The Elder Scrolls Wonders

DJSHenninger

Megas Basileus
Joined
Mar 8, 2013
Messages
949
Location
The Netherlands
These mods each add a Wonder to the game based on The Elder Scrolls series. The series starts with wonders from arguably the most iconic game in the series, The Elder Scrolls V: Skyrim.

Planned Wonders:
* Possible wonders


Spoiler :
Skyrim
Jorrvaskr
High Hrothgar
Sky Haven Temple
Wolfskull*
Kagrumez*
Tower of Mzark*
Cidhna Mine
All-Maker Stones*
Labyrinthian/Bromjunaar*

Cyrodiil
White-Gold Tower
Temple of the One
Imperial City Arena
Cloud Ruler Temple
Arcane University
The Great Chapels*
Sancre Tor*

Morrowind
City of Vivec
Tribunal Temple
Tal'Deic Fortress
Ald'ruhn-under-Skar
Tel Naga
Brothers of Strife
Shad Astula

Valenwood
Elden Root
Greenheart
Silvenar
Woodhearth
Root Sunder
Hectahame


Black Marsh
Hissmir
Hatching Pools
Stormhold

Summerset Isles
Skywatch Manor
Eye of the Ancients
Cloudrest
Crystal Tower
Alinor Royal Palace
Ceporah Tower
Shimmerene Waterworks*
Eyevea*
Illumination Academy*
College of Sapriarchs*
Sea Keep*

Elsweyr
Do'Krin Monastery

High Rock
Cad Bedraud
Ravenwatch Castle

Hammerfell
Earth Forge
Leki's Blade
Sentinel Palace
Na-Totambu City
Star-gazers' Observatory
Hel Ra Citadel
The Seeker's Archive
Skyreach
Hubalajad's Reflection*
Hubalajad Palace*
Sanctum Ophidia*
Aetherian Archive*

Tu'whacca's Throne*



Queue:
1) Jorrvaskr
2) High Hrothgar
3) ...

 
Last edited:
Great, that's at least someone :p Blackreach's actually next, but the current design is somewhat underwhelming (2 engineer specialists, some sort of science bonus when both are filled). Suggestions for any Wonders are welcome!
 
Your wonders are really great !:D

I think possible wonders could be:
- Palace of New-Sheoth
- Temple of Miraak
- Black Book from Apocrypha
- Vivec
- Jorrvaskr
- Labyrinthion
(- Orphanage Honor Hall
- Winking Skeever :p )
 
Thanks! I'm especially struggling with Wonders from Cyrodiil; most notable buildings are quite generic. So far I've got like five of them. Those are some good ideas; most of them have crossed my mind. The thing with Labyrinthian and other ruins is exactly that - they're ruins. Might be a problem art-wise. I think ESO is also a great source for wonders :) Plenty of choices there, though perhaps not for Cyrodiil :p
 
Then I should finish "fast" my characters story in Skyrim and start in Oblivion :p
 
I'd like to second the above request for Labyrinthian. That dungeon was really great.

A few other Nordic/Dwemer ruins (I've only played Skyrim) that would be neat wonders could be:
-Forelhost
-Mzulft
-Ragnvald
-Bloodskal Barrow
-Arkngthamz
-Bthardamz
-Volskygge
-Ysgramor's Tomb

These are all just suggestions, and there'll be no major loss if you choose to not do these.

EDIT: I just saw your thing about ruins. Maybe you could use the base game asset for Stonehenge for the Nordic ruins. For the Dwemer ruins, I have no idea.
 
Ack, I keep meaning to post about these!

I always enjoy adding fictional elements to my Civ games, and I do enjoy adding extra wonders, so this provides the best of both worlds! Sadly, I don't think I've actually managed to finish one yet... I almost got Dragonsreach one, but another civ beat me to it. I actually still need to download Blackreach and the Aetherium Forge... and Castle Vokihar did produce a rather hilarious request:

Spoiler :




The only one I haven't tried yet is Castle Dawnguard... how serious is the damage it deals out? Talking about it with my brother, we were both a bit concerned that it'd make the capital practically impossible to besiege, even with Artillery. (You'd really need tanks and bombers to take it out...)
 
Ack, I keep meaning to post about these!

I always enjoy adding fictional elements to my Civ games, and I do enjoy adding extra wonders, so this provides the best of both worlds! Sadly, I don't think I've actually managed to finish one yet... I almost got Dragonsreach one, but another civ beat me to it. I actually still need to download Blackreach and the Aetherium Forge... and Castle Vokihar did produce a rather hilarious request:

Spoiler :




The only one I haven't tried yet is Castle Dawnguard... how serious is the damage it deals out? Talking about it with my brother, we were both a bit concerned that it'd make the capital practically impossible to besiege, even with Artillery. (You'd really need tanks and bombers to take it out...)

I'm glad they interest you! :)

It's currently 5 damage per turn, if within a range of 5 Tiles. Initially, 5 damage seemed to be rather low, but it should be considered along with the usual difficulty of capturing a City. Of course, it depends on army sizes and defensive buildings etc., but I think, in general, it'll make capturing the City a lot more tedious, indeed, perhaps even too much. I haven't tested it in the way of capturing a city with Fort Dawnguard; I think that it will be difficult to capturing such a City with a small-medium army, but it also depends on whether the surrounding terrain is flat and whether enemy units surround the City. To make it perhaps more balanced, I could either reduce the damage further and/or the range. But also note that this is the main effect of Fort Dawnguard; I don't want to make it insignificant.
 
Would you mind if I incorporated some of your work here into my Elder Scrolls Civ Pack?

I'm looking to do a major update, trying to replace as many "standard" wonders as I can, adding national wonders, adding in many of the custom unit models found here at civfanatics (Shout out to Civitar and Nomad or What), possible adding some new techs, etc etc
 
No, go ahead :)

okay, i need some clarification.

Would it be okay if I just include your files in the TES CIV 5 mod and include you as a developer on the steam page, or would you prefer that I just make the mod dependent upon your mods?

Or was it neither of those, rather just using elements of your mods, like LUA code and what not.
 
Cool, thanks
 
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