The Conquest Training Game

Play when you can, Berrern. :)

I have raised this with the GOTM staff,and am pleased to say that we have had some interest and some discussions about a better format to keep us moving. Well sort a few more things out, and then let you know.

In interim: Are you going to play, Mauer?
 
mabellino said:
@Berrern
Work sucks doesn't it!

Yeah you have no idea!
I used to think it was nice to have Internet access at work, being able to browse these forums as much as I like - but when I can't rush home to play afterwards, it's just a big tease :p

@ainwood: Good news, keep us posted! :)
 
Hi guys. :wavey:

I hope I can contribute something to this TDG. As ainwood said earlier, he may change the format somewhat to provide a little pace to the game. But I'll leave ainwood to provide the detail.
 
:king: We love the ainwood day celebrated :banana:
I'll get the game tonight...hmm...If I can just find the disc.. :joke:
Hey mad-bax, nice to have you join us. I know there is alot of reading to catch up to us. Pretty much just a bunch of rambling on by us. If there are any specific details.........too bad, cause I'm gonna play before you have the chance to bring it up :p We can discuss my errors tomorrow.
@Berrern I too have 12-14 hour days. The only difference is that I require no sleep :coffee: . Just plug in and recharge every now and then :lol:
I didn't need to write all of this, just wanted an excuse to use all these different smiles. groucho
 
ahaa! Got my turns in before anybody could even reply. Now deal with the tornados trail of a save I have groucho . That's what you all get for sleeping. Ok, Mabellinos save in 1675 B.C. As we had discussed not building a settler in Beijing yet to allow for population growth, I changed from settler to horseman. We (as in me and him) also decided that spearman was unneccesary in Shanghai changed it to horseman, as well. I can't remember if mabellino said if Bab had math when we started researching, but they had it when I got the save. We had 28 turns to research it left, so this may have been a little bit of waste as far as researching. Nothing major though. So I hit enter and:

Turn1 1650 BC: Forest harvested, shields beijing and start irrigating game2; Move the chariot to shanghai to be upgraded to horse next turn (20g) and Aztecs start building the Oracle

2) 1625 BC: okay Mrs. automovallino! :p Settler #3 founds Nanking near wine at the preselected point. grows in 10, worker in 10? production can still be changed by the next player if this was the wrong choice. Would like to have a border expansion to get the whales for Nanking, so maybe a temple?

3) 1600bc: Beijing builds horseman and change to settler. Pop4, grow in 2, settler in 5. Start moving forces towards Ur, it is size 2 no auto raze and the incense/river will be nice. move one worker towards wine, and the other towards Ur. This was a bad choice, I failed all of you :( . I forgot to work on another mine for Beijing, cause I was thinking of making haste towards Ur with units currently building. Our little lost warrior scout finds the French. They have 5cities/28g and haven't discovered writing or horseback riding.

4) 1575bc: settler/spear leaves UR

5) 1550bc: shanghai becomes restless so up lux slider to 30%. Move a warrior towards shang for happiness next turn. hopefully decrease lux and save 3gpt.

6) 1525bc: happy warrior in shang, but can't change slider cause Beijing would be unhappy.

7) 1500bc: see a bab worker start roading incense and want to nab him, but control myself.

8) 1475bc: Beijing produces settler grows2/settler6. Move lux slider back to 20%. Shang builds horsey another in 6. Finally get somebody to trade Math to me. Aztecs: math, Us: 2gpt/75g. start on Poly, but even at 40% and 0gpt still only research it in 40 turns. So I set to 0% and make a shanghillite a scientist. puts shanghai at growth in 11 instead of 7, and horsey in 8 instead of 6.

9) 1450bc: Canton builds horsey and another in 8. Found Tsintao due north of Beijing at RCP3. Set build to horsey in 15, but can be changed if somebody has a better idea. Maybe barracks?

10) 1425bc: Move all horses to hill SE of Ur in prep for attack.

