Mortac
Warlord
The Complete Guide To Map Generation
There is an excellent semi-official map guide written by Robert B. Thomas (a.k.a. Sirian), who coded on the map generator himself. You can find it either here or Moderator Action: *snip* link is invalid. . However, that guide does not cover all map types available today, including popular ones such as Hemispheres, Fractal and Big and Small, as well as the new map types available with v3.17. This guide will cover all official maps, so in addition to the 13 different map types not covered in Sirian's guide, feel free to use it as a complementary to the map types described in his guide.
Understanding exactly how each setting in the map generator will impact a world to be created can be both a bit difficult and confusing. For example, there is nothing stating how a Highlands or Fractal map will look like unless you actually try them. Neither might it be easy to understand certain map-specific settings and which results will be given from them. In addition, one might question how Normal Continents on a High Sealevel would compare to Islands on a Low Sealevel.
Maps that do not turn out as expected are usually not maps you will be satisfied with. Personally, I find it crucial to understand what kind of map you are about to generate, as a desired map often leads to a good game. With the many different options available, it is not always easy to create the map you are looking for. This guide will hopefully clear up some confusion and give you more power over your results.
In this guide, most of the examples will show three different maps generated with the same settings. This is to show possible differences that can occur when generating a map even if the settings are the same. The exceptions to this three-map-rule are when the differences would be too minimal, or when the various options in all their possible combinations would create a flood of images if they were all represented graphically. Because of this, it might occasionally be a good thing to refer to other map types for more information on certain settings. The main point of this guide, however, remains to graphically show the results of different map configurations.
Note: The guide has been split into several posts due to the forums limiting users to 20 images per post.
PLEASE NOTE: If some of the spoiler tags don't show anything, this is most likely because the page did not finish loading yet. Since there are about 30 megabytes of map images on this page, it might be a good idea to let it load for a bit before using it. This is especially true if you're on a slow connection.
Now, let's get started...
All maps in this guide are generated with Huge Map Size, Medium Sealevel and a Tropical Climate unless stated otherwise!
Quicklinks in alphabetical order:
Arboria
Archipelago
Balanced
Big and Small
Boreal
Continents
Custom Continents
Donut
Earth2
Fantasy Realm
Fractal
Global Highlands
Great Plains
Hemispheres
Highlands
Hub
Ice Age
Inland Sea
Islands
Lakes
Maze
Medium and Small
Mirror
Oasis
Pangaea
Rainforest
Ring
Shuffle
Team Battleground
Tectonics
Terra
Tilted Axis
Wheel
Map Size Comparison
Archipelago
Balanced
Big and Small
Boreal
Continents
Custom Continents
Donut
Earth2
Fantasy Realm
Fractal
Global Highlands
Great Plains
Hemispheres
Highlands
Hub
Ice Age
Inland Sea
Islands
Lakes
Maze
Medium and Small
Mirror
Oasis
Pangaea
Rainforest
Ring
Shuffle
Team Battleground
Tectonics
Terra
Tilted Axis
Wheel
Map Size Comparison
Quicklinks in order of appearance:
#1 Hemispheres
#2 Fractal
#3 Big and Small
#4 Medium and Small
#5 Archipelago
#6 Balanced
#7 Continents
#8 Custom Continents
#9 Shuffle
#10 Pangaea
#11 Terra
#12 Tilted Axis
#13 Global Highlands
#14 Highlands
#15 Great Plains
#16 Inland Sea
#17 Lakes
#18 Arboria
#19 Boreal
#20 Ice Age
#21 Oasis
#22 Rainforest
#23 Fantasy Realm
#24 Islands
#25 Donut
