LouLong
In love with Rei Ayanami
This scenario describes the purely military events of the war when Argentinia occupied the Falkland islands, a few cold islands East of Argentinia but British-owned.
This scenario owes a lot to BeBro who did lots of graphics and planned to do that scenario first so it is dedicated to him. Of course he is NOT responsible for anything wrong in the scenario !
This scenario was also largely inspired by the equivalent scenario for Civ2 by Academia. Thanks to him !
This scenario is very different from my other works because it is purely military, has no tech-tree and a very limited map. The scenario does not last very long either. (50 turns max).
Due to the limitations of C3C and the editor (no events for instance), some things might sound a bit strange but once the game is on its way it works fine.
It starts with Argentinian troops having landed on the Falklands and being ready to occupy the small cities (they have two turns for that since England skips the first turn) while England has a large task force ready for embarkment in a British base in the Atlantic (which is not accurate neither geographically nor historically but could not be represented any other way). After that the aim is for the British to liberate the islands and for the Argentinians to prevent them from doing so. The array of troops for warfare is quite large, ranging from very different ships to special troops, regular infantries, AA troops, attack and transport choppers and modern airplanes. The ocean part of the map is very large, allowing for a rather large part of aero-naval warfare as well as for a careful distribution of the task force. The "home bases" of each country cannot be captured. Besides the treasury of each country is limited thus showing the financial burden of these operations. Once the treasury has reached zero, some troops will be disbanded for lack of funds... No unit can be really built during the scenario so be careful with your starting order of troops but Argentinia can draft a few more basic infantries to send to the Falklands.
So play it if you really enjoy the look and feel of very modern warfare.
The scenario has been tested but can still use some feedback, especially as very modern weapons have lots of different abilities that might work strange with (or against) one another.
The scenario works finer when played as the British (and is more fun if you want to use the wide range of specialized troops) and for balance purposes but of course you might play Argentinia. As the British, the scenario is more balanced if you limit the stacks of ships to 5 as the British.
Of course the balance is better in MP/PBEM !
More infos (especially about special troops) in later posts (albeit the pedia is quite precise).
If you have extra information on names of forces used in the war or citics, I am all ears (or here all eyes) !
File :
http://www.3ddownloads.com/Strategy/Civilization 3/Mods/Falkland War
Download and extract in Civilisation 3/Conquests/Scenarios and play from Conquests start-up screen browsing Civ-content.
Size : 14.6 MB
V 1.2 : after 125 downloads, this new version does not change many things. It simply removes the rush ability for both countries, gives more land to Ascencion (English base) to organize the troops at start-up, a better range to the Vulcains (they can now reach the Falklands) and gives better finances to the English. The zip files contains two biq files, one to play as England, the other as Argentinia.
The file below gathers updated biq files for both Argentinia and England. You don't need to redownload the main files at 3ddownloads. These biqs should replace the former ones :
This scenario owes a lot to BeBro who did lots of graphics and planned to do that scenario first so it is dedicated to him. Of course he is NOT responsible for anything wrong in the scenario !
This scenario was also largely inspired by the equivalent scenario for Civ2 by Academia. Thanks to him !
This scenario is very different from my other works because it is purely military, has no tech-tree and a very limited map. The scenario does not last very long either. (50 turns max).
Due to the limitations of C3C and the editor (no events for instance), some things might sound a bit strange but once the game is on its way it works fine.
It starts with Argentinian troops having landed on the Falklands and being ready to occupy the small cities (they have two turns for that since England skips the first turn) while England has a large task force ready for embarkment in a British base in the Atlantic (which is not accurate neither geographically nor historically but could not be represented any other way). After that the aim is for the British to liberate the islands and for the Argentinians to prevent them from doing so. The array of troops for warfare is quite large, ranging from very different ships to special troops, regular infantries, AA troops, attack and transport choppers and modern airplanes. The ocean part of the map is very large, allowing for a rather large part of aero-naval warfare as well as for a careful distribution of the task force. The "home bases" of each country cannot be captured. Besides the treasury of each country is limited thus showing the financial burden of these operations. Once the treasury has reached zero, some troops will be disbanded for lack of funds... No unit can be really built during the scenario so be careful with your starting order of troops but Argentinia can draft a few more basic infantries to send to the Falklands.
So play it if you really enjoy the look and feel of very modern warfare.
The scenario has been tested but can still use some feedback, especially as very modern weapons have lots of different abilities that might work strange with (or against) one another.
The scenario works finer when played as the British (and is more fun if you want to use the wide range of specialized troops) and for balance purposes but of course you might play Argentinia. As the British, the scenario is more balanced if you limit the stacks of ships to 5 as the British.
Of course the balance is better in MP/PBEM !
More infos (especially about special troops) in later posts (albeit the pedia is quite precise).
If you have extra information on names of forces used in the war or citics, I am all ears (or here all eyes) !
File :
http://www.3ddownloads.com/Strategy/Civilization 3/Mods/Falkland War
Download and extract in Civilisation 3/Conquests/Scenarios and play from Conquests start-up screen browsing Civ-content.
Size : 14.6 MB
V 1.2 : after 125 downloads, this new version does not change many things. It simply removes the rush ability for both countries, gives more land to Ascencion (English base) to organize the troops at start-up, a better range to the Vulcains (they can now reach the Falklands) and gives better finances to the English. The zip files contains two biq files, one to play as England, the other as Argentinia.
The file below gathers updated biq files for both Argentinia and England. You don't need to redownload the main files at 3ddownloads. These biqs should replace the former ones :