Bjornlo
Deity
By the time Conquests came out, I recall that it was all mod'aible by that time. I think Flicster was out well before conquests. I know a large number of units were already released. Also With conquest, PTW and the vanilla units, there were already more units available (including many in the scenarios) which could be added to your own mod, or the main game if you prefered. it came with a working editor. Which allowed you to add units to the game. This editor did require that you somehow have these units to add... but the basic abilty was there. It was this abilty I was talking about. You "COULD" add units to the game. But it did not make those units for you. Having the editor not make units, is to me, a reasonable limitation.The Great Apple said:I'm not sure this is entirely true. While when Conquests was released it was possable to mod units, none of this was "out of the box" - the abilty to edit unit graphics was done soley by the modding community, and Firaxis have released NO tools for modding units. Civ 4 is exactly the same, except we haven't quite figured out how to mod units yet.
I think what i said was accurate.
And my point, which I think we agree on, is that Civ4 claiming super moddability should have (at a bare minimum) included all the functionality that conquests started with.