Our army consist of 5 warriors, 2 archers, 2 spear, and 4 horses. Poly in 38.
16g in the bank and 8gpt.
Here is the save. Check out the New land pic. Don't know if it is a seperate part of our continent or an island though.
I would suggest as soon as Shanghai and Canton build another horse each we bully Bab, and DoW. Also, we really have to pay attention to mm, cause our cities are so close.
 

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Nice set of turns! :)

I think it's too early to attack Babylon, we need more forces first.
The big question we should decide on now, is whether we should eradicate the Babylonians completely or not. By leaving them with 1 city, we could probably extort them for some techs. This means we can put our science slider to 0 (or 10) percent. By completely eradicating them, we'll have some more land for settling.
I'm not sure myself on what we should do, I guess it all boils down to their tech lead.
 
Since you have played and posted Mauer, before ainwood has had a chance to explain the new format, I had better explain the way I think this is going to work from now on.

Ainwood will continue to take the role of trainer. He will be the font of all wisdom and will do all the teaching. I will take the role of a "typical" emperor level player. I will play each set of turns the way I would if I were playing single player. I will always play from the last "trainee" save. I will provide as much explanation for my actions in the turnlog as I can.

The two turnlogs will be published together to allow comparison.

Instead of analysing every mouse click in every turn, the trainer (ainwood) will select a theme, and discuss a set of turns in that context. So it might be contact trading for example. Ainwood will then explain contact trading and gloss over everything else that happens. This we hope will add focus to the game and reduce the amount of "noise" in the thread.

The trainer will also provide some direction as to how the game should proceed. This could range from "focus on military for the next ten turns" to "place a unit in Indian territory and declare war". In other words, the trainer may force the team into a difficult situation quite deliberately.

As soon as a trainee and I have both posted turnlogs, the next player can take the game immediately. No waiting for discussion.

I will play and post my set in 12 hours from this post.
 
:thanx: Thats exactly the way we need.
Lerning by doing is better than learning by talking about. :cooool:

@mad-bax: welcome to our :dubious: glorious team. I hope you can fill us up with informations and tricks. So we can :spank: SirPlebs and DaveMcWs in the next GOTM.

@Mauer: nice turns, i think we now on a good way. 10 horseman should be our minimum bevor we attack.
 
Nice mad-bax, those ideas are sweet - and should help our progress and the excitement in our game a lot :)

Detlef Richter said:
10 horseman should be our minimum bevor we attack.

Agreed.
Maybe even more; 10-15 or something? It's important to keep a close eye on the Military Advisors comparison of ours and Babylons military!
 
Wow you read my mind about the new format! I think this is an excellent idea since we're not all complete beginners to the game, and strategy/advanced techniques is what we need the most.
I especially like that a pro is going to play the turns too, that way we will see the consequence of every move, no matter how insignificant it might seem at the time. Just have a look at the submissions graph for SGOTM2, my team (ankka) started off in the lead and then out of nowhere the other teams went zooming past... X-team grumble grumble! But we're catching up!

@Mauer
Mrs Automovallino... love it! :lol: Sorry about that, thought I'd explained where they were going in the turn log. :blush:
 
ainwood said:
In interim: Are you going to play, Mauer?

mad-bax said:
Since you have played and posted Mauer, before ainwood has had a chance to explain the new format, I had better explain the way I think this is going to work from now on.

Sorry, didn't know I wasn't supposed to play.
 
You were supposed to play. It's just that having played I felt the new format needed explaining before things moved any further forward.
 
Berrern said:
Maybe even more; 10-15 or something? It's important to keep a close eye on the Military Advisors comparison of ours and Babylons military!

The military advisor said we were average compared to them. I think this is enough. I don't like to put off war at a point like this. Maybe we are being too cautious. If we can take Ur, and the other city (forgot what it was). Then I'm sure the mil adv will say we are stronger. Soon, I'm sure they will be building many bowmen, cause I'm also sure they are planning the same thing we are. And I think they have a 2/2.
BUT, since we are kind of unsure of the exact details of the changes in here, maybe we'll just see what Sir mad-bax, and Lord ainwood have decided. :lol:
96, almost 100 post. :)
 
(0) 1675AD: Pre-turn
[Train of thought]
Hmmm... I'm running out of room. I can probably settle 3 more towns, but Ur just has to go. If I can get rid of that town it opens up the whole map. What are all those units doing on our northern borders? Nothing much. If I put one of those units into Shanghai I can get lux down. I'll do that with the warrior as it will get there quickest.

