The Great Lost Civilizations Mod (beta2) Available !!!

LBPB

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So, here we go again !!!

The GLC beta 2 is here !!! :band: :band:


Download :
www.lbpb.net/glc/_stuff/release/glc-beta2.zip


Installation Notes for The Great Lost Civilizations Beta 2
- Unzip this mod your "Civilization III\CIV3PTW\Scenarios" folder.
- Run "Play The World".
- "Load Scenario".
- Choose between "Great Lost Civilizations Beta 2" (The full Mod) or "GLC SCN Punic Wars (Carthagine or Rome)" (The first Sneario).
- Have fun !!!


Additions/Modifications (beta 1 to beta 2):
Buildings:
- Added The Pantheon small wonder (appears in Cosmogony Tech).
- Added The Idol improvment (appears in Ceremonial burial Tech).
- Added Vespals House (appears in Ritual sacrifices Tech & need a previous Temple Tech).
- Added The Hannon's Voyage wonder (appears in Naval Supremacy Tech).
- Added The Great Lightouse (appears in Physics Tech).
- Added Military Academy (appears in Expensionism Tech).
- Added Spies Academy (appears in Spy Tech).
- Displaced The Karnak Temple (appears now in Carved Stones Tech).
- Displaced The Caracalla's Thermes (appears now in Cultaral integration Tech).
Units :
- Added Tribal Warrior (Barbs/2nd era).
- Added Camel Warrior (Egypt/Cavalry).
- Added Prophet (Hebrew/Myths) Special Feat : Invisible unit.
- Added Death Warrior (Nubia/Mysticism).
- Added Tribal Gardian (All, exept:Nubia/Mysticism).
- Added Greek Swordman (Delian League, Lacedemonian, Minoean/Iron Working).
- Added Amazon Berserk (Troy/Myths).
- Added Triere (Delain League, Lacedemonian, Minoean, Troy/Geometry).
- Added African Worker (Nubia/Start).
- Added Companion Horseman (Macedonia/Cavalry).
Leaders :
- Carthage now receive an unique new leaderhead Queen Dido.
- Assyria now receive an unique new leaderhead King Assurbanipal.
- Etruscan now receive an unique new leaderhead King Porsena.
- Troy now receive an new leaderhead King Priamus.
Techs :
- Fully working and finished Tech Tree !
- Added Cultural Integration (Imperial Era).
- Added Securized Borders (Imperial Era).
- Added Spy (Imperial Era).
- Fixed Mysticism (now only require season calendar).
Terrain :
- Added Volcanos.
- Added Labels (Mt Olympus, Pillards of Hercule, etc...)
- Added Pyramids.
- Added Valley of the Kings.
Starting feats :
- Now every Civ start with 3 tech. Early developpements are thus easier.
Misc :
- This version is now packaged with a reworked Mediterranean map (thx to the TAM team) . Hopefully made to block the crazy AI expension !
- This version is filled one fully working scenario (in beta test too) "The puniques Wars" where we will act in the great war of Romans against the Carthaginians.


Screenshots of the Mod :
GLC_BETA2_1.jpg


GLC_BETA2_2.jpg
 
Played it to 1590 BC as the Romans. Wiped out the Etruscans in first few turns because they hadn't built any units and they were too close

No probs thus far. Great mod thus far :goodjob:

I''ll probably praise more later. The leaderheads all appear to work. Like the amber resource, although I noticed they haven't been placed in their historical locations. The Pleibeian unit is a complete waste of resources (well, in 2000BC it is) . Nice variations on TAM, but there should definitely be more civs for the vast expanses of northern Europe - well - I'll see how the game goes. It's just that, the Delian League, the Hebrews and Lacedaemon have all built cities in Scythia. I find that annoying, :mad:

Again - great mod :goodjob:
 
Originally posted by calgacus
Played it to 1590 BC as the Romans. Wiped out the Etruscans in first few turns because they hadn't built any units and they were too close

No probs thus far. Great mod thus far :goodjob:

