Aheadatime
Prince
- Joined
- Dec 21, 2009
- Messages
- 325
I don't mean the unexplored fog, I think that's awesome. I mean the fog of areas you've already explored, but don't currently have vision of. It's difficult to distinguish between the terrain types (desert, plains, grass), resource icons are muddier, and even the features are harder to tell apart (woods, rainforest, etc).
This is because of color contrast. I'm colorblind, and so I have a keen understanding of how important color is to visual comprehension. Since Civ games contain a great deal of visual information, you should be able to quickly perceive any relevant differences at a glance. Load up a game of Civ5 and notice how easy it is to tell the difference, at a glance, between jungle and forest, between plains and grassland, between hill and flatland.. particularly in the 'already-explored-but-no-current-vision' fog. This is because the colors and textures are so clearly distinguished.
Civ6 isn't as approachable visually. The fog blends all features together in a sort of beige vagueness, which requires one to stare a bit longer, or perhaps zoom in, to really visually comprehend some of the map information. This is quite significant to me. When you think about it, a large percentage of the game will consist of you having only a handful of cities with the rest of the map being explored-but-no-vision. So whenever you want to glance around the map with your cursor and plan invades, plan city placement, choose an area to scout/fortify, check up on enemy city progress, etc., you'll be staring at a recognizably sub-optimal map scheme.
I hope there's an option to modify the fog visuals, because this really makes the map unattractive to my vision. On a side note, hills are harder to distinguish between flatland than in Civ5, but not because of color. It's just because their texture isn't noticeable enough.
This is because of color contrast. I'm colorblind, and so I have a keen understanding of how important color is to visual comprehension. Since Civ games contain a great deal of visual information, you should be able to quickly perceive any relevant differences at a glance. Load up a game of Civ5 and notice how easy it is to tell the difference, at a glance, between jungle and forest, between plains and grassland, between hill and flatland.. particularly in the 'already-explored-but-no-current-vision' fog. This is because the colors and textures are so clearly distinguished.
Civ6 isn't as approachable visually. The fog blends all features together in a sort of beige vagueness, which requires one to stare a bit longer, or perhaps zoom in, to really visually comprehend some of the map information. This is quite significant to me. When you think about it, a large percentage of the game will consist of you having only a handful of cities with the rest of the map being explored-but-no-vision. So whenever you want to glance around the map with your cursor and plan invades, plan city placement, choose an area to scout/fortify, check up on enemy city progress, etc., you'll be staring at a recognizably sub-optimal map scheme.
I hope there's an option to modify the fog visuals, because this really makes the map unattractive to my vision. On a side note, hills are harder to distinguish between flatland than in Civ5, but not because of color. It's just because their texture isn't noticeable enough.