Rocotech I love the TGW, but why why I ask can't germany build the corp unit in Berlin even when it has the military academy?? Why???? I think this is a bug. Also for germnay when you get a leader-created from battle you can't rush-build or create a army with it! This is only the case for Germany. I don't know why.
This is easy - you don't have enough cities to support additional Corps. In TGW, you need 5 cities per corps. Until you capture your 30th city (or lose a Corps) you won't be able to build more. Leaders can't rush.
On another note, I have the kill-all solution for the brigade version of this scenario:
SPOILERS (of a sort) BELOW
#1 : To ruin the stagnation of trench warfare you need mobility. I.E. unit speed. The fastest units out there are the various cavalrys. But they are pretty poor attackers. Unless they are in a Corps. With all the artillery and bombarding air and naval units, within a month or two nearly any power can amass enough artillery to redline all units in a city in one salvo (and kill many with Siege and Rail Guns). Cavalry corps are the coup de grace (pronounced koop duh gracie
). For any city that is on the border, each cavalry corps can finish off 4 redlined defenders, MGs or not. Even if the target city has a square of padding, each cavalry corps can finish off 3 units, with little risk of losing anything. In my latest Germany - Marshall (Sid) game, after a methodical first two months of build/conquer/defend, my artillery piles and cavalry corps are taking 2-4 cities per turn. This is my current OOB on turn 8:
Field Guns: 36 (all captured: 12 dutch, 12 belgian, 12 russian)
Lt Artillery: 38 (21 orig+ 17 captured: 7 french, 2 belgian, 1 dutch, 6 russian, 1 british
Field Ho
witzers: 18
Siege Guns: 14
Rail Gun: 1
All Cav Corps: 4
All Inf Corps: 3
Inf: 168
Flamethrower: 2 [built] (useful if they veteran, but die easily)
Armored Car: 5 orig
Maxim MGs: 35
Engineers/Workers: 24
Air: 2 Observer, 3 Biplane, 9 Zeppelin
Sea: 7 DD, 2 CL, 2 CA, 4 BC, 3 BB (I'm building 4 SuperBBs - brit BBs all dead)
Cities captured:
1) Arnham, Amsterdam, Rotterdam, Anterp, Ypres, Calais
2) Liege
3) Brussels
4) Nancy (stack of 60 french destroyed; brit BBs finished off)
5) Verdun (stack of 35 french destroyed)
6) Chalons, Reims, Arras, Lodz
7) Warsaw (BEF destroyed)
8) Paris, Versailles
#2 - Abuse the AIs stupidity. To keep the enemy where you want them, just build a wall of MG/Inf stacks in trenches/strongpoint and leave open a spot for them to go through. As Germany, I got an RoP from Austria and just built a wall of units from Krakow to north of Memel and wherever his roads/RR cross the border put an MG/Inf/Inf in a Strongpoint. Russia currently has near 500 inf units (in the editor I gave them like 25 more cities and bumped inf strength to 6/8). The AI wastes them in stacks of 20-50, slowly fumbling around in the Carpathian hills and mountains. They've attacked my wall of MGs once, with a Corps. After capturing a city, I roll in the Engineers and instantly rebuild/move the MG wall. I have yet to see the AI build a single trench in any game I've played ...
Anywho. Plus this is a >bump<
Maybe later versions could include the immovable garrison/fortress units of Global WW2.
-b