#26 Team Battleground
#27 Mirror
#28 Maze
#29 Hub
#30 Ring
#31 Wheel
#32 Earth2
#33 Tectonics
Map Size Comparison
#1 Hemispheres
Available Settings: Climate, Sealevel, Continents Size, Islands Size, Number of Continents
Used settings:
Continents Size: Varied
Islands Size: Islands
Number of Continents: 3
Used settings:
Continents Size: Varied
Islands Size: Islands
Number of Continents: 5
Used settings:
Continents Size: Snaky Continents
Islands Size: Islands
Number of Continents: 3
Used settings:
Continents Size: Snaky Continents
Islands Size: Islands
Number of Continents: 5
Used settings:
Continents Size: Normal Continents
Islands Size: Islands
Number of Continents: 3
Used settings:
Continents Size: Normal Continents
Islands Size: Islands
Number of Continents: 5
Used settings:
Continents Size: Massive Continents
Islands Size: Islands
Number of Continents: 3
Used settings:
Continents Size: Massive Continents
Islands Size: Islands
Number of Continents: 5
Used settings:
Continents Size: 1) Snaky 2) Normal 3) Massive
Islands Size: Tiny Islands
Number of Continents: 4
Used settings:
Sealevel: 1) Low 2) Medium 3) High
Continents Size: Snaky Continents
Islands Size: Islands
Number of Continents: 4
Used settings:
Sealevel: 1) Low 2) Medium 3) High
Continents Size: Normal Continents
Islands Size: Islands
Number of Continents: 4
Used settings:
Sealevel: 1) Low 2) Medium 3) High
Continents Size: Massive Continents
Islands Size: Islands
Number of Continents: 4
#2 Fractal
Available Settings: Climate, Sealevel, World Wrap, Resources
Fractal maps are less configurable, but that is not always a bad thing as they also have a tendency to be more random. Exploration and surprise are both often desired, and Fractal delivers! Fractal, in comparison to Hemispheres, usually have more compact continents, less archipelago and a little less total land mass. The main configuration option for Fractal maps is the World Wrap setting. There are three such options:
Now, let's have a look at some Fractal maps at different settings:
Used settings:
World Wrap: Cylindrical
Used settings:
World Wrap: Flat
Used settings:
World Wrap: Toroidal
Used settings:
Sealevel: Low
World Wrap: 1) Cylindrical 2) Flat 3) Toroidal
Used settings:
Sealevel: High
World Wrap: 1) Cylindrical 2) Flat 3) Toroidal
#2 Fractal
#3 Big and Small
#4 Medium and Small
#5 Archipelago
#6 Balanced
#7 Continents
#8 Custom Continents
#9 Shuffle
#10 Pangaea
#11 Terra
#12 Tilted Axis
#13 Global Highlands
#14 Highlands
#15 Great Plains
#16 Inland Sea
#17 Lakes
#18 Arboria
#19 Boreal
#20 Ice Age
#21 Oasis
#22 Rainforest
#23 Fantasy Realm
#24 Islands
#25 Donut
#26 Team Battleground
#27 Mirror
#28 Maze
#29 Hub
#30 Ring
#31 Wheel
#32 Earth2
#33 Tectonics
Map Size Comparison
#1 Hemispheres
Available Settings: Climate, Sealevel, Continents Size, Islands Size, Number of Continents
Used settings:
Continents Size: Varied
Islands Size: Islands
Number of Continents: 3
[*]As you guessed, the Continents Size option of Varied will create a random continent type for each continent on the map.
[*]Even though the Number of Continents is set to 3, it might not look that way partly due to the Water Level setting, as well as how the map generator actually works. Remember that a continent is not necessarily one single land mass (think Oceania).
Spoiler :
Used settings:
Continents Size: Varied
Islands Size: Islands
Number of Continents: 5
[*]Same settings as above, only now with 5 continents instead of 3.
[*]Total amount of land mass remains mostly the same.
Spoiler :
Used settings:
Continents Size: Snaky Continents
Islands Size: Islands
Number of Continents: 3
[*]Now we will see how a map with only Snaky Continents will turn out.
Spoiler :
Used settings:
Continents Size: Snaky Continents
Islands Size: Islands
Number of Continents: 5
[*]Only Snaky Continents again, but this time with 5 continents.
