The Celts UA is OP babylon under power

Korea has high science output, but doesn't get defensive bonuses, or even a starting military unit. The walls and archers let Babylon expand quickly and safely in the early game to claim lots of territory. They're one of the few leaders capable of rapid early settlement. Korea favors an inward-focused tech and turtling game without much expansion. I sense people may be trying to play both like Korea? These leaders have very different playstyles.
 
You're right I play them the same way. I typically dont bother with walls or too many units. I definitely see the early defensive advantage of babylon but In the last 12 or so games i've played the AI attacked me before the middle ages only once.

I see that the Celts UA has already been reduced to 50% in the latest version. This works and feels about right so long as the Celts always pick One with Nature as their pantheon ability. If I had a pick though I would remove one with nature from the game and put Celts back at a 100% wonder bonus.
 
I figure a good strategy with Babylon is to spam settlers in the early game to claim lots of land, followed by bowmen and walls to defend the claims after it upsets neighboring AIs who declare war. The scientists become important around the medieval era when cities grow enough to support specialists.
 
I think your right mostly depending of play style but style think Korea is op with the ai not that much when I take them it just seem when there is either Korea or India in the game they are always first with half wonder built they both have high population since Korea build lot of farm for them science and India well even more but they seem to expand quite a bit. I play lot of game but still is maybe just luck unless lot of player think the same England on the other hand are often last or so in my game but I often go at war with them so that's probably the reason
 
I've played Babylon alot lately and find it difficult to keep pace (King) with the other civs science-wise. I'm getting 1 GP at writing and the +25% simply doesn't make a material difference.
 
I figure a good strategy with Babylon is to spam settlers in the early game to claim lots of land
Spamming settlers has poor synergy with basically any scientific strategy, and one scientist slot from the walls is not enough to make any significant difference to your game plan. Playing Babylon I find generally they're better to play Tall and focus on building a science megacity with academies and the national college.
I agree that 25% faster great scientists is too small a difference to notice.
 
It's worth noting that the science issues could be related to the bug I posted about in the Bug Tracking subforum.
 
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