the Graphics Flavor Mod

Wow, thats alot of files, could someone make an auto installation/unistallation file, for lazy people like me (if not I'll do it the "hard way" eventually)...
 
Originally posted by EmperorHaroldII
Wow, thats alot of files, could someone make an auto installation/unistallation file, for lazy people like me (if not I'll do it the "hard way" eventually)...

Sorry, I won't do it :p


Please suggest more units that should be added to this mod.
 
Updated the first file, because chariots don't upgrade to the Japanese Horsemen...
 
Downloaded your modpack today, GF. Didn't install it yet, but the list of new included units is... great! ;)
 
Nice work Grey Fox. Its the only mod that I use presently.

I see that you are very active in the Munit Threads. Is there any chance that Munits will be able to be used for this mod. I've D/L 7 of the units used in your mod that were JimmyH's and have been made into Munits by Lab Monkey.

But I have no idea how to incorporate them into your excellent mod. Ignorance can be Bliss :)

Well let us all know what your views are please
 
Originally posted by leto12
Nice work Grey Fox. Its the only mod that I use presently.
But I have no idea how to incorporate them into your excellent mod. Ignorance can be Bliss :)
Just go into the GFX Flavor Folder and replace the grapics in the folder of the unit which you want to use as a Munit.
 
Having played with this mod once, I found several flaws, though it was a while back, and I can't remember them all, I seem to remember having difficulty upgrading my horsemen to arabain horsemen (knight equivalent (sp?)), they uprgrade directly to cavalry. I believe there was also a problem ugrading along the defensive infantry tree (spear-pike-musket-boer-infantry-mech inf) - I was playing as the Zulus. I'd love to play this mod, but I think it's still a bit buggy!
 
looks like too much work to get this running. the DyP mod was so easy to install and use. maybe i'll try it some day, it sounds like you put a lot of hard work into it and people seem to like it.
 
Originally posted by Ben E Gas
looks like too much work to get this running. the DyP mod was so easy to install and use. maybe i'll try it some day, it sounds like you put a lot of hard work into it and people seem to like it.
Yeah, I might make a big file to download sometime, and easier install. But I'm too busy with RL stuff at the moment.
 
Players, your attention please!

An update is on the way, it will include bug fixes and 30 new units. All I'm waiting for is for Thunderfall to give me access to the ftp server to upload the file.

But here is a screenshot for you while you wait.

newUnitFlavors.jpg



A1 - MK1 (Roman Tank)
A2 - Challenger 2 (English and Celtish Modern Armor)
A3 - KAFV (Korean Mech Infantry)
A4 - Cv9040 (Scandinavian Mech)
A5 - Marder (German Mech)

B1 - Elephant Cavalry (Indian Cavalry)
B2 - Arjun (Indian Modern Armor)
B3 - Dardo Hitfist (Roman Mech)
B4 - BMP (Russian Mech)
B5 - Elephant Rider (Indian horseman)

C1 - Jaguar Infantry (Aztec Medieval Infantry)
C2 - Inti Warrior (Incan Medieval Infantry)
C3 - Slinger (Incan and Aztec archer)
C4 - Jaguar Axeman (Aztec Swordsman)
C5 - Tlecuahuitl Musket Guard (Aztec Musketman)

D0 - Lion Warrior (Zulu Medieval Infantry)
D1 - Auxilia (Roman Horseman)
D2 - Arab Rider (Horseman for: Babylon, Arabia, Hittites, Sumeria, Persia and Ottomans)
D3 - Greek Swordsman
D4 - Scutatio (Roman Pikeman)
D5 - Greek Archer

E1 - Chinese Swordsman
E2 - Germanic Spearman (Spearman for: Scandinavia, England, Germany, Russia, and America)
E3 - Viking Swordsman
E4 - Swedish Pikeman (Pikeman for scandinavia)
E5 - Crossbowman (new graphics for the Crossbowman)

F1 - Jomon Warrior (Japanese Warrior)
F2 - Dawa Soldier (Zulu Infantry)
F3 - Frank (French Swordsman)
F4 - European Scout (scout for: Russia, American, Portugal)
 
That's a good Idea, but I can only use one of them to replace the horseman.

The game already includes the Keshik, and none of them are advance enough to replace the Cavalry.
 
Back
Top Bottom