improving the health of the population. Aqueducts do it by providing clean water, sewers do it by transporting dirty waste away from water & food sources. Hospitals do it by healing injured or sick people. But the result for all three is longer average lifespans (reduced mortality), and hence more opportunities to procreate. In a word, Growth.