I''ll probably praise more later. The leaderheads all appear to work. Like the amber resource, although I noticed they haven't been placed in their historical locations. The Pleibeian unit is a complete waste of resources (well, in 2000BC it is) . Nice variations on TAM, but there should definitely be more civs for the vast expanses of northern Europe - well - I'll see how the game goes. It's just that, the Delian League, the Hebrews and Lacedaemon have all built cities in Scythia. I find that annoying, :mad:

Again - great mod :goodjob:

first of all, THX for the feedback Calgacus, I'm happy to know that some persons are playing on my mod ! :king:

For the resource who did not be placed accurately, just tell me where they should be displaced (Mod all that things has been long and I haven't really focus on that part sorry ) :( .

The Pleibian unit would have been a great unit if that #*%!!$ editor would allow you more freedom !!! Thus for you if you look closer, it should not be a total vaste of resources, because they can build colony like the worker, but with a much more cheaper price. Altought it should be all redone in if C3C editor allow me more freedom...

For the northern europe, if you look closer to the map the AI can't settle in that regions, and there are filled with many Barbarians (perhaps they aren't powerful enough to block or slow down the civs in that regions ???).

For Scythia, I will rework the map to disallow settling in that zone too.

THX Calgacus :goodjob:
 
This looks like a lot of fun. I think I'll give it a try tonight after my PBEM's dry up for the day....

I love complete mods like this.... :D
 
OH!!!
Really looks nice!

It's a pitty that it will take me at least half an hour do download!
I want to try it right away!!
 
I had some download problems but at the end it worked fine...

However- then i try to choose the Hittites there is game error and it shut down the game...

Could you add a possibility to play on random map and not only in the miditranien?

Could you ald Sparta and Athens civs?
 
Originally posted by timberwoolf
I had some download problems but at the end it worked fine...

However- then i try to choose the Hittites there is game error and it shut down the game...

Could you add a possibility to play on random map and not only in the miditranien?

Could you ald Sparta and Athens civs?

Timberwoolf,

What error did you get with the hittites ???

A random play map will be added in the final version, thus the game didn't handle correctly all the modifications. I have some tests to do.

Sparta & Athen have been splitted to avoid them from being overpowerful, they get a pletoria of units (have you seen them?), plus it will allow us a Good Peloponesian Wars scenario. However if in the futur much people prefers to see them together, I will reconsider...


THX for the feedback !!!
 
It says that the program made an ilegal operation and now will shut down.

I wanted to copy the files with the problem but I had ti restart the comp and the information was lost.

However- let's wait- maybe only I will have these problem.

What do you think about creating a biger midetranien map couse with all these civ's it's pretty tough and also Cartage which is quite separte have bigger chances to develop.

In diety the enemy gets some huge amounts of workers and warriors and they atacked me right away destroying my civ imediatly...

Don't you think that Carthage should have Hannibal as they leader?
Maybe you should change the head of Alexander couse he really isn't good done.
You head leaders are much better!!

One thing i'm talking about for long time....
I v'got serious problems with my editor, so I'm unable to check it...
Can you add a unick tech- Roman roads( I mean some engeneriing) and only the Romans would be able to build extremly good roads with 5-6 movement per turn?( stone roads..)
 
Originally posted by timberwoolf
It says that the program made an ilegal operation and now will shut down.

I wanted to copy the files with the problem but I had ti restart the comp and the information was lost.

However- let's wait- maybe only I will have these problem.
I never had this problem !?? I will check it...


Originally posted by timberwoolf
What do you think about creating a biger midetranien map couse with all these civ's it's pretty tough and also Cartage which is quite separte have bigger chances to develop.

In diety the enemy gets some huge amounts of workers and warriors and they atacked me right away destroying my civ imediatly...
It could be done, but the game will get some real slow down after all the map is settled...
Perhaps for the begining, you should try playing with a lesser difficulty since numerous Civ a real aggressives (as historical). If you want some spare time to develop your civ, play as Carthage, this civ is quite isolated in the map.


