Hello everybody.

I have had a
quick read of all the previous posts (good grief, there are lot of them!), so please forgive me if some of the ideas below have already been covered.
(Ha! Name a subject that you DONT have opinion on Kryten!

)
Originally posted by Steph
The idea was not from me, but we could have small hidden resource (below the city), and this resource will be prerequisite for "occupied land units".
Every civilization would have two versions of its unit: when it is independent, one when it is occupied.
So French can decide to:
- Ally with German states, and trust them to send troops to Russia.
- Occupy German states, and recruit local troops from there. He will have more controls, but the troops won't be as good.
.....
This is a very good idea, and there is an alternative way it could be implemented, but there are some limitations that need to be considered.
Wouldnt it be nice if certain troops could only be recruited in certain areas.
Well, for the Alex the Great scenario (STILL under construction!

), I plan to use the notion of economic isolation to achieve this.
Adapting the idea for the Napoleonic period, we could have something like the following:-
National Peoples Instead of Resources
---------------------------------
So to build French units a French Resource is required, likewise an Austrian Resource for Austrian units, a British Resource for British units, a Russian Resource for Russian units, and so on.
Now each nation-player can be given the ability to build ALL UNIT TYPES, but only if they control the correct National People Resource that each unit requires.
So France, having the French Resource, starts by only being able to build French units. But once they capture the Westphalia Resource, they can then start building Westphalian units as well, and the same with the Saxon Resource & units, the Naples Resource & units, the Austrian Resource & units, the Polish Resource & units, and so on.
(These National People Resources would look really nice if graphically they looked like the actual historical flags on the map.

)
You could even have it so that players receive different units with different stats from the same National Resource. So if the French control the German States Resource, they can only build German units with only 3 hit points, while if Prussia controls the same resource they get to build German units with
4 hit points.
Limited Road Networks
----------------------
This needed in order to make the above system work, because otherwise EVERY city under French control would be able to build ANY unit, because it is linked to it by a road network (being able to recruit/build Nepalese units in Moscow for example doesnt sound right!).
One way of doing this is to only allow roads to be built on ONE type of terrain. As jungles will not be needed in this scenario, I suggest that these be given a new name and graphic
.dirt tracks sounds about right. These will be laid out on the map connecting all the cities and National People Resources together
.some with roads on them, and some without roads, so some new roads can be built, but only on empty dirt tracks (this would still allow scorched-earth-tactics by plundering the road network, meaning that Workers, but not Settlers, will still be required). Harbours would also have to lose their trading ability of course, otherwise British soldiers will be recruited from captured American and European cities.
An interesting side affect of this is that Luxuries cannot be exported from one region to another, because the dirt tracks have been cunningly deployed to
economically isolate each region. So the French may well find that the cities in some regions such as the Confederation of the Rhine are much happier under foreign rule than say those in Prussia or Spain, because the Prussian and Spanish regions lack any Luxuries.
(Note: as these dirt tracks are really jungles, there will be a chance that some units fortified on them could be lost due to the old disease effect
..attrition and desertion perhaps?
Oh, and Workers will have to lose their ability to cut down jungles
.and stopping them from destroying all the forests would also be a good idea.
This can be done by assigning worker jobs like plant/clear forests/jungles to say Flight, and then not allowing anyone to actually be able to research Flight.)
The Spanish Ulcer
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As we all know, Spain was a pain for Napoleon.
How about changing all references to culture in the game text files to say popularity? Then Spanish cities could build improvements (improvements that only the Spanish can build, because only they have a Spanish Monarchy government that allows them to be built) that generate large amounts of popularity, causing cities to flip (rebel?) from the hated French!
And what happens to the garrison?
.why, they are massacred, or have
surrendered to become
prisoners of war.
This would give the French player the same problems that they had in reality:-
To control the whole of Spain, every city must be taken and held, but small garrisons wont prevent a flip/rebellion, while concentrating a large garrison in a few cites would make them secure, but leave many others lightly held and so vulnerable to conventional assault and capture.
Spread out and some cities will change sides; concentrate and some cities will be captured.
Supplies
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Logistics were a very important factor during the Napoleonic Wars, but how can we factor them into the game?
Well, heres a way:-
Change the name and graphic of Radar Towers to Supply Depots!
Now, if you are within range of a Supply Depot, then your units will fight better, as they are
IN SUPPLY.
And if Workers use the Settler Wagon animations (a totally accidental and shameless plug on my part

), you will have columns of these wagons following your stacks as they advance
..wagons that need to be continuously built because they are used up whenever a Supply Depot is constructed.
(Using these wagons as workers will also give the visual impression of supply columns all over the place, especially when invading Russia and new roads need to be built on the Russian dirt tracks by these worker/wagons as the army advances.

They can even be captured from each other if attacked! They are after all just workers with a new look.)
Just a few thoughts.
