El Justo
Deity
Arvln,Arvln said:Why F-100 super sabre and A-4 skyhawk appear in the game earlier than F-86 Sabre?
i'm not sure why...however, it should be corrected in the update.
also, yes, i have put a city on Borneo for the new version.
Arvln,Arvln said:Why F-100 super sabre and A-4 skyhawk appear in the game earlier than F-86 Sabre?
Aeon221,Aeon221 said:C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios
put the scenario there. You can PLAY the scenario by running Civ 3 Conquests and clicking Civ Content once Civilization has already started.
Jeez, El Justo, you're snapping up all the cool historical scenarios! That leaves us Rhye's Mod kids just the Age of Discovery ;p
Haha... stupid slow 3D downloads giggrebnde#&*^#&*&@!
Dark Scipio,Dark Scipio said:Great work! I dont want to know how much time you spend on it. Thank you.
My few suggestions/critic:
Wouldnt it be better to give Amsterdam to the Germans as Hamburg. Then you could give Munich to Warsaw pact as Budapest. Stuttgart could become Munich instead.
Dresden would be better named Prague.
Removing of Hannover could move Berlin more west (one tile above Hannover) making Berlin Warsaw, warsaw Minsk.
Stroudsburg (France) renamed to Strasbourg. It would be nice to name it Zürich (Neutral Alps).
Renaming Split to Belgrad. Renaming Belgrad to Bukarest and give it to Warsaw pact.
Remove Sarajevo and place Wien above it (Neutral Alps).
Remove Thessaloniki and place Sofia (Warsaw) above it.
Ever thought about splitting Warsaw Pact in Warsaw Pact and Soviet Union?
Why are India and the Arab League allied with the Warsaw Pact?
What about making South Africa?
Perhaps Copenhagen to Scandinavia?
Whats the Sense of Scapa?
Ever Thought of Uniting West Europe and Splitting Africa and South America?
heh...good point. i thought of this as well (hong kong) and may still try and see if i can squeeze it in for the brits. it may be tough goin' though b/c of the real lack of space on the map.Aeon221 said:I question the lack of a certain rather important city called Hong Kong that was a bone of contention between China and the UK until the early 90s
AND the lack of a city in the Falkland Islands!
Without naval bases in those two positions, the UK is HAMSTRUNG! I wish there was a way to simply place a port, rather than having to deal with cities. Its not like EVERY naval facility was also a city... RANT!
Sorry!
Anyway, thats my half pi ;p
Klyden,Klyden said:This is a play test game I have going on a tweaked version I had while El Justo was gone. Basically, the mods I made were to fix bug issues (several mentioned in posts) and I sent this version to El Justo for him to look over and have also been taking notes as well. I also played Italy, China and UK as well and incorporated some info from those positions.
Basically, it is the summer of 1969. There were two earlier wars. The first war was like the third turn of the game and it was a short one. I managed to capture the Korean Capital during this war. This would have dire consequences later. The West Germans put the squeeze on Yugoslavia and the WP and Scandinavia exchanged cities with Murmansk going to Scandinavia and WP picking up Helsinki. SE Asia looses a couple of cities in Burma to the Chinese.
The second war was in 1965 and I was ready to move strong on Cuba and also take a North African port to get a base in Europe. I got two of Cuba's cities and took the North African port before peace broke out. Not much in the way of other changes except the West Germans finish off the Yugoslavs and the Spanish manage to take Riga of all places.
In the next years, I prepare to break out in North Korea and finish off Cuba. I ship just a ton of troops to North Korea and send some troops up to Alaska to take out the Russian naval bases in the Pacific. I finally launch the war in the summer of 1969 just after I get the M1 tanks. On the first turn, I take all of Manchuria and park a huge force outside of Beijing. Havana is secured and Cuba is now in my hands. I also take the next port up in Africa, but not without some casualties. The Chinese don't really have an answer for a pile of M1's, so dig in. The next turn, I take not only Beijing, but 3 more Chinese cities. I also take the Russian port nearest Alaska.
Below is a screen shot of the situation in China. I have just taken the 4 Chinese cities and spot a large force of WP tanks coming to the rescue. In addition to that, the Chinese have a pretty good size force just to the north of Beijing. By the end of the turn, those three stacks of enemy troops are done for (probably a total of 35 units or so). I will wind up resting most of my troops this next turn coming up. No other cities have changed hands yet and the WP defense is holding in Europe. There is a major naval battle off of Denmark with a huge force of WP submarines. Unfortunately for them I have some ships in the area and also have 2 aircraft carriers around as well and those subs are outside of air cover range (or the intercepters did not do their jobs) and after getting worked over by aircraft, my ships move in to finish the job. Unfortunately for me, I find another stack of subs, so my fleet pulls back, but the UK sends in their subs to have some fun as well. There are some lively skirishes in the Med between subs and ships on both sides.
