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The Entire Thought Experiment

Oh right, we are not actually Gilgamesh. Myst is a good call.

I say we only 2pop at size 5 or higher, so we can always keep the gold working.

By the way, if we connect the cities by road the "coastal" trade routes would be active. Not sure which is better/faster. Problem with that land down south is that if a barb city spawns it will block coastal trade routes. The route north is looking a bit uncertain at present as well. I would like to get a scout WB out when we can.

I actually could have prepared WB , but decided against thinking 3 warriors are a bit more important in case our scout dies (which he did)
 
Roster:

nocho
vranasm
pigswill << Up
astre << On Deck
Folket
lymond
Cam
Sengir​

Thanks for the turnset vran'. I'm surprised we didn't swap into Slavey before the Gold Mine was up, but maybe there was some reason why not.

I'm not a fan of Mysticism now unless it's tested to be faster to get us The Great Lighthouse than the initial (agreed?) plan of Fishing > Sailing > Masonry (> An. Husbandry). My impression was that we were bending over backwards to get The Great Lighthouse done as fast as humanly possible.

In terms of builds, I would have thought Lighthouse > Great Lighthouse would have been the idea, although a few 'whipped into Wonder' spawn-busting Warriors could be welcome.
 
well I didn't had switch into slavery in the plan and I didn't get the feeling the majority of roster wants switch (maybe I am mistaken on this).

When I saw the huge amount of trees around us, I didn't consider slavery a priority... but can see why now it is.

from my point of view another good point would be when the settler is out, but we won't get the nice whip we have now prepared, but we should consider L's opinion about whipping from size 5...
 
I'm up?

Got it.

Interesting.....

Trying to think through various scenarios to get Glight asap from this point. All ideas welcome.
 
the plan seem simple, change to slavery, whip the settler into LH, masonery, change to WB, whip LH onto GLH. chop some woods.

did not test anyway :p
 
Played a long (23 turn) set up to 1600bc.

I thought about a whipping strategy but with only one good food tile and no granary I decided to go for growing and chopping instead (final 2 pop whip for Glite).

Finished the settler (1 chop) then grew to pop5 building a warrior and LH before starting on Glight. Built a PH mine, otherwise just chopping. worker has started pasturing the cows.

Techwise went masonry, myst, AH, pottery, started on writing.

Eridu was founded 2320, it whipped a monument and built a couple of warriors, its now at pop 2 building a worker. Border pop in 2, worker can be whipped in 3.

Barbarians are getting feisty but only warriors so far.

Stonehenge went 2560, no other wonders bidl so far. Double whipped Glight 1640, completed this turn, seems a good place to hand over.

Apologies for the delay and the long turn set.

 

Attachments

without checking the save... I feel we need to be vary about Oracle getting lost... we're nowhere near PH...

I think the ah, pottery has questionable value for us if we wanted Oracle, we need PH anyway...

but good we landed the GLH ;-).
 
I do not see that we should be going for oracle now. I would rather see us get two more settlers and some cottages.
 
oracle for metal casting would have been great.
but right now, i also feel it too late :/

In the end, we cut 5 forest for setler, LH and GLH, seems like a good deal.

can't seen the save before tonight but seems like we have neither bronze nor horses :(

next thing to do is explore, found more cities.

For tech, i may have a plan, as we are philosophers, great library might be a great addition, why not go to literature asap?
a small detour toward alphabet seems tempting too to trade and be the first to exloit AI techs.

This is also a GOT IT message :p

EDIT: anyone for a good aettling spot? for third city? I'd like something near the gem, but, is it feasable?
EDIT2: I'm blind...
so we need to find AI cities asap for a good old vulture rush !
 
I think we need to get out some more work boats as one of high priorities... aside I think it's time for some more settlers, but where we put them? there is that stone spot... but where after?
 
I'm only going by the screenshot above, but recall pretty much junk all round. I like 1S of the Gems to pick up rice and share copper. Gems online after IW. Nice spacer between Ur and Eridu and helps pave the road along the way for trade route. Will turn into a nice production city and be fairly productive out the gate. Stone city is kinda backfill unless we specifically desire stone at present - I guess for PyraCamids.

Definitely need a WB out. Shoulda already done that. This is how we will get our trade routes.

edit: Crap! I forget we are actually not Creative. Keep seeing purple and thinking we are Gilgs. So 1S of the Peak may be better even though I like the other spot long term. Either one is quite fine though.

