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The Great War

Discussion in 'Civ3 - Completed Scenarios' started by Sarevok, Jan 25, 2004.

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What do you think of this scenario?

  1. Its Great! one of the best out there!

    257 vote(s)
    54.2%
  2. Its a good scenario

    119 vote(s)
    25.1%
  3. Its ok

    40 vote(s)
    8.4%
  4. I dont like it

    58 vote(s)
    12.2%
  1. BkGreatWarnut

    BkGreatWarnut aka "Brian the Great"

    Joined:
    Mar 10, 2004
    Messages:
    724
    Location:
    Michigan, USA
    Use the MP Version...TGW Div Multiplayer 1.0...I don't think a new version has been released yet...
     
  2. Rocoteh

    Rocoteh Deity

    Joined:
    Aug 18, 2002
    Messages:
    7,618
    Yes that is right. I hope to release Multiplayer 1.1 within 3 weeks.

    Rocoteh
     
  3. Michael II

    Michael II Chieftain

    Joined:
    Dec 15, 2004
    Messages:
    21
    Location:
    Germany
    end of week 42 1914
    I conquered England, Scotland and Wales. Ireland will follow.
    The strange thing is that I was able to transport my siege guns to England, but I couldn't transport Artillery 210 mm.

    And there is a destroyer bug: The AI is able to make bombardement with their destroyers, but I'm not :confused:

    I don't really know what some buildings are good for:
    Barracks
    Mass Production Center
    Port
    Major Port
    Bombshelters

    I thought they would propably work the same as in original C3C, but I saw that a cities production didn't increase after building the mass production center. And the Barracks don't produce veteran units, so I decided to ask what those buildings are good for.

    Sorry for asking so many questions :mischief:
     
  4. Rocoteh

    Rocoteh Deity

    Joined:
    Aug 18, 2002
    Messages:
    7,618
    Michael II

    Both Destroyer Bombard and Artillery 210 that will not load are bugs.
    Thank you for reporting it.

    Barracks: A bug. Increases production now. Should produce veteran units.

    Mass Production Center: Increases production.

    Port: . Produces veteran naval units. Auto-production: 1 Destroyer unit with
    frequency 12.Increases food in water

    Major Port: Increases trade in water and production.

    Bombshelters: Increases defence.

    Corrections of bugs will be implemented in TGW-DIV 1.5.

    Thank you and welcome back.

    Rocoteh
     
  5. Rocoteh

    Rocoteh Deity

    Joined:
    Aug 18, 2002
    Messages:
    7,618
    Important message:

    In a PM to me Thunderfall confirms that "long threads"
    soon will be closed.

    I find this unacceptable!

    If Sarevok share my opinion I think TGW shall not restart from schratch if the CFC-staff choose to close it!

    Thus the CFC-staff is 100% responsible if they kill the most
    popular scenario ever released here.

    Rocoteh
     
  6. Sarevok

    Sarevok Civ3 Scenario Creator

    Joined:
    Dec 27, 2002
    Messages:
    8,407
    Location:
    Vancouver, WA
    Actually, If they close any of them Ill walk out. The great efforts we have taken for months... and even years... to be ruined? I will not see it.

    I cant care less if this forum runs "slower". 1 thread isnt doing it. If they want space, go burn up OT. Nobody looks at threads more than 5 days old there anyway, so it wont be bad to see them go. However, destroying an immense amonut of effort and time put into these is a grave insult. I guarantee that the day it happens, I will liquidate every scenario I have on this forum.

    Since I was planning to "wake up" sometime soon, this is not a good thing. I will make it clear that the scenarios will be gone forever after I delete them. I will not relocate them to GCF, or CDG, or any site. This also means that BRB 1.2 which has been steadily building for months will never be released.

    Aside form the snotty jealous people who would love to see me go (I dont like you either), who wants this to happen?
     
  7. Adler17

    Adler17 Prussian Feldmarschall

    Joined:
    Jun 10, 2003
    Messages:
    5,341
    Location:
    Schleswig- Holstein. Germany
    I think it is indeed unacceptable. Is there any solution, a possibility? I mean such good scenarios and mods need long threads. Is there a possibility to cut the first 500 posts or so into a kind of archive (without download pages of course)? If this isn´t possible CFC makes a self destruction.