We have wines and incense local but not connected. I'll squeeze a town in between us and the Babs to make sure we can hook up the incense. Not a huge priority, but both will need hooking up if I decide to jump to Republic which is my usual play.

Since this is the first time I've looked at the game, I need to go through all the motions I guess, once every ten turns is about all I can bear in the ancient age except for the settler factory. So first lets cycle through the cities.

Beijing.
Town can produce +5 food easily, so I take the citizen off the forest and put him on the irrigated game tile. Make a mental note to check Beijing every growth turn.

Shanghai.
For the first 150 - 200 turns each of my towns will be assigned a role. The improvements it gets depends on what I want it to do. Shanghai will pump units as it can make a lot of shields. It needs a rax and nothing else. It will then build offensive units only. Because of the game in its radius, we will also be able to afford the luxury of peeling off the odd settler or worker, since we can get the town to +4 food.
Shanghai is building a spear. We already have too many spears. Change production to horse. Town desperately needs the BG to the south mined and worked to get to 5 shields. 5 divides into 30 (a horse) exactly. This becomes my worker priority. Although the town will get another shield from growth in four turns time I want as many shields for as low a pop as I can get in despotism as it will keep the lux slider down. I prefer to make 5 shields at pop 3 than at pop 4, and I can then afford to peel off a worker from this town.

Canton.
Is building a horse at 3 spt. Slow, but not wasteful. That's fine.

Now Lets go through the Screens.

F1.
Science is at 20% with maths in 29. This is min research. I can move the slider to 10% and still research it in 29 and gain 2gpt.
Lux is also at 20% and with the extra MP in a couple of turns this will drop again.

F2.
Shows nothing useful at this stage.

F3.
Shows we need more towns to support more units, otherwise we start paying upkeep. We have only one worker. Normally when I play, I build an MP unit (warrior), then a worker and then a barracks for military towns or a granary in settler and worker pumps. At this stage I would have two fewer spears and a couple more workers. Our UU upgrades from chariots so building horses is definitely the way to go. Where can I get a worker from?

Let's see if there is one for sale. I hit the diplomacy screens. Noone has any workers, but a couple of civs have maths. Absolutely no point in spending the next 30 turns researching it then. I have 2 choices. Choose another tech, or turn off research completely. Am I going to win a 40 turn gambit at this stage? Nah.

Science switched to 0%. Net income now 6gpt.

Because I have switched off research I make a mental note to check diplomacy every turn to take advantage of an 2fers that crop up.

The other screens are not interesting yet, except that Babylon is building the pyramids. I invest 35 gold in an embassy to discover that they will be completed in X turns. Perfect. War with Babylon will start in X turns. I will let them build the pyramids, and then take them. If they are beaten to it (which I gauge as unlikely) then I hope they will cascade to the Great Library.

OK I'm done.

IBT:
Aztechs start Oracle
Forest chop goes to settler

(1) 1650BC:
Move worker to Shanghai game and start chop. If I don't do anything else shields will be wasted toward the horse. I need a worker, so I switch Shanghai to worker. I will get a worker and a horse in the same number of turns as a horse using the forest chop.

The slave moves to the BG south of Shanghai as advertised earlier.

Lux slider down to 0%. Making 9gpt.

Diplo is quiet but Romans have 0 iron for sale. In other words they have hooked up iron and are building Legionaires.

IBT:
No News

(2) 1625BC:
Settler is on a really bad tile IMO. I will move him onto the wine to the SW to get all the fish, and I can hook wines up to the rest of the empire quicker.

ainwoodtdg1.jpg


Beijing has grown. I need to do two things. Move the worker off the forest onto the BG to maintain +5 food, and increase the lux slider to 10% for one turn.

ainwoodtdg2.jpg


Canton will need an MP in a couple of turns, so I begin to move an archer in that direction.

