I thought I´d better move the discussion about the Empire-Unitstats to this thread.
This is what We came up with, for now. Some Units are still missing and others may not be perfect - but I think we better let playtesting decide that.
Ancient
Settler: S0, M2, can found a new city - cost 100
Worker: S0, 0FS, M2, can improve tiles - cost 60
Work Boat: S0, M2, cannot enter ocean, can create fishing boats and whaling boats - cost 30
Unberogen Warrior: S2, 1FS, M1, +25% City Defense - cost 15
Unberogen Spearman: S4, 1FS, M1, +50% vs Cavalry (not ranged) - cost 30
Unberogen Archer: S3, 1FS, 1FSC, M1, +50% City-Defense, +25% Hills-Defense - cost 25
Unberogen Axeman: S4, 0FS, M1, +25% vs Melee - cost 30
Unberogen Swordsman: S4, 1FS, M1, +20% City-Attack - cost 30
Unberogen Shaman: S3, 0FS, M1, can cast spells - cost 35
Ungol Horse-Archer: S4, 2FS, 1FSC, M3, +50% vs Artilery, no Defense Bonus, Withdraw 25% - cost 45
Catapult: S4, 1FS, M1, no Defense Bonus, Withdraw 25%, collateral 3 units 10%, City-Bombard 15% - cost 35
Pegasus: ???
Halfling Scout: S1, 1FS, M2, +100% vs Animals, only Defense, better results from Villages - cost 15
Galley: S2, M2, Cargo Space 2, cannot enter ocean - cost 50
Age of Magic
Citizen: ??? (what´s this supposed to be? a better Worker?)
Imperial Spearmen: S6, 1FS, M1, +50% vs Cavalry (not ranged) - cost 60
Imperial Bowmen: S5, 2FS, 1FSC, M1, +50% City-Defense, +25% Hills-Defense - cost 50
Imperial Swordsmen: S6, 1FS, M1, +20% City-Attack - cost 50
Kislev Winged Lancer: S7, 1FS, M3, no Defense-Bonus, +50% vs Artillery, +25% vs Melee, Withdraw 25% - cost 75
Hedge-Wizard: S5, 0FS, M1, can cast Spells - cost 60
Griffon: S10, 2FS, 1FSC, M3, +50% vs Artillery, +25% vs Melee, Withdraw 25%, flying - cost 200
Halfling Explorer: S3, 1FS, M2, better Results from Villages - cost 35
Imperial War Galley: S3, M3, Cargo Space 1 (can carry scout, explorer, missionary, spy, or great people), can explore rival territory w/o triggering war - cost 60
Age of Discovery
Greatswords: S8, 1FS, M1, +20% City-Attack, +25% vs Monsters, +25% vs Melee - cost 100
Halberdiers: S8, 1FS, M1, +50% vs Cavalry (not ranged) - cost 90
Imperial Hunters: S6, 3FS, 1FSC, M1 +50% City-Defense, +25% Hills-Defense - cost 70
Imperial Crossbowmen (Marksman is the Champion Unit): S7, 2FS, M1, +50% City-Defense, +25% Hills Defense - cost 70
Reiksguard Knights: S9, 1FS, M2, no Defense-Bonus, +50% vs Artillery, +25% vs Melee, Withdraw 25% - cost 110
Wizard: S6, 0FS, M1, can cast spells - cost 90
Great Cannon S7, 1FS, 1FSC, M1, collateral 4 Units 15%, City Bombard 20%, Withdraw 25% - cost 70
Mortar: ???
Imperial Greatship: S5, M4, Cargo Space 3 - cost 80
Imperial Wolfship: S8, M4, Can bombard city defenses -10% - cost 90
Mechanical Age:
Pistolier: S8, 2FS, 1FSC, M3, no Defense-Bonus, +50% vs Artillery, Withdraw 25% - cost 120
Hand-Gunner: S8, 2FS, M1, +25% City-Defense, +25% Hills-Defense, +20% City-Attack - cost 90
Hellblaster Volley Gun: S7, 2FS, 2FSC, M1, collateral 5 Units 20%, Withdraw 25% - cost 90
Ironfist: ???
Hell-Hammer: ???
Steam Tank: S9, 2FS, 1FSC, M2, collateral 4 Units 15%, City Bombard 20%, Withdraw 25% - cost 150
The ships are like the vanilla ones (except that the Galley got +1 Str).
Ironfist and Hellhammer: are those two both combat ships? Or is one of them a transport, and if so, which one?
Ungol Horse Archer and the Pistolier are supposed to be "Ranged Cavalry" unit-types.
DutchJunkie said:
My comments (positive comments! ):
- Unberogen Warrior: no city defense, they are the old hunter warriors!
So are the vanilla cIV ones and they also have the +25%, I see no reason to change that, so i left the bonus in for now.
DutchJunkie said:
- Pegasus is still useless as a unit imo .. it is a strong mount, not a monster!
I don´t think it´s useless, I like the idea of having at least two different monsters for the Empire and not only footsoldiers and knights (I think I can remember in the old days they had a lot of Ogres in the Empire, but that semms to have changed)
DutchJunkie said:
- Rename imperial galley to something without imperial
You´re right, shouldn´t be imperial, changed that.
DutchJunkie said:
- Halberdiers should get city defense (they are the true city defenders fluffwise)
I don´t know if this would make the Halberdiers to universal, having bonus in defense and against cavalry, I think we need to discuss this. I think it should be one or the other and in that case I´d prefer to stick to the "schema" and make them a anti cavalry unit - I think it´s better gameplay-wise, sometimes we might have to get a little distance from the fluff.
DutchJunkie said:
- Steam tank S9, 2FS, 1FSC, M2, collateral 4 Units 15%, City Bombard 20%, Withdraw 50% - cost 150 (an improved driving cannon)
- Griffon Rider S10, 2FS, 1FSC, M3, +50% vs Artillery, +25% vs Melee, Withdraw 50%, flying - cost 200 (improved flying reiksguard)
Thanks a lot for those two, put 'em right in, but I changed the withdrawal chance to 25% - 50% is just too much IMO and it decreases the chance of the loss of ones best units even more.