Spoiler :
Used settings:
Continents Size: Normal Continents
Islands Size: Islands
Number of Continents: 3
[*]Now we will see how a map with only Normal Continents will turn out.
Spoiler :
Used settings:
Continents Size: Normal Continents
Islands Size: Islands
Number of Continents: 5
[*]Only Normal Continents again, but this time with 5 continents.
Spoiler :
Used settings:
Continents Size: Massive Continents
Islands Size: Islands
Number of Continents: 3
[*]Now we will see how a map with only Massive Continents will turn out.
Spoiler :
Used settings:
Continents Size: Massive Continents
Islands Size: Islands
Number of Continents: 5
[*]Only Massive Continents again, but this time with 5 continents.
Spoiler :
Used settings:
Continents Size: 1) Snaky 2) Normal 3) Massive
Islands Size: Tiny Islands
Number of Continents: 4
[*]We will now use Tiny Islands. These islands are tinier than some might think, as they are usually just one plot in size. This setting will generate certain areas full of 1-3 square plots. However, the difference is not very big compared to the normal Islands setting.
[*]The first map has Snaky Continents, the second has Normal Continents and the third map has Massive Continents.
Spoiler :
Used settings:
Sealevel: 1) Low 2) Medium 3) High
Continents Size: Snaky Continents
Islands Size: Islands
Number of Continents: 4
[*]Time to check the impact of Sealevel for Snaky Continents.
[*]Obviously, a Low Sealevel will have more landmass, and vice-versa.
[*]The higher the Sealevel, the more likely it is that you will get areas of archipelago.
[*]The first map has Low, the second has Medium and the third map has High Sealevel.
Spoiler :
Used settings:
Sealevel: 1) Low 2) Medium 3) High
Continents Size: Normal Continents
Islands Size: Islands
Number of Continents: 4
[*]Time to check the impact of Sealevel for Normal Continents.
[*]The first map has Low, the second has Medium and the third map has High Sealevel.
Spoiler :
Used settings:
Sealevel: 1) Low 2) Medium 3) High
Continents Size: Massive Continents
Islands Size: Islands
Number of Continents: 4
[*]Time to check the impact of Sealevel for Massive Continents.
[*]The first map has Low, the second has Medium and the third map has High Sealevel.
Spoiler :
#2 Fractal
Available Settings: Climate, Sealevel, World Wrap, Resources
Fractal maps are less configurable, but that is not always a bad thing as they also have a tendency to be more random. Exploration and surprise are both often desired, and Fractal delivers! Fractal, in comparison to Hemispheres, usually have more compact continents, less archipelago and a little less total land mass. The main configuration option for Fractal maps is the World Wrap setting. There are three such options:
- Cylindrical: You can cross the world at the east and west side of the map. This is the usual way Civilization maps work.
- Flat: You can not cross the edge of the map in any direction.
- Toroidal: You can cross the edge of the map in any direction.
Now, let's have a look at some Fractal maps at different settings:
Used settings:
World Wrap: Cylindrical
Spoiler :
Used settings:
World Wrap: Flat
[*]A Flat setting will have no impact on the layout of the map compared to a Cylindrical map. This change will basically only prevent you from crossing the east and west edges of the map, but we will still take a look at three maps generated with this setting.
Spoiler :
Used settings:
World Wrap: Toroidal
[*]A Toroidal setting will be likely to create long stretching continents from north to south.
[*]This setting allows you to cross any edge of the map.
Spoiler :
Used settings:
Sealevel: Low
World Wrap: 1) Cylindrical 2) Flat 3) Toroidal
[*]A Low Sealevel will often cause massive continents, sometimes Pangea-like.
[*]The first map is Cylindrical, the second is Flat and the third is Toroidal.
Spoiler :
Used settings:
Sealevel: High
World Wrap: 1) Cylindrical 2) Flat 3) Toroidal
[*]A High Sealevel will decrease the size of the continents by quite a bit.
[*]The first map is Cylindrical, the second is Flat and the third is Toroidal.
Spoiler :