My apologies. I'm sure some of you have been waiting impatiently for me to say something. Unfortunately, I was too busy to reply yesterday.
I can't wait to get along with the game, but seeing the considerable controversy already generated, I think I shouldn't continue until I address certain issues.
First, I would like to say that it's quite disheartening to hear some of the comments that have been made. Starting a learning thread and getting such response is not my idea of a fun gaming experience. Part of me already rues the day I decided to start this thread. However, I will not bow to insolence. I will continue what I have started until it is finished or until there's no one left in this thread.
Now, I can't say I made the right decisions. I am out of my element here. If I want to play my own way optimally, I would choose an Aggressive civ, only settle 2 or 3 cities and start pumping out axes to take over a neighbour's lands. My first build will be a warrior, let the city grow to size two, and then a worker. A settler wouldn't be a priority until I've developed my capital enough. But I am playing random and got Mansa. And, like I said, I want to learn something new from this game. Encouraged by some of the suggestions made earlier, I decided on REX as the early strategy for this game, not something that I would normally do.
However, I decided not to get Archery so soon and instead research BW after Agriculture because, considering the vehemently stated view that axes are ultimately superior to Skrimishers, I thought why not check the area for copper. BW also allows Slavery and chopping, which are powerful tools. Being Spiritual, we could switch to Slavery immediately and, having a happiness resource to help, we should use the whip as soon as possible to set up an early empire that is the goal of REX. Hence my decision to farm the flood plains. The aim there was quick growth.
The decision for Pottery after BW was based on a suggestion (I think malekithe's) that we should get a granary early for growth and whipping purposes. I did think about AH, but I thought that I would farm two flood plains and build the gold mines first before moving on to the sheep and cows. I judged that working the flood plain farms and the gold mines would give us all of food, hammers and commerce, outshining what the cows and sheep can offer. Also, someone had pointed out earlier that the health benefit from the cows (and, by extension, the sheep) wouldn't be important so soon.
But why a settler now? That is something I found myself asking afterwards. Perhaps it was an unthinking response to my determination to attempt REX. So, finding nothing much to build after the worker and the warrior, I immediately thought of a settler (which, by the way, was meant to settle the fish city). That, I am ready to admit, is probably a mistake. Then comes a second one. Since the capital is building a settler, it isn't growing. It could work a gold mine and one farm at only 1 loss of food for the settler production but gaining 8 commerce. Unfortunately, I was gain too fixated with the idea of REX and wanted as much food for the capital as possible (so that I could build the settler faster or whip it out earlier), that I didn't think of this.
But are these 'cardinal mistakes'? I doubt it. It's good that there is debate and there are people who point them out, but I don't think they will sink the ship. Moving on from here, committed to some extent by my decisions as we are, we could continue along the same path. It's the path of fanatical REX. We would, however, change the build to a warrior to allow growth (and for more protection against the not-too-distant barb incursion), and move the worker to the forest west of it. I would then chop the forest, adding the hammers to the settler and then whip rush it for 1 pop. The capital would then continue with the warrior.
Research-wise, I would change the research to Fishing and continue with Pottery after it. This would allow the second city to build a workboat to claim the fish and, as a bonus, make Pottery cheaper. After the capital completes its second warrior, it could be set to build a worker (maybe chopped) and then a granary (which will be whip rushed). After Pottery, it would be Hunting and then AH.
How does that plan sound?