DanQuayle
Prince
- Joined
- Oct 18, 2015
- Messages
- 550
Achievements
Summary
Spoiler :
- Clear your continent with mostly only the UU (3 points)
- Each cap conquered before Compass (3 points)
Carthage - Each cap conquered before Navigation (2 points)
Copenhagen - Each cap conquered before Electronics (5 points)
Never researched Electronics
London, Amsterdam, Istanbul, Kyoto, Gao - One point each for Reformation belief, completing Piety, and ending the game with your as World Religion in WC (3 points)
- One point for each rival Holy City converted at the end of the game (4 points)
Copenhagen, Amsterdam, Kyoto, Gao
(I had a little scare at the end when Askia moved an inquisitor out of nowhere 1 tile away from Gao) - End the game with your religion (by city count) as the plurality (1 point) or majority (2 points).
Spoiler :
It took me a more than a week, but I did it! Just after playing my longest game in the Venice CDG, I beat this "personal record" again with an even longer game. As I mentioned before this was my third attempt at the map. That particular attempt started out pretty much half-assed as I didn't even steal a single worker. I was merely trying to go for more cities and see how it would go. As this game was stretched over a long period of time (1+ week) due to more limited playtime on my part, I don't remember everything. However, I clearly remember 4 "walls of resistance" that I had to break through to complete the game.
The first wall of resistance was obviously Dido. She offered DoF early on and when she refuse to renew it, it was obvious what she was planning. She wasn't even discreet about it showing multiple units. Reading other people summaries, it seems that blocking settlers from settling up North would have greatly helped. I will keep this in mind for future games. Dido DoW'd me T96. She was the military leader and I was 8th then, however I was on the verge of mass producing Dromons. With 1-2 Cataphracts and 3-4 Dromons with Bombardment promotions I was able to hold Constantinople. Dido even had an early knight which I presumed was obtained from an ancient ruin. Dido and me each had 5 cities.
After crushing her land army from my defensive position, I quickly gained naval superiority with all my Dromons. There were some neat coastal chokepoints where you could park one Dromon (thus could only be attacked by one Quinquereme) and park two other Dromons behind it. Since three Dromons could one-shot a Quiquereme, rotating units at chokepoints was highly efficient and good for leveling up. I quickly took Gades after taking Carthage, thus eliminating Dido before meeting the Civs on the other side of the world.
View attachment 407226
Thanks to Initiation Rites and Church Property, I was able to upgrade my 10 Dromons which had acquired Range to Galleass and went to town against Denmark which ended up being a push-over.
The second wall of resistance was England. Liz was a MAJOR runaway in my game. She was first in every category (except maybe approval). Obviously, she also had by far the largest army before I DoW'd her. She also had 14 allied CS VERY early in the game and she wasn't allied with Sidon, only because I focused on its quests and gifted some money to 'steal' it from her. I had to send all my Trade Routes to Sidon. (I would also learn later that the other CS she wasn't allied with was Jerusalem which was allied with Songhai, more on that later). She sat on 10 cities with a mix of Tradition, Liberty and Patronage policies. London had 37 pop very early and she was 14 techs ahead of me before I engaged her. The only reason I crushed her was because the AI can't move and shoot on the same turn. SotL are very good, but what if you don't get to fire a single shot? since all my frigates had range. Again 3 was the magical number: 3 frigates to kill a SotL.
By then my science was really lacking behind. I originally planned to tech to Frigates only, because after finishing the Venice CDG I wrongly assumed for some reason that all capitals would be coastal again. Anyway, what saved me was Jesuit Education, Secularism and that for some reason AIs seem to tech slower on water maps. I stole Scientific Theory and faith bought 6-8 Public Schools right away with my faith stockpile.
Next was Netherlands. William had a handful of Sea Beggars, but virtually no land units. Maybe the fact that he was all alone on his own continent gave him a false sense of security. My frigates crushed his naval army and artilleries took care of his cities. I offered peace just after he researched flight and one Great War Bomber showed up (which was just after I took Amsterdam).
