The Grognards

Originally posted by Rocoteh
Yes, you are right!!! Back to topic!!!

So far, although an interesting discussion no
consensus on the important issues.

Rocoteh

LouLong my friend, this is your baby! As you and I seem to rival one another in our ability to draw up lists ;) how about listing -- letting us all know -- what you feel the most important, unresolved issues are?

Abraxas,

Oz
 
Well I let you guys have your OT for a while. Seems you enoyed it :p

Anyway I am trying to organize the different topics so as to make polls and specific threads but that is at the CDG address for it is much more convenient (provided you guys accept to spend some time there as well). It is just various topics are completely mixed up in a ingle thread so I plan on publishing more the results here.

I have sort of recruited a unit-creator (Statusperfect) who has joined the team and who will hopefully do a few units. You can already see his first preview there
http://www.cdgroup.org/forums/tbs/civ3/viewtopic.php?p=48442#48442

I don't think it is possible to create a test-scenario already. Too many items missing !
Anyway the idea for the mod is to gather all resources and ideas so as to make the main scenario and probably others easily. So the "mod" aspect is the priority and ASAP I will make a test-scenario.
 
LouLong.

Clarification:
I did not mean you should launch a test-scenario now.

I did mean before the mod is complete.

Rocoteh
 
I think we should find a place to start, then take things step by step.

Example: First we do civs, then unit lines, then tech tree, then somethnig else.....

I does´nt have to be in that order, but I think it would help us getting startet.
 
Originally posted by Yoda Power
I think we should find a place to start, then take things step by step.

Example: First we do civs, then unit lines, then tech tree, then somethnig else.....

I does´nt have to be in that order, but I think it would help us getting startet.

Good idea albeit I think in the CDG forum set we can have parallel works done at the same time, depending on the center of interest of the different people.

But in any case we should define the Civ list first
 
Originally posted by LouLong
But in any case we should define the Civ list first
Well the ones that is defiently going to be in is:

France
Austria
Prussia
England
Russia
Spain
Portugal
Denmark-Norway
Sweden
Ottomans

The ones I think we still have to agree on is:

Germany(how to split them)
Netherland
Italy(how to split them)
Maghreb(how shall they be included?)
USA
Switzerland
and some others that I have properly forgotten;)
 
Germany : my proposition (could cover different period for the Mod) :

- Bavaria
- Bade
- Wurtemberg
- Saxony
- Westphalia
- other Rhine confederacy
- other Germans

7 civs though !

Mamluks could be included in the mod if someone wants to make the Egyptian campaign.

Switzerland and Netherlands were occupied or controlled pretty quickly but at least Switzerland kept her independance officially.
 
France
Austria
Prussia
England
Russia
Spain
Portugal
Denmark-Norway
Sweden
Ottomans
Bavaria
Bade
Wurtemberg
Saxony
Westphalia
other Rhine confederacy
other Germans
Switzerland
Netherland
USA
Mamluks

thats 21. Then we would have 10 just for the rest of the states(Italian states, 2 or 3 I guess and North Africa 1-5 highest). Conclussion we have plenty of room for new civs.
 
"if we consider one turn equals one month" LouLong Post 2

Since a French Infantry Division could march 500 km in
1 month there will be really fast infantry moves with
that time-scale.....

Rocoteh
 
Originally posted by Rocoteh
"if we consider one turn equals one month" LouLong Post 2

Since a French Infantry Division could march 500 km in
1 month there will be really fast infantry moves with
that time-scale.....

Rocoteh
That really depends on the map size. Which brings me to another point -movement, but that is for later I think:)
 
Originally posted by Yoda Power
That really depends on the map size. Which brings me to another point -movement, but that is for later I think:)

Well, its Strasbourg to Berlin in 1 turn
no matter the map size.

Rocoteh
 
Originally posted by Rocoteh


Well, its Strasbourg to Berlin in 1 turn
no matter the map size.

Rocoteh
Well who says the infantry has to have a movement of one? And then there is roads. Also since the first railroads did´nt open before after the end of the mod maybe we should try to find a way to implement them as somethnig else??
 
