Thanks for the turnset astre.
I feel that we need a bit of a shopping list in terms of the next 10-15, as well as a decision on the Great Merchant bulb (or otherwise?) which can be Currency or Metal Casting (or trade mission to Beijing ... I prefer Metal Casting bulb). I'm aware of some players' obsession with Currency, so the Metal Casting > Forge > Colossus approach might not have quite the support that I'd hope it might.
It's not my turnset, but in my view, we should be looking at completing those two Granaries; Uruk naturally, and Eridu with a whip. Uruk should then get out a Worker for Settler chop and to connect our Gold mine at some point, Eridu to get out a couple of Vultures (find out what's happening in the area to our north-east), and we should switch Kish to a Granary. The Warrior near Shanghai could garrison Kish once it has done its scouting.
Have we abandoned The Pyramids? If so, we can settle a quite nice city 2-east of south-Cows or even on the Floodplain one north of that spot adjacent to the Stone. If The Pyramids are still in the picture, then founding two cities down there is still possible, with the desert tile north of the south-Cows an option for The Pyramids city.
Pigswill's double Clams city is nice, but a bit too close to China for my liking.
Folket, please note that astre has a Work Boat (south west) and a Warrior (south) that are on auto-move for next turn, so if you want you can cancel the orders (the Work Boat's fine, but the Warrior might want to explore that peninsula).
I feel that we need a bit of a shopping list in terms of the next 10-15, as well as a decision on the Great Merchant bulb (or otherwise?) which can be Currency or Metal Casting (or trade mission to Beijing ... I prefer Metal Casting bulb). I'm aware of some players' obsession with Currency, so the Metal Casting > Forge > Colossus approach might not have quite the support that I'd hope it might.
It's not my turnset, but in my view, we should be looking at completing those two Granaries; Uruk naturally, and Eridu with a whip. Uruk should then get out a Worker for Settler chop and to connect our Gold mine at some point, Eridu to get out a couple of Vultures (find out what's happening in the area to our north-east), and we should switch Kish to a Granary. The Warrior near Shanghai could garrison Kish once it has done its scouting.
Have we abandoned The Pyramids? If so, we can settle a quite nice city 2-east of south-Cows or even on the Floodplain one north of that spot adjacent to the Stone. If The Pyramids are still in the picture, then founding two cities down there is still possible, with the desert tile north of the south-Cows an option for The Pyramids city.
Pigswill's double Clams city is nice, but a bit too close to China for my liking.
Folket, please note that astre has a Work Boat (south west) and a Warrior (south) that are on auto-move for next turn, so if you want you can cancel the orders (the Work Boat's fine, but the Warrior might want to explore that peninsula).
nocho
vranasm
pigswill
astre
Folket << Up
lymond << On Deck
Cam
Sengir
vranasm
pigswill
astre
Folket << Up
lymond << On Deck
Cam
Sengir