Now comes the third wall of resistance which presents itself in a different form. In my game: Denmark, Netherlands, Songhai, Japan and myself founded a religion. I eradicated Danish Catholicism and all the cities on my half on the world followed my religion. However, Japan only had its Holy city following his religion and Askia converted his whole continent to his religion, had Pilgrimage as Founding Belief, was allied to Jerusalem and was even converting Netherlands' cities to his religion with mass Great Prophets. He had at least 35-40 cities following his religion by then (which was much more than mine). How did I overcome this? I first set foot on the last continent. Songhai (which was my buddy for a long time), Japan and me all had chosen Order and Ottoman Freedom. So I set a 3-front war against him. Suleiman had a lot of cities (mostly crappy ones) and his tech was behind (no Flight yet). My frigates took care of all his coastal cities which I razed since they where following the HERETIC religion of Islam. When I set foot with my ground units, he almost had none to fight with. I eliminated him completely thus eliminating any Ideology pressure I had. After razing Islamic cities, allying Jerusalem, pushing my now World Religion of Eastern Orthodoxy to the Netherlands (without opposition), capturing Islamic GP and keeping a lot of cities which generated faith, I eventually supplanted Islam which relied on the number of its following cities to generate faith through Pilgrimage.
The fourth wall of resistance was Japan which was now the tech leader. Oda had Flight, Electronics, Refrigeration and Plastics and thus Submarines, Battleships, Carriers and lots of Infantries. He sat on 3 tall Tradition cities most of the game and expanded through conquests. I had by then Ballistics and Combustion. I decided to wait for Combined Arms and Tanks which were 10 turns away since my land army was mainly consisting of Cavalries (some of which were early Cataphracts!). So it was for me one of the rare games where Tanks made a logical and strategical option since I wanted something with enough kick to take care of those Infantries. I also rush bought a lot of Anti Air Guns. I sent Japan on a wild goose chase and bribed him to DoW Songhai and England (which had settled the continent). To my surprise, he went 100% for it sending his Carriers, GWB, and Subs far away despite being Guarded. He took some cities and when I DoW'd him, he went into sub -20 happiness after loosing happiness from my luxuries. My tanks crushed his units easily.
Songhai was lagging in tech and not a threat so I saved him for last. My policies were exactly those of glory7 except that I went Order to avoid Ideological pressure. Also my culture was a bit lackluster due to not getting Monasteries and delaying the Guilds a bit. I didn't use a single food trade route the whole game since early on I was cash and happiness strapped and later on my empire was too wide for it to be even worthwhile which might explain why I was so behind in science. I ended with 30 cities despite razing quite a lot of them. Overall, it was a challenging game for many reasons: poor dirt, some AIs getting really good starts, having to fight some UUs from other civs, etc. but it ended being a fun and unique game.
The first wall of resistance was obviously Dido. She offered DoF early on and when she refuse to renew it, it was obvious what she was planning. She wasn't even discreet about it showing multiple units. Reading other people summaries, it seems that blocking settlers from settling up North would have greatly helped. I will keep this in mind for future games. Dido DoW'd me T96. She was the military leader and I was 8th then, however I was on the verge of mass producing Dromons. With 1-2 Cataphracts and 3-4 Dromons with Bombardment promotions I was able to hold Constantinople. Dido even had an early knight which I presumed was obtained from an ancient ruin. Dido and me each had 5 cities.
After crushing her land army from my defensive position, I quickly gained naval superiority with all my Dromons. There were some neat coastal chokepoints where you could park one Dromon (thus could only be attacked by one Quinquereme) and park two other Dromons behind it. Since three Dromons could one-shot a Quiquereme, rotating units at chokepoints was highly efficient and good for leveling up. I quickly took Gades after taking Carthage, thus eliminating Dido before meeting the Civs on the other side of the world.
View attachment 407226
Thanks to Initiation Rites and Church Property, I was able to upgrade my 10 Dromons which had acquired Range to Galleass and went to town against Denmark which ended up being a push-over.
