I'm starting this thread in response to the huge interest that the discussion about scoring seems to have attracted in the difficulty level thread, and I thought it'd be better to continue this discussion in its own thread.
Poll attached to try to gauge opinion. I've deliberately kept the options in the poll as vague-ish, conceptual options because I think the discussion of how to change the scoring system, if that's desirable, is still ongoing and there are probably ideas still to emerge.
Background
There seems to be some considerable feeling, which I share, that the current scoring system is far from ideal. Problems people have cited include the huge incentive to milking, the fact that medals can to some extent be won by milking rather than by playing the game in the way that a lot of us feel it was supposed to be played, and the fact that domination and conquest wins seem to be heavily favoured in the scoring. It's also been suggested that the scoring should favour moral values that we regard as good (eg. penalizing slavery) though I think that suggestion is more controversial.
The Issues
I think it's not too controversial to say that
(a) No scoring system is perfect, and any scoring system is likely bias the way people play to some extent, as well as resulting in some milking by people interested in maximizing their own score, but...
(b) Quite a few people think the current scoring system can be improved on considerably.
(c) The extent to which milking can impact the scores at present risks causing the gold, silver and bronze medals to become generally far less respected as indications of ability to play Civ well than they could be.
I guess if I'm wrong in those assumptions, that'll be shown up in the accompanying poll results
Suggestions so Far
Several specific suggestions for changes have been made, including:
1. Reduce the weighting given to population (me)
2. Weight the results by victory condition (EEO)
3. Increase the weighting given to fast victories (Cactus Pete)
4. Mechanisms for excluding or even giving a negative weighting to foreign-nationality population (EEO)
I'm sure there are other ideas waiting for someone to suggest them
Technical Issues
It's worth pointing out that the current system is based on simply using the Firaxis scores and so is the minimum amount of work for the GOTM staff. Any other scoring system will require some coding to implement, and I don't know how easy that is. It's obvious from the game uploading process that the GOTM staff have some software that's capable of reading game files and extracting final score and victory status from it. Of the suggestions I've listed above, 2 and 3 do not require any more information to be read from the save files, 1 requires the components of the final score to be additionally read, and 4 presumably requires detailed analysis of the game state, including what's going on in each of a player's cities.
I'm hoping someone will know what is and isn't in principle possible at a tech level, in terms of what information can be read from and therefore what analysis performed on the savegame files.
Finally
So far I don't know of any indication that the people behind the GOTM are interested in this discussion, I'm hoping they are, and I'm hoping starting this thread on the offchance isn't going to be too presumptuous. If it is or if it creates more work for the staff, I apologize.
Poll attached to try to gauge opinion. I've deliberately kept the options in the poll as vague-ish, conceptual options because I think the discussion of how to change the scoring system, if that's desirable, is still ongoing and there are probably ideas still to emerge.
Background
There seems to be some considerable feeling, which I share, that the current scoring system is far from ideal. Problems people have cited include the huge incentive to milking, the fact that medals can to some extent be won by milking rather than by playing the game in the way that a lot of us feel it was supposed to be played, and the fact that domination and conquest wins seem to be heavily favoured in the scoring. It's also been suggested that the scoring should favour moral values that we regard as good (eg. penalizing slavery) though I think that suggestion is more controversial.
The Issues
I think it's not too controversial to say that
(a) No scoring system is perfect, and any scoring system is likely bias the way people play to some extent, as well as resulting in some milking by people interested in maximizing their own score, but...
(b) Quite a few people think the current scoring system can be improved on considerably.
(c) The extent to which milking can impact the scores at present risks causing the gold, silver and bronze medals to become generally far less respected as indications of ability to play Civ well than they could be.
I guess if I'm wrong in those assumptions, that'll be shown up in the accompanying poll results

Suggestions so Far
Several specific suggestions for changes have been made, including:
1. Reduce the weighting given to population (me)
2. Weight the results by victory condition (EEO)
3. Increase the weighting given to fast victories (Cactus Pete)
4. Mechanisms for excluding or even giving a negative weighting to foreign-nationality population (EEO)
I'm sure there are other ideas waiting for someone to suggest them

Technical Issues
It's worth pointing out that the current system is based on simply using the Firaxis scores and so is the minimum amount of work for the GOTM staff. Any other scoring system will require some coding to implement, and I don't know how easy that is. It's obvious from the game uploading process that the GOTM staff have some software that's capable of reading game files and extracting final score and victory status from it. Of the suggestions I've listed above, 2 and 3 do not require any more information to be read from the save files, 1 requires the components of the final score to be additionally read, and 4 presumably requires detailed analysis of the game state, including what's going on in each of a player's cities.
I'm hoping someone will know what is and isn't in principle possible at a tech level, in terms of what information can be read from and therefore what analysis performed on the savegame files.
Finally
So far I don't know of any indication that the people behind the GOTM are interested in this discussion, I'm hoping they are, and I'm hoping starting this thread on the offchance isn't going to be too presumptuous. If it is or if it creates more work for the staff, I apologize.
