aelf said:How can you be so sure of that? There are a few plain tiles that may hold a secretThe lack of hills, again doesn't worry me that much. We can always settle a production city. We can cottage our capital and still enjoy the bureaucracy bonus.
I am comparing settling in place with moving 1 tile north. Moving 1 tile north means you only miss out on the forest in the south(east), but still catch the plains tiles in your BFC. Therefore you still have the chance to reveal hidden resources settling 1 tile North. Well I hope i have explained it more clearly now, but it isn't that important anyway.
About the hut popping. i dont think you can pop hostile wariors when you do not have a city yet. So you should be safe to pop. However, as Aelf stated the culture pop has higher chances to pop something 'good'. Next to that I doubt the chance of popping a map, warrior or scout weights against the 'loss' of exploring the two tiles you will reveal when you would have moving NE. Those tiles are prob. more important in the decision where to settle.
If you consider getting a map good enough for the pop then I should pop, since there are almost no 'bad' results left. I would choose the higher chances of a culture pop, but I don't think it will have a dramatic impact.
The lack of hill does worry me. Sure you can get another production city, but the captial is often one of the biggest hammer contributors. Lacking production guarentees a slower start. The only hope is more food for whipping production. Well not to get you worried, but just too stress the importance of hills, at least in your capital. Maybe the abundance of forest make up for the lack of hills.
The lack of hills, again doesn't worry me that much. We can always settle a production city. We can cottage our capital and still enjoy the bureaucracy bonus.

I moved the warrior NE and it revealed... another forest.