The second wall of resistance was England. Liz was a MAJOR runaway in my game. She was first in every category (except maybe approval). Obviously, she also had by far the largest army before I DoW'd her. She also had 14 allied CS VERY early in the game and she wasn't allied with Sidon, only because I focused on its quests and gifted some money to 'steal' it from her. I had to send all my Trade Routes to Sidon. (I would also learn later that the other CS she wasn't allied with was Jerusalem which was allied with Songhai, more on that later). She sat on 10 cities with a mix of Tradition, Liberty and Patronage policies. London had 37 pop very early and she was 14 techs ahead of me before I engaged her. The only reason I crushed her was because the AI can't move and shoot on the same turn. SotL are very good, but what if you don't get to fire a single shot? since all my frigates had range. Again 3 was the magical number: 3 frigates to kill a SotL.
By then my science was really lacking behind. I originally planned to tech to Frigates only, because after finishing the Venice CDG I wrongly assumed for some reason that all capitals would be coastal again. Anyway, what saved me was Jesuit Education, Secularism and that for some reason AIs seem to tech slower on water maps. I stole Scientific Theory and faith bought 6-8 Public Schools right away with my faith stockpile.
Next was Netherlands. William had a handful of Sea Beggars, but virtually no land units. Maybe the fact that he was all alone on his own continent gave him a false sense of security. My frigates crushed his naval army and artilleries took care of his cities. I offered peace just after he researched flight and one Great War Bomber showed up (which was just after I took Amsterdam).
Now comes the third wall of resistance which presents itself in a different form. In my game: Denmark, Netherlands, Songhai, Japan and myself founded a religion. I eradicated Danish Catholicism and all the cities on my half on the world followed my religion. However, Japan only had its Holy city following his religion and Askia converted his whole continent to his religion, had Pilgrimage as Founding Belief, was allied to Jerusalem and was even converting Netherlands' cities to his religion with mass Great Prophets. He had at least 35-40 cities following his religion by then (which was much more than mine). How did I overcome this? I first set foot on the last continent. Songhai (which was my buddy for a long time), Japan and me all had chosen Order and Ottoman Freedom. So I set a 3-front war against him. Suleiman had a lot of cities (mostly crappy ones) and his tech was behind (no Flight yet). My frigates took care of all his coastal cities which I razed since they where following the HERETIC religion of Islam. When I set foot with my ground units, he almost had none to fight with. I eliminated him completely thus eliminating any Ideology pressure I had. After razing Islamic cities, allying Jerusalem, pushing my now World Religion of Eastern Orthodoxy to the Netherlands (without opposition), capturing Islamic GP and keeping a lot of cities which generated faith, I eventually supplanted Islam which relied on the number of its following cities to generate faith through Pilgrimage.
The fourth wall of resistance was Japan which was now the tech leader. Oda had Flight, Electronics, Refrigeration and Plastics and thus Submarines, Battleships, Carriers and lots of Infantries. He sat on 3 tall Tradition cities most of the game and expanded through conquests. I had by then Ballistics and Combustion. I decided to wait for Combined Arms and Tanks which were 10 turns away since my land army was mainly consisting of Cavalries (some of which were early Cataphracts!). So it was for me one of the rare games where Tanks made a logical and strategical option since I wanted something with enough kick to take care of those Infantries. I also rush bought a lot of Anti Air Guns. I sent Japan on a wild goose chase and bribed him to DoW Songhai and England (which had settled the continent). To my surprise, he went 100% for it sending his Carriers, GWB, and Subs far away despite being Guarded. He took some cities and when I DoW'd him, he went into sub -20 happiness after loosing happiness from my luxuries. My tanks crushed his units easily.
Songhai was lagging in tech and not a threat so I saved him for last. My policies were exactly those of glory7 except that I went Order to avoid Ideological pressure. Also my culture was a bit lackluster due to not getting Monasteries and delaying the Guilds a bit. I didn't use a single food trade route the whole game since early on I was cash and happiness strapped and later on my empire was too wide for it to be even worthwhile which might explain why I was so behind in science. I ended with 30 cities despite razing quite a lot of them. Overall, it was a challenging game for many reasons: poor dirt, some AIs getting really good starts, having to fight some UUs from other civs, etc. but it ended being a fun and unique game.