WB >>>>>>> Granary in Uruk right now
 
I'm only going by the screenshot above, but recall pretty much junk all round. I like 1S of the Gems to pick up rice and share copper. Gems online after IW. Nice spacer between Ur and Eridu and helps pave the road along the way for trade route. Will turn into a nice production city and be fairly productive out the gate. Stone city is kinda backfill unless we specifically desire stone at present - I guess for PyraCamids.

Definitely need a WB out. Shoulda already done that. This is how we will get our trade routes.

edit: Crap! I forget we are actually not Creative. Keep seeing purple and thinking we are Gilgs. So 1S of the Peak may be better even though I like the other spot long term. Either one is quite fine though.

WB >>>>>>> Granary in Uruk right now

coastal spots > resources for us...

ideally island spots > coastal spots > resources

agree we neeed wb instead of granary now...
 
While GLH does generally dictate a coastal focus. However, right now I'm going based of what we see. I think that central city is pretty important and should be 3rd or 4th city. If we had more scouting done I might think differently with a better view of things.

Also, the coastal links are quite far off at this point. And well, I guess so is our next settler. Something to keep in mind I guess. Things may change by the time we get out our next settler. But at this stage of the game I don't want to settle an unproductive city for trade routes. Getting foreign trade routes soon would do a lot for us.
 
While GLH does generally dictate a coastal focus. However, right now I'm going based of what we see. I think that central city is pretty important and should be 3rd or 4th city. If we had more scouting done I might think differently with a better view of things.

Also, the coastal links are quite far off at this point. And well, I guess so is our next settler. Something to keep in mind I guess. Things may change by the time we get out our next settler. But at this stage of the game I don't want to settle an unproductive city for trade routes. Getting foreign trade routes soon would do a lot for us.

well we need more scouting obviously

building 1-2 work boats while growing back to size 5/6 (6 mayb slightly better for 3-pop settler whip) is ideal and we should get more intel about the coast
 
Just to toss something else into the mix, a Great Merchant's bulb is Metal Casting (due in 24 Turns) if that's of interest. The Colossus might be worth a thought given access to Copper and that we're playing a Financial leader on a coastal-oriented map (?).

I'm happy enough to support efforts to explore the map more with a boat or two as proposed.

I'm mindful of Dog Soldiers being a good counter to Vultures, but if we let Sitting Bull develop peacefully, we'll eventually have Totem Pole Longbows to deal with. In retrospect, Horses would have been very nice to find.

Wonder-wise; The Oracle and the 'Mids each look like long shots to me now, but I'm content to go with the roster on The Oracle if there's a swell of support for it. As proposed, The Colossus could be another consideration. I'm a fan of The Great Library, so I'm fine with that too as an objective a bit further down the track.
 
ok, general plan:
- explore
- build 2 WB
- connect bronze and both cities
- finish worker and build a settler
- optional: start vultures and build a 3rd worker

will stop at settler to discuss third city spot

tech writting / alphabet

I like MC bulb for colossus :)

checked GM bulb:
Currency
Banking
Economics
Corporation
Metal Casting

currency is not bad either to be bulbed. its less effective under GLH but a strong tech anyway!
 
Oracle is out I believe. PyraCamids we may have a shot with stone.

Currency is not a bad bulb either, but all depends on the timing. I'd still rather have a GS.

its less effective under GLH but a strong tech anyway!

Currency is always effective

SB is quite vulnerable to mounted though early. Maybe some horsies in the fog.
 
(I'm away from Civ computer)

I had a quick look at The Pyramids as an option. It's admittedly a fair commitment; build Settler (10-ish turns unless chopped/whipped), move a Worker and then the Settler down to Stone site (south west of Stone? ... south east of Stone's a better single site but we could have two reasonable cities down there if we split the area), pre-road Stone resource, settle city, quarry Stone, pasture on Cows, build for around 30 turns if we opt to build it in that Stone city. It's an approximate 50 turn commitment. Missing it will at least give us a chunk of resource-fuelled fail gold I guess. 'Obviously' I'm keen if there's roster support, but acknowledge that there are 'other fish to fry'.

Eridu - commerce or production site?
 
Good ... I was thinking the same. :)

I didn't want to start having to up-root well intentioned Cottages.
 
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