aelf said:
- Should it be war to weaken Huayna next, or peace to build up economy? And, if we wait, when should we attack?
IMHO, war is always a good idea if you can afford it, always a bad idea if you can't. Without having looked at the save, my guess is that if you have to ask, you can't afford it. Build the economy.
- How should we use the next GP? On a shrine or to pop Theology? If we choose to pop Theology, how should we pull our economy out of the doldrums quickly? If we choose to build a shrine, which should we build (placing, as well as immediate vs long-term profits, should be considered)? And, still supposing we build the shrine, should the following GP pop Theology or research that normally and pop DR (this will determine our research priorities)?
You'll need to look at how far you've spread the religion at that point to see whether it's worth it now, but I usually feel like prophets should prioritize shrine building if that's available as an option. The way I see it, the technology can be researched "manually," but you can't build the shrine any other way.
Since your primary reason for building the shrine is money, I'd say build the shrine for whichever religion has spread the widest. If there's a different shrine that would be more profitable 100 turns down the road, well, you've got 100 turns to build that one. You need the cash now, not later. Within +/- a few cities you can factor in other issues like which one is a state religion (likely to be spread more) and/or which one is in a city that needs the culture and/or other factors, but if there's a real difference in income between the options, go for the money.
- Following this train of thought, what should we research next? Monarchy seems to be a good option. But we do need Alphabet and Literature soon (to possibly extort techs and build the epics), so when should those be researched? How about the military techs, such as Construction and Machinery? And should we try to build forges soon (we are Industrial)? With no tech trading, we need to consider research priorities carefully to keep up with the other continent and achieve the objective of our game, as well as to be able to defeat HC eventually without mutual destruction.
Unless you're planning to go to war real soon now, Alphabet isn't a high priority. Your neighbors hate you (with good reason!
), so they aren't going to trade anything. The only way you're getting technology from them is extortion.
Construction would be useful soon. More so, I think, than Machinery. In my experience, the AI always seems to get Fuedalism really fast, and then they immediately use their cheap upgrades to get themselves a ton of longbows. Macemen are nice, but if they're up against longbows you better have some catapults too. If they're only up against plain archers, then you didn't really need macemen anyway.
- I suppose we're more inclined towards putting the GG in the military city as a GMI, since we already have a level 5 unit. But which city should be the military city? Thebes, Madrid or Huamanga?
I'm always happiest if my Heroic Epic city is coastal so I can build naval units. That doesn't seem to be an option in this game, at least not right now. Do you even have any coastal cities? Any at all?
It's also nice to have the Heroic Epic in your capital to get the extra production bonus from (oh, crap, now I have to look it up so I can spell it right ...) Bureaucracy. Of course, you have to decide whether you'd rather have the commerce bonus to make the capital into a science city.
At first glance, Thebes isn't looking like a great production city to me. Yes, it has the 3 hills, marble, and horses, but there are also a lot of flatlands that you can't turn into watermills. I haven't actually counted tiles though, so maybe I'm missing some things. You did say you were thinking of it for Ironworks, so it must be decent. My impression is that it will be good for a while (ex. now) but will be kind of mediocre in the long term.
Based on screenshots, Huamanga looks like the better production city to me. It's also somewhat more centrally located, which isn't something I'd use to decide the location, but it's always a nice bonus (so you don't have your new recruits trekking 30 turns across the continent before they get where they're going).