IBT:
Germany and Babylon sign MA against Greece. This is Great!
Beijing Settler - Settler
Shanghai worker - horse

(3) 1600BC:
Worker goes to mine the game north of Beijing.
Settler goes 2 north to complete RCP3
Found Nanking. I MM to get warrior in 4 turns at +1 food. I will then build a worker and then a rax. The worker will connect the wines to the rest of the empire.

I have been (rather aggressively) sending the scouting warrior over the opponents land (westward). Now I have contact with France, and Joan is rather backward, lacking writing and HBR. She can't afford to buy them from us either.

Greece has a worker for sale. I buy him of course. I don't even bother to haggle. 30g is completely ridiculous. The wars will make workers available from time to time.

Lux slider back to zero. No new techs around.

IBT:

(4) 1575BC:
Found Tsingtao - warrior

Lux slider up to 20% because I didn't get MP to Canton in time.

IBT:
Joan asks us to leave. We will as we want to keep her sweet for now.

(5) 1550BC:
Nothing to do. No new techs.

(6)1525BC:
Some worker turns. I am prioritising plains tiles now since they can be got to 2 food and 1 shield quicker than grass.
The MP arrives in Canton and I can switch lux off again.

(7)1500BC:
Nanking warrior - worker and MM back to 2 food.
MM Beijing back to 5 food. Forgot to do it on the growth turn. Mentally slap wrist. :blush:

IBT:
Shanghai horse - horse
Canton horse - horse

(8) 1475BC:
I have Shanghai and Canton both at 5 uncorrupted spt now.
I can now mine the previously irrigated BG. I need the shield.
Beijing has grown, so MM and turn up lux

IBT:
Beijing Settler - Settler
Tsingtao warrior - worker

(9) 1450BC:
Settler heads for iron.
Lux back to 0%

(10) 1425BC:
Nothing happens.

Post turn thoughts.
I would try and squeeze in an RCP 6 ring. This might precipitate a war eventually with the babs, but that's OK. I am looking at war with the babs in 10 to 20 turns time max. They will have built the pyramids by this time. :evil:

ainwoodtdg3.jpg


Our vast army, which is weak compared to Babylon.

ainwoodtdg4.jpg
 
@mad-bax: So your game is a wash? You just play the sav in paralell, then file it away and pick up with the next players sav. Is this right?
 
Yes. I can post my save if you like. I just don't want it to get confused with the real save. So the next on the roster can now pick up the save and play 10. I will do the same. I would suggest some time between posting saves, maybe 24hrs minimum.

I will abide with all the instructions given by ainwood, but I will not necessarily take any advice from anyone else. I'll just be playing the turns at face value the way I normally would.

So you in particular Mauer can look at my turnlog and compare it with your own. I'm not holding it up as a beacon of perfection, just the way I would play it. You can take from it as much or as little as you like.
 
mad-bax said:
So you in particular Mauer can look at my turnlog and compare it with your own. I'm not holding it up as a beacon of perfection, just the way I would play it. You can take from it as much or as little as you like.
Well, considering you placed 9th last month, and I place one hundered and...umm...well rankings don't matter. Anyways, me thinks I should pay attention. You said no discussion needed, but I would like to comment on a couple of differences at first glance.
1)I noticed that MB made sure to mine the tile that I forgot, but didn't irrigate the game once the forest was chopped.

2)Military units were about the same at end of 10 turns. only diff was MB:7 warr, 1chariot, 2horses and a settler. I had 5 warr, 4 horses.

3)The big difference I saw was Tsingtao was founded earlier than mine and you almost had another setter on location.

4)I bought math and had 0%research, but one scientist. I can see point in no beakers, but I didn't really want to leave it with nothing. But I do see I should have done that too, considering what MB said.
mad-bax said:
Am I going to win a 40 turn gambit at this stage? Nah
pretty much the only differences I saw, however big they might be :blush:
 
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