Originally posted by timberwoolf
Don't you think that Carthage should have Hannibal as they leader?
Dido is the historical(myth?) first queen of Carthage, I'd think that she's quite refreshing the leaderheads.


Originally posted by timberwoolf
Maybe you should change the head of Alexander couse he really isn't good done.
You head leaders are much better!!
I have only done some of the leaderheads, other are made in pierrenik.
For Alexander, I will check if Kryten make one for his alexander scenario, else I can do one ;)


Originally posted by timberwoolf
One thing i'm talking about for long time....
I v'got serious problems with my editor, so I'm unable to check it...
Can you add a unick tech- Roman roads( I mean some engeneriing) and only the Romans would be able to build extremly good roads with 5-6 movement per turn?( stone roads..)
Lol ! This feature is already included in the game, the Roman get Imperial Roads when they reach the Administrative Provinces Tech :D ;)
 
LBPB wroute Lol ! This feature is already included in the game, the Roman get Imperial Roads when they reach the Administrative Provinces Tech

YE!
Really cool!
I'l go to check these!
 
It looks like the imperial road is just like a simple rail road isn't it?

I don't think that there should be unlimited movement at these time...

I must say that your mod is really great thgou there is still much to be done there( i mean the information consecr technologies and improvments).

It's really nice to see the new buildings in the sitYs!!!

Great worK!:goodjob: :viking: :vomit: [dance] [dance]
 
Originally posted by timberwoolf
It looks like the imperial road is just like a simple rail road isn't it?

I don't think that there should be unlimited movement at these time...

Sorry the editor doesn't allow the possibility to edit that :mad:
 
Originally posted by timberwoolf
I must say that your mod is really great thgou there is still much to be done there( i mean the information consecr technologies and improvments).

It's really nice to see the new buildings in the sitYs!!!

Great worK!:goodjob: :viking: :vomit: [dance] [dance]

I'm currently working on the Civilopedia, it could be a little patch released for next week. However, the Tribes are already filled, and the prerequisites and effects for building & wonders too.

THX I love to see the buildings in the cityview too (and this is not an easy part, trust me ;))...
 
Greaat improvement over beta 1.
Everything seemed to work.
Here it comes maybe its me but some civilations
tend not expand. Once it was Etrucians, then it was the Minioans
 
Sorry the editor doesn't allow the possibility to edit that- Ye, I knew that, I just thought that maybe it is possible to create another road( like you can create another resourse).

I noticed that in the civilopedia the cost of the rail road is only one!
If it isn't a mistake I think you should change it!
 
Originally posted by Veros
Greaat improvement over beta 1.
Everything seemed to work.
Here it comes maybe its me but some civilations
tend not expand. Once it was Etrucians, then it was the Minioans

Thanks veros :cool:

for the minoean i just found a solution.
but the etruscan did not expand ??? that's strange because they where a real threat for me in my tests, checking it...
 
Originally posted by timberwoolf
Sorry the editor doesn't allow the possibility to edit that- Ye, I knew that, I just thought that maybe it is possible to create another road( like you can create another resourse).

that's impossible sorry :(


Originally posted by timberwoolf
I noticed that in the civilopedia the cost of the rail road is only one!
If it isn't a mistake I think you should change it!

this is a mistake from me, already fixed in next patch :crazyeye:
 
I don't understand- why there is some 3 units with 1,1,1?
While warrior cost twice less then 2 others!
 
Originally posted by timberwoolf
I don't understand- why there is some 3 units with 1,1,1?
While warrior cost twice less then 2 others!

Others units (like tribal gardian) have more life points
 
I played just a bit im your mod, but I think that more advanced units don't have more hip points( I don't remember many hit points in the punik war scenario).

I think that they should have much more...

I mean Romans with legionary had some very strong army althow usually the enemy had more men the Romans were much better...

SO as I think it would be great to see the Alexander The great conqer scenario, with phalax wich will be really great.
It will be nice if there will be like Alexander army with special phalax units( so as all the phalax in this scenario) with some 2-3 movement and possibility to atck more then once...
 
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