LouLong
In love with Rei Ayanami
Sure. I will send you a mail.
BTW having created it does not mean I am the best player !
BTW having created it does not mean I am the best player !
Luthor_Saxburg said:I'm having problems with downloads from "3D Downloads"... can't download the files and just get popups from image.ugo.com... I wonder if it's just me!
Rocoteh said:LouLong,
I have not had the time to playtest TFW yet but it looks very good!
Good job!
Rocoteh
eric_A said:Loulong:
Finished my game as the Brits, which was on demigod level.
Result was 31000 VPs for Me and 11500 for the AI.
My strategy was to go straight for Stanley with my main force while
sending a small detachment to take Grytviken, needed as a base for
the Vulcans.
I lost a number of warships getting to East Falklands but all my transports
made it. My main force landed on the north shore due north of Stanley and
walked south. Stanley fell without much problem and I quickly cleaned up the
rest of the East island.
Port Howard on the West Island was another story, lots of artilery and well
defended. My first attempt at landing was crushed. The second time I survived but after a couple of turns of fighting I had to withdraw to rest my
units and ran out of time.
Never did find out what kind of missle killed my paras. I'll try the Argies
one day, maybe I can find out. Good Scenario.
aksully said:I'm having the same problem!
Sully
LouLong said:Well thanks.
But you know this is a very simple scenario. The map and number of units are limited, there is no tech-tree, etc...
Plus I really am no specialist of modern warfare and am usually not to keen on that. But I like so much naval warfare...
Your enlightened reports would sure be useful.
Tommy1234567890 said:Um i am from there and it is called the "Agrentines" not "Argetninians"
Nope..Since I hadn't played a MP game with this scenario..I just wanted to make sure that I was using the right version for playing England and that the English first turn is frozen. You know me...like to do a lot of moves on the first turn!!! Sitting in port on the first turn is well...a little hard for me to do! After all...want to get the troops moving and such, and the ships sailing..and all that rot! Sending you the first turn in a few minutes.LouLong said:It should be, yes. Why, any problem ?
LouLong said:Man, you are definitely good !
Happy you think it is a good scenario albeit I guess it means you were not enthralled. I agree it is pretty straightforward and the range of strategies is obviously limited.
I am happy to see the AI did a good job defending the West island to the point you could not tak it ! Sorry for you but that's a thumbs up for the AI.
Overall did you find it too easy (I mean it was demi-god level !) ?
Were you disppointed by some units behavior (choppers) in your hands or in the hands of the AI ?
Luthor_Saxburg said:I'm trying to play with England on Deity level. Here are my comments:
1) The Civilopedia needs improvement, specially in terms of stating the units special abilities: invisibility, detect invisible units and have Lethal\Sea bombardement.
2) The AI (as Argentina) took a while to conquer San Carlos and Goose Green. If it's the human player he can take all the cities in turn1. Even if a human makes a mistake, all the cities should be conquered by turn2.
So I'd propose to remove two units from Argentinian troops down south and place them next to this two cities.
3) The British island (Ascencion) could be a little bigger to help organizing the loading area before you load. Having all the units in one tile makes some confusion and leads to some mistakes, specially because the units are hard to see (they are too far up).
4) Strangely enough the AI did not place units in most of the VP locations! In the English single player version I'd recommend pre-placing some Argentinian units in the more remote VP locations.
5) As England I was able to buy\rush units in the Falklands. Is this suppose to happen? Maybe you can change the government to prevent this.
.