The Hall of Players

Yes, it's much better now :) Amazing what can be done with religions and sharing wars.

I'm a littled peeved off at Willem though. He's at +10:) but still not Friendly. He has monopoly on MC and /for the time being) lack Currency and COL. That trade would have been great.

Why is this btw? Pretty much always civs are Friendly at 10:).



After oh so many failed attempts I finally got the Mids + HG combo too, which will hopefully mean a GE without massive concerns.


This is a nuts city :lol:

Size5%20plus%2020%20food.jpg~original
 
Forget about that city. Put Moai on the island 3S1W with 5+ seafood.
Let it get big for trade routes.

Have already put a city on that island, but SW (otherwise I'd have killed a fish). It can still get 4 sea foods 3 sea foods (I miscounted :o ), however, but it has 'only' 14 sea tiles. Was also thinking about abusing Moai for failgold later, as I imagine Sushi maintenance will be brutal.

I keep hoping to get +1 :move: before sharing maps (yeah, that crap has happened before, so now I'm paranoid...). Is it generally possible to circumnavigate Huge B&S with workboats?

Good idea though. Maybe I'll even build a harbour and customs house :eek:
 
A high value internal Traderoute probably gives you more than Moai could ever give.

And it's impossible to circumnavigate Huge B&S with Workboats. Also don't be paranoid about that bonus, it's nice, but in the end, all it does is save you to build a few Galleons. I always produced two Triremes and upgraded them to Caravelles, not really expensive and very effective. Circumnavigation via Maptrading ofc. is the more elegant way.
 
And it's impossible to circumnavigate Huge B&S with Workboats.
That's incorrect actually - it's not always possible but sometimes it is, if you have Islands mixed in as the setting.
 
That's incorrect actually - it's not always possible but sometimes it is, if you have Islands mixed in as the setting.

Show plz. I'm very certain, that it's not possible on Huge.
 
Doesn't look too promising on this map. Frustratingly close, mind :(

Spoiler :
Circumnavigation%20bleak.jpg~original


Getting a little dizzy from all the cities and trying to plan settlers and boats, while developing the empire and waging some war on the side. This game may not have been the best idea ever... :D

(If only I could pull a GS out of my arse...)
 
Tip: Set yourself signs like "Galleon 10" for the spot that gets settled by the Settler on Galleon 10, same for Workboats which you build on the mainland and send towards the islands.
 
Cheers, did something similar in the gauntlet, and will need to do that here too soon. Bit chaotic right now.

-