OK here's the promised
save
Turn log: (caution it's a mammoth one!, Did it in SG format)
Turn 1 (2390BC)
Priorities are barracks in Shanghai then build horsemen.
Settler factory in Beijing (need to chop+irrigate game tiles)
I adjust the sliders to min science as we haven't a hope of out researching the AI on this level. Gold is much more useful. We are now making +4gpt and will research mysticism in 40 turns.
I checked with the germans and they won't trade their IW for our 3 techs +4g. The advisor says we're getting close to a deal so I gamble that they'll accept 8gold next turn. The other civs don't have IW yet so hopefully we'll be able to broker it to them for alphabet at least.
Unit moves
Warrior 1 moves south onto mountain near german borders
Warrior 2 moves NW onto mountain near greece
IBT
2 warriors leave Ninevah (barb hunting?)
Turn 2 (2350BC)
Move W1 S onto hills, W2 E to desert, nothing exciting revealed
Send both workers to chop nearest game forest.. complete in 4 turns, hopefully help with barracks in Shanghai since that city is working the tile at the mo.
Trading disaster! The bloody germans have only gone and traded IW to the other civs! Now we have no chance of getting it and brokering it around! grrrrrrrr! I need a new plan!
Turn 3 (2310BC)
Shanghai builds spear -> barracks in 7 (not counting forest chop shields)
Beijing builds settler -> archer whilst waiting for city to grow. need pop 4 or 5 for settler factory to work properly.
Decide to send settler to distance 3 coastal site on east coast, I'm not keen on too much overlap!
Warriors don't reveal much else than a barb camp and a new german border.
Adjust sliders to 20% sci, myst in 38t
Turn 4 (2270BC)
W1 spots coastline
Settler 1 tile away from city site
Babs have discovered Mysticism, they have a monopoly
Turn 5 (2230BC)
Nothing interesting
Turn 6 (2190BC)
Forest harvested, barracks complete -> chariot in 5 t
Workers irrigating game in 2t
Found Canton -> warrior in 4t
Now making +5gpt treasury=24g
Turn 7 (2150BC)
Trade Pottery to Greeks for 27 gold (they have 28)
Buy Alphabet from Germans for The wheel+pottery+29gold
Still cannot afford IW from anyone, even with all we have!
W1 commits suicide against barb camp... 25gold would have been worth the risk!
Turn 8 (2110BC)
Workers irrigate 1st game tile, send S to chop +irrigate next.
Turn 9 (2070BC)
Beijing completes archer -> warrior in 2
Aztec jag warrior approaches Canton, contact them and trade Masonry, alphabet and the wheel+14 gold for Mysticism and IW! Woo hoo!
Germans have iron but not connected yet, 2 more sources visible, 1 near greek borders and one in hills to far north.
We are now caught up in tech with everyone

Change research to maths on a 40turn gambit so we can trade it around for other techs. (side note, Maths + writing are highest value 2nd tier techs available)
Send new archer to explore SE corner.
Turn 10 (2030BC)
Canton builds warrior ->barracks in 7t
Just spot iron north of Canton within easy reach... priority to claim this asap!
IBT
Babs demand 20g, we have 28g in treasury. I cave cos our military is weak.
Turn 11 (1990BC)
Beijing completes warrior ->spear in 4t, grow in 2t to pop3
Shanghai builds chariot -> warrior in 3 (to upgrade to sword once iron is hooked up)
Archer reveals lack of land tiles in SE, possibly squeeze 1 city in down there next to wines.
Chariot moves towards goody hut.
Warrior on iron tile to N of Canton
Jag warrior is still lurking near our land. keep an eye on him!
IBT
Greeks ask us to remove troops from near Sparta. I comply.
Turn 12 (1950BC)
Chariot pops goody hut get 25gold

Babs settler/spear combo looks to be heading towards our land

Workers chop forest, spear nearly complete. Set to irrigate game.
Fortify warrior on iron to deny babs.
Our military is weak against everyone except the greeks (average)
Turn 13 (1910BC)
Decide to fortify chariot as itappears to have made babs turn around.
Nothing much interesting happens.
Turn 14 (1870BC)
Spear in beijing complete -> settler in 8 turns
Shanghai grows to pop3 and riots... oops... need to adjust lux slider to 10%
Warrior in N spots aztecs lands near greece.
Decide to keep forest game for now as Beijing needs shields more than food (currently +5fpt)
Turn 15 (1830BC)
Greeks are building the Oracle and the Germans the Pyramids.
Babs move settler back towards our land... need to blockade them..
Turn 16 (1790BC)
Workers connect Canton to rest of cities.
Looks like Babs are going to build on coast next to Shanghai

Our military is now average against everyone elses'. (phew!)
Turn 17 (1750BC)
Canton build barracks -> chariot in 7t
Realise Beijing needs third irrigated game, workers sent to chop!
Babs build their city, remove our units from their land before they ask me to.
Turn 18 (1725BC)
Nothing interesting. Move units around a bit.
Turn 19 (1700BC)
All civs except Greeks have HBr. All want 77gold+2gpt for it.
Aztecs have writing, will sell contact with Romans and French for 77g+1gpt.
I'm hoping they'll pay for contact with us!
Military is now weak against everyone except germans???
Beijing builds settler->s ettler in 6t. Haven't got factory up and running yet since grassland game2 not irrigated. Job for next player!
Send settler to RCP=3 forest next to wines... we need lux desperately!
IBT
Aztecs ask us to get out (polite), I apologise
Turn 20 (1675BC)
Shanghai bulids archer ->spear in 5t (I think we need a vet defender here, feel free to switch to sword once iron is hooked up)
Forest chop in Beijing should mean that settler is built on same turn as it grows (in 3 turns)
Aztecs and babs have maths and writing. Greeks will trade us writing for 2gpt,62gold and mysticism. Germans have HBr but not writing. I think a trade is coming here!
Trade 2gpt,62gold and myst to greeks for Writing. Trade Writing to germans for Hbr and 12g.
Trade HBr to Greeks for contact with Romans +31gold.
Romans are annoyed and have nothing except french contact to trade.
Hope I played ok
Turns end...heres a screenshot
Edit: Fixed teh link to the save. 