The Devil is Six

I tried this in a test game. I gave myself Archery and Feudalism: I could still build Archers. Then I gave myself Iron Working and Machinery, connected my city to Iron and I could no longer build Archers. It appears that Crossbows, not Longbows obsolete Archer.
 
Sorry, I assumed FS was up. I'm up in another SG and I don't think I'll be able to play this before monday, so if you can take it shyuhe, please do. I can take the next set.
 
Just 2¢ more ...

I agree on the blocker site unless we want to take a shot at two blocker sites down to our south, in which case west of the Horses and a Stone-Rice site could work.

nocho makes an excellent point on not spawn-busting the north.

So - we're heading down a Priesthood pathway after The Wheel for The Oracle I take it. Possibly worth noting that another undiscovered tribe has founded Buddhism (3680BC), so we've got three tribes who started with Mysticism.

Should we be directing our :espionage: at one tribe?

Slavery after the Settler's done?
 
Well, the Oracle plan failed:

Civ4ScreenShot0091.jpg


Just as we were starting to research priesthood. I stopped here since we should probably figure out what to do next.
 

Attachments

:D This is ridiculous. God damn Saladin.
I guess we have no choice but to research techs the old fashion way.
Pottery for some cottages, Writing for an early Academy.
I would maybe even go as far as to settle a city 1W of the Corn. There are enough forests around there to chop out Library and the Corn should get us to size 3 quickly.
The capital should start working cottages asap to get some towns in the early ADs.
 
Well, too bad about Oracle, but 2200BC would be quite impossible to beat anyway. I guess indeed best plan is to just work on our economy, so pottery and writing are definitely good. After that go to currency. Should we research aesthetics simply for trading? It'd be nice to pick up alpha, IW and possibly monarchy with it. I'd still like to get monarchy relatively soon so all our warriors and archers will actually contribute something. At least obviously someone has PH, so likely monarchy will be researched quite soon as well...

I haven't seen the save yet (too tired yesterday evening) so I don't know what the land looks like near the western corn. Screenshot anyone? :D Anyway, I'd tend to agree on 2W (or 2W1S maybe) if Carthage will pop borders soon. We'll grab more land that way and have no overlap with the capital, something to take a bit into account with our limited number of cities we can settle.
 
I'd go for 2W1S (trade three crappy tiles for three decent tiles). It's a jungle out there though ;). Pottery and Writing to get the economy (+academy) running seems like the best move.
 
xpost...

Thanks, Ororo. I like 2W1S of the corn. Lots of river for great cottage potential and 6 hills for great production potential with farms and watermills. That's an either-or proposition, but either way I like it. A hybrid might be possible too though. :)

On 2nd thought I might prefer it as a production place actually. We need a good production spot as well to spit out military and in the capital and the floodplain spot up north we already have 2 excellent commerce centres. How should we focus horse city by the way? With no food resources we likely want to farm it a lot which kind of rules out extensive cottaging. It has some hills as well. In any case, not much whipping should be done here I suppose.
 
2W1S is a strong city long-term. It will suck until IW though, as it basically has corn (from the Carthage border pop), a riverside grasshill, and a riverside grassland. So just three tiles.
 
With a border pop it'll gain 2 more hills and another riverside grass forest though. Not sure how health-pressed it may be in the short term. I still think it's worth it, IW shouldn't be that far beyond the horizon presumeably and I'm more worried about the long than the short term...

2S1W instead of 2W1S is another option with slightly less jungle short term and slightly less river long term, though still a reasonable amount.
 
Hmm, 2W basically has a Plain Forest Hill extra. Is a PFH now worth 3 green tiles later (2 grass rivers and a grass hill)? Kinda depends on how soon we're going for IW I guess. Ideally we would trade for it, but that could leave us jungle infested for quite some time.

Border pop is in 5t, settler in 9 (or a bit sooner in case of whip), which means the corn can be farmed before the city is settled. How long until we can whip a monument (aka how long until 2W1S has access to the PFH)(no access to the save and my head is to messy to calculate it now anyway)?
 
I would avoid monument and go for Library asap. Imo this is the ideal city to farm our 1st G. Scientist for an Academy in Capital. The capital should keep growing on cottages in the meantime and pump out workers/settlers once it reaches the happy cap. Those early towns are always worth it in my experience.
 
You're right. I failed to realize we would have writing by the time the city is settled.
 
Back
Top Bottom