The Conquest Training Game

I would go North and reveal 5 squares, hopefully this will also show us a river and bonuses or luxes if they're there. This has the potential to be a wasted move but is heading in the right diresction to road, chop and irrigate those game. I think moving east will show us the least useful tiles such as more coast/sea, moving west will more than likely reveal plains, no good to anyone without horses etc!
 
[/lurk]Point if information: Sun Tzu was the author of "The Art of War". The full Wondoer name is "Sun Tzu's Art of War". It exists in both versions.
 
I agree with mabellino moving the worker North and then road the game.
And i think we should not build any wonder on the normal way. If there is a need and we have a leader, we can rush any wonders else way, we can capture them.
Searching for pottery is ok, but i think we should first take a look what the worker move shows us. Because of the use of a granery or not. I think on this small iland, it's necessary to build forces as fast as we can.
 
I've seen mention of chopping those 2 forest where the Game are. How many turns will it take to chop ont of them? With us being Industrious, I know it takes less than normal, but I don't know how many turns that is.

I've thought about it some more and I think we should go N as well. I don't think we should chop the forest early because we end up losing the shields. I don't think that's a good idea this early.

I like the idea of moving the worker first, posting a screen shot of the move, then we talk about what to do with the settler.
 
spleen1015 said:
I've seen mention of chopping those 2 forest where the Game are. How many turns will it take to chop ont of them? With us being Industrious, I know it takes less than normal, but I don't know how many turns that is.

I've thought about it some more and I think we should go N as well. I don't think we should chop the forest early because we end up losing the shields. I don't think that's a good idea this early.

I like the idea of moving the worker first, posting a screen shot of the move, then we talk about what to do with the settler.

I also agree that the Worker should be moved North, as that will put us right on the Game, plus reveal 5 more tiles.

An Industrious Worker chops down a Forest in 5 turns.
Building a Road on Forest takes 3 turns, while building on Grassland takes 2. Normally I'd always chop a forest before building a road on it (that is, IF I plan to chop it in the future), because the difference between roading a Forest and Grassland normally would be 3 turns - whereas with the Industrious trait it'll only be a 1-turn difference.

Because of this I suggest moving the Worker North, and unless more land is found, I'd road the Forest and found the capital on the starting spot. We'll see what to do once the new screenshot is up - as long as everyone agrees on the Worker movement.
 
How far would we be willing to move the settler? I usually don't like moving him more than one turn because losing a turn scares me. Bear with me. Is moving the worker to reaveal more squares, that important? I don't know. If we move the worker to reveal 5 more squares and we see a horse, dye etc., is it acceptable to move the settler 2 or 3 turns. I have never done it. Just wondering if these turns can be made up, and if in the long run does it have that much of an effect? I'm not shooting any ideas down, just asking for my own knowledge.
 
I've never moved the settler more than one square.

If there is a lux close enough to move the settler 2 or 3 times, I think it best to save it for the 2nd city or after the first city expands the first time.

I think getting the city up and running is the most important thing. We can get to the lux later.
 
I'm reading through Bamspeedy's Tutorial: Babylon's Deity Settlers article in the War Academy. He mentions something that is a main reason why I like to manage everything myself and leave the governor out of things.

You can see the article here and section 3650 BC (The 3rd section) is what I am talking about.
 
@ainwood
I think it's safe to assume we've reached a consensus on the worker move (at last we all agree!) what do you think our next issue is? I think the first tech to research is important (leaning towards pottery) and also that screenshot with the worker moved N would be really helpful!
Thanks again for taking the time to do this... any hints on what GOTM32 is going to be? ;) :p :rolleyes:
 
:hmm: Gotm 32 will be 'interesting'....

OK Consensus reached. We'll move the worker north.


Looky-looky, I've just done it. ;) That's all I've done, and it will probably be one of my only moves... We haven't found a riv er, but we have found another BG and another game. :)

north.JPG


So: where do you want the city? :)
 
I would say we should stay and settle.
If we move the settler to W or NW we loose the coastle tiles bacause we can't build an harbor.
 
I don't see anything that would warrant the move. All of the bonus squares we can see will be within our borders after turn 10.

I thought about moving the settler W to reveal more of the map. We can still get to all of our bonus squares from there, but I don't think it makes the situation much better. I'm definitely not in favor of moving the settler more than once. If we did move it, the only move would be W. It's the only place we would still benefit from all of our good squares.

Don't we get to see more of the map once the city is built? I think we can another single tile ring around the city, right?

There may be better tiles out there, but we can't go looking for them. We have to get Beijin up and running.
 
Thanks Ainwood...
I don't see any convincing reason to move the settler... I vote for settle in place too. Not settling when the AI do means we're already a turn behind and it's a long struggle to recover from that... especially on Emporer where the AI already have so many starting bonuses such as defenders and extra workers.
Let's get Beijing off the ground!
 
If we settle as is, will this be able to produce a settler every 4 turns? I tried to figure it up, but you know what? I just don't know. I still can't quite figure all of that out. So will somebody be my calculator?
 
Well, one turn isn't really that much, and the AI needs all the advantages they can get! :D

The sorts of issues you need to consider are which squares will actually be productive in the early part of the game. Settling in this area will mean that with no access to fresh water, we will need an aquaduct to grow past size 6. This isn't a problem in itself, but its good to recognise it when we consider city placement => we will use no more than 6 of the squares surrounding the capital in the early part of the game! As it stands, these will be the three forest/game squares, the two bonus grassland squares and one other. I think this is actually a prett-good starting position. :)

The initial squares that will be worked are the forest-game ones. These are better than the bonus grassland, as they will give us two food and two shields. If we work the one that the worker is on, we can add a road and increment our gold (probably worthwhile, although comparable to the bonus grassland with mining / road).

If we settle on the starting square, the forest under it will be removed. The city center will produce the same food / shields / gold regardless of whether we are on the current square, the bonus grassland or even the plains. In the long-term, moving the settler north-east one sqaure might be an advantage. We still retain the game and two BGs in the (extended) city radius, but we gain a forested grassland in place of a plains square. To the far north, we gain a hill tile, which will be useful in the middle ages / industrial ages (we probably won't bother improving it until then). We also get more forests up-north at the expense of some coast. This forested grassland gives us another one-off 10-shield pop, and then the grassland underneath is probably slightly better than plains. We may even retain the forests to promote shield production.

The only downsides are the one turn wasted to move there, and the fact that we are moving from the coast (and hence removing the chance of building the colossus and the great lighthouse). Given that the map is pangaea, I don't think the Great Lighthouse is a must-have. Even if there is a second continent, we should have enough room on this one to keep us occupied until we get to navigation! As for the colossus, it might be useful, but not indespensible. Considering that Beijing will be mainly used for settlers, we can always locate another coastal city for building it anyway.
 
ainwood said:
Settling in this area will mean that with no access to fresh water, we will need an aquaduct to grow past size 6.
[/lurk] Sorry to be a bore, but who's tasted the water? I've been on nthe edge of my seat!
[lurk]
 
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