    Adler
     
  8. Sarevok

    Sarevok Civ3 Scenario Creator

    Joined:
    Dec 27, 2002
    Messages:
    8,407
    Location:
    Vancouver, WA
    I would accept that, but the 1st page of posts would have to remain in a main thread, as they are the most important considering they include the scenario file itself.
     
  9. Sarevok

    Sarevok Civ3 Scenario Creator

    Joined:
    Dec 27, 2002
    Messages:
    8,407
    Location:
    Vancouver, WA
    Actually, I think this is a problem that dosent just affect me. Id be furious is any of these major scenario or creation threads were closed. The Idea that years of hard work and effort to be removed and destroyed sickens me.... no matter who made it.
     
  10. CellKu

    CellKu Emperor

    Joined:
    Feb 13, 2004
    Messages:
    1,139
    Location:
    Europe
    I don't see the point in closing highly active threads either. There are a lot of old threads that no one looks into anymore. Why do they choose a size criterion instead of a time/attractiveness criterion for closing threads? This thread has been among the top threads during the last weeks (not to mention all the time of its existence!!). So, I would think they must see that there is still a lot of interest in this thread.

    CellKu
     
  11. Sarevok

    Sarevok Civ3 Scenario Creator

    Joined:
    Dec 27, 2002
    Messages:
    8,407
    Location:
    Vancouver, WA
    And burning it will create firestorm that I will do my best to feed until there is nothing left of the scenario creation business.
     
  12. Michael II

    Michael II Chieftain

    Joined:
    Dec 15, 2004
    Messages:
    21
    Location:
    Germany
    I discovered this thread 2 month's ago and so I'm not really a "longtime user", but I decided to join this forum only because I was so much impressed by this great work of Sarevok and Rocoteh. For me it would be some kind of "abuse of art" to close this thread. I would lose my respect for this forum if such an action would happen.
    I hope the responsible persons will understand that this plan is a mistake.
    You have my full support, cause it would be an enormous loss to see all your work dying.

    sincerely, a fan ;)
     
  13. Adler17

    Adler17 Prussian Feldmarschall

    Joined:
    Jun 10, 2003
    Messages:
    5,341
    Location:
    Schleswig- Holstein. Germany
  14. Rocoteh

    Rocoteh Deity

    Joined:
    Aug 18, 2002
    Messages:
    7,618
    Michael II,

    Thank you for your support. I really appreciate it.

    As I have stated earlier there must be a technichal solution when
    the thread reach the new limit 3 000 posts.

    Best Regards

    Rocoteh
     
  15. rbis4rbb

    rbis4rbb Sid

    Joined:
    Jul 13, 2004
    Messages:
    1,551
    Location:
    935! 935!
    Sorry for the noob question, but where do I download the art files to?
     
  16. BkGreatWarnut

    BkGreatWarnut aka "Brian the Great"

    Joined:
    Mar 10, 2004
    Messages:
    724
    Location:
    Michigan, USA
    How about closing threads that have not been active for 2 or more months??? This is close to the amount of time that goes along with lack of interest. I know there are several PBEM games as well as scenarios (one of mine) that are no longer active and haven't been since almost october...

    Look through and delete all those annoying, not used ones and that will save a lot of space or whatever it is called...

    2 months is a pretty good number for that...
     
  17. Rocoteh

    Rocoteh Deity

    Joined:
    Aug 18, 2002
    Messages:
    7,618
    BkGreatWarnut,

    Yes I also think that old threads could be closed.

    However I have understand from the PM-exchange I have had
    the last days with Thunderfall that he will not leave his current position
    on the issue.

    Rocoteh
     
  18. Rocoteh

    Rocoteh Deity

    Joined:
    Aug 18, 2002
    Messages:
    7,618
    rbis4rbb,

    You will find them at Post 1.

    Welcome back if you have any problems with loading.

    Rocoteh
     
  19. rbis4rbb

    rbis4rbb Sid

    Joined:
    Jul 13, 2004
    Messages:
    1,551
    Location:
    935! 935!
  20. Sarevok

    Sarevok Civ3 Scenario Creator

    Joined:
    Dec 27, 2002
    Messages:
    8,407
    Location:
    Vancouver, WA

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