Kesler
Master Kekkler
What is this strange land I've stumbled into?
What is this strange land I've stumbled into?
what made you want to make Kingdom Heart Civs
when can I play as Xehanort?
And how did you learn to make Civs?
Largely through Kael's guide, with whoward's standard XML files as an important reference (though I later switched to SQL).
Largely through Kael's guide, with whoward's standard XML files as an important reference (though I later switched to SQL).
It won't answer everything, as it was written before many many changes were made to the game. But it is still the best intro IMO to the way mods work in Civ5. The questions about what is inaccurate because outdated, and what the guide does not cover, are why there are the many tutorials, and of course, all thatThanks, I was following that guide two winters ago before school side tracked me (and the belief that the guide wouldn't answer everything). I'll have to give it another go.
Partial Listing of Useful Modding TutorialsAre there any other useful guides or inaccuracies you would point out before diving into making a mod?
*Finds internet for a moment after two days without*
*Sees thread is no longer in chaos*
*Smiles*
I found that Civ's files are (quite) handy for learning XML, but looking at the code for mods is the easiest way to learn to mod, and to learn SQL and Lua.
[Edit] Wait, when did I pass 500 posts?
Are there any other useful guides or inaccuracies you would point out before diving into making a mod?
if SQL you almost always get nearly useless errors, or error messages that are more difficult to spot as coming from your mod. All you get is stuff likeKlisztain's log, civdate 2016.0319 - last night I was doing some Lua and was perplexed by it giving my cities pagodas instead of dummy buildings. Turns out I was referencing the building class in GameInfoTypes, not the building. Clearly it is I who is the true dummy.
EDIT: I was also adding the building class into Building_YieldChanges, which wasn't even giving me database errors.![]()
No Such Column
Invalid Reference Building_YieldChanges.BuildingType "BUILDINGCLASS_X" does not exist in Buildings.
Though there should have been a bad reference error reporting it likeCode:Invalid Reference Building_YieldChanges.BuildingType "BUILDINGCLASS_X" does not exist in Buildings.
There's a whole thread about things Firaxis forced upon us to be wary ofAre there any other useful guides or inaccuracies you would point out before diving into making a mod?
[Edit] Wait, when did I pass 500 posts?