No, I did sure not say that infantry shall have a movement
of one!!!!!
Still in many CIV/PTW scenarios infantry only have 1 movement-point no matter map-size and time-scale!

I just wanted to point out that 500km per month is
something to consider when choosing time-scale and
map-size.


Rocoteh
 
Originally posted by Rocoteh
No, I did sure not say that infantry shall have a movement
of one!!!!!
Still in many CIV/PTW scenarios infantry only have 1 movement-point no matter map-size and time-scale!

I just wanted to point out that 500km per month is
something to consider when choosing time-scale and
map-size.


Rocoteh
I know you werent saying that, it just happens to be the most common oppinion. The problem is that if we go with weeks the mod will be to many turns. It would be somethnig like 1600 turns! A normal game is 500something turns. On the other hand having infantry that moves 10 every turn would be unbalancing(the cavalry wuodlbe somethnig like 15-20) and quite boring(think about moving 40 infantry units 10 squares each turn). I dont think infantry should have more than 3 movement points. If we have roads unchanged that would be 9 moves every turn. If we raise roads to 4 instead of 3, it would be 12. I dont think it should go higher than that, but then we are pretty close to realism(on most Europe maps).

edit-I just realised that today is my 1 year anniversary(or however you spell that) :D
 
Originally posted by Yoda Power
WNetherland
Italy(how to split them)
Maghreb(how shall they be included?)
Switzerland

Italy :

Cisalpin republic, then kingdom of Italy (appears in 1805).
Guard : 1 grenadier rgt, 1 chasseur, 2 cavalry
Army : 20 line inf rgt, 10 light inf rgt, 10 cav rgt.

Kingdom of Naples (1808 : Murat is king).
Guard : 1 grenadier rgt, 2 velites.
Army : 9 line inf rgt, 4 light inf rgt

Netherland : Was under French domination, but also independant as the "Batavian republic" (even if French controlled). And then Dutch troops were a major part of Wellington's army at Waterloo. They should remain independant I think.

Maghreb = I don't see the point in splitting them.

Perhaps we should also consider Poland for some scenarios

MAp of Europe in 1800

Another question : how do we do alliance? Locked alliances? Between which countries?
 
Originally posted by Yoda Power
[BIf we have roads unchanged that would be 9 moves every turn. If we raise roads to 4 instead of 3, it would be 12. I dont think it should go higher than that, but then we are pretty close to realism(on most Europe maps).
[/B]
Why not make infantry 2 points, ligh infantry 3, heavy cavalry 4, medium cavalry 5, and heavy cavalry 6?


Originally posted by Yoda Power

edit-I just realised that today is my 1 year anniversary(or however you spell that) :D

Funny... We have the same "CFC age", but I'm twice you real age, and you have a more than twice my number of posts :D
 
Maghreb-I agree they should´nt be splittet. I also agree that we could have Poland/Duchy of Warsaw.

Allainces would really be up to the scenario creator. I also think we should wait and see if the HI can break Locked Allainces.
 
Originally posted by Steph

Why not make infantry 2 points, ligh infantry 3, heavy cavalry 4, medium cavalry 5, and heavy cavalry 6?

Funny... We have the same "CFC age", but I'm twice you real age, and you have a more than twice my number of posts :D
Thats a good idea. I presume you mean Light Cavalry 6 points though?

as for the second part my only answer would be: :p
 
Aye Aye Aye, starts to go in every direction once again :

so I list what we can probably agree on :

Units :

Infantry : Movement

- line (regular) N
- grenadiers (assault) N
- chasseurs/light troops F

- Guard (usually grenadier) N

Cavalry :

Hussars F
Dragoon N
Lanciers/Uhlans N
Cuirassiers/Carabiniers S

Do we all agree on that line, knowing some countries will have extra units (Scots for the English line, landwehr for the Austrians).

Movement indicates only references to other types, no discussion about MovPoints right now, please !
S = slow, N = normal, F = fast :rolleyes:

BTW Wurtemberg being the smallest of the German states mentionned it can be left out and incorporated into (other Rhine confederacy).

BTW please try to organize your discussions at CDG it will be much easier to sort things out. Here we don't even know who is answering to what sometimes !
 
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