One of the great things about this scenario is that you can get as involved as you want by the decision on which position you play. Want to be a big power broker, play the WP or US or even China can have a big impact. Positions like UK and Italy are also enjoyable and go really fast with the smaller number of pop centers and smaller military.
that could be a very good idea Driveby...what does everyone else think?Drivebymaster said:Here is what I am talking about where to place the immobile units
what do you mean?Drivebymaster said:For some reason when I play as W Germany I kill russia china and all the other countries but when I play WP I kill all of europe? on Monarch difficulty with AI agression on the highest thing. Is it just cuz Humans think more logically than the AI? I think the AI produces the cheapest unit possible and how to combat that I thought you should change the shield ratio at which the computer gets like one or two more shields per turn than the human does you know to make it......challenging
i'm just playin'Drivebymaster said:Ya make straight A's 4.0 GPA. Sports really help my grades. I plan to be a computer programer, pilot, or computer graphics mostly that is my future.
BTW I finally lost a game. When I played as W Germany I got crushed really bad by the chinese and WP they jumped me around the 50 turn marker. I thought to myself WTF were did all of that armor come from? Think the comp got industrious on me for some strange reason I am going into debug mode to see if I can recreate an event like this. Will get back to you with results.
will do.Drivebymaster said:Send it!!! Love to play it.
I was playing on Emperor on the highest agression BOY that was a mistake that wasted 45-50 minutes of my life
here's a 24 turn play-test as the UK:El Justo said:some West Germany/Lowlands play-testing results:
- Warsaw Pact (WP) pulled back their 'Iron Curtain' troops on the first 2 turns
- Feb '60: caught a UK spy in Bonn
- Feb '61: WP demands tribute & i relent in order to keep the peace
- Mar '61: China demands tribute & i relent once again
- Apr '61: caught an Israeli spy in Bonn
- Sep '61: Canberra, Australia built "Art of War" GW
- Oct '61: Moscow built "Interplanetary Observatory" GW (doubles science)
- Nov '61: Atlanta built "Rock-n-Roll" GW (boosts happiness/culture)
- Jan '62: Munich is attacked by an 'invisible' unit. i couldn't determine which unit it was b/c only the spy units have the 'invisible' flag but they have the 'hidden nationality' flag also. 'HN' units can't attack cities though
- ERROR: Dutch Barracks in Amsterdam autoproduces 'Portuguese Infantry' units instead of 'Dutch Infantry' units. this will be corrected.
- Feb '62: USA moves an Oriskany class CVN & Adams class DD into German/Flemish waters
- Yugoslavia fortified a stack of 'Serbian Infantry' units between Munich & Odessa on the soviet side.
- Nov '62: WP kept their fairly large Kara Sea fleet at bay outside of Murmansk
- July '63: Arabs declare war on the SE Asians triggering WW3
- Aug '63: a few French armoured divisions arrive near Hanover to defend German soil against soviet aggression
- ERROR - Aug '63: WP city of Warsaw built the 'Berlin Wall' GW i'll have to give the city of Berlin a special pre-placed wonder that'll be required to build the 'Berlin Wall'. this should solve that problem.
a few other thoughts:
the 'Airport' improvement gives the 'trade' bonus as well as the 'veteran air units' flag. maybe split it up w/ maybe an 'Airbase' or 'Airwing' improvement which could make vet air units and require an 'Airport' improvement?
turn times are a tad longer now that there's a few more cities on the map (12 or 15 or so)
WG/Lowlands cities were doing pretty good w/ production levels
the reduced worker rate # for the 'clear pollution' task is very nice compared to the really long amount of time it took in prior versions
science rate was also very good for WG/Lowlands. the new shield costs & min/max turn times for the techs seems to be working nicely. i worked at 90% science/10% happiness and was still in the plus column for my gold/turn (barely though, like +10 or 12)
it's still early in the 'mass declared war' state but i fear that the soviets are about to send a stackof t-55s at me any turn now. city infrastructure for WG/Lowlands is real good but there aren't a whole lot of 'boots on the ground' right yet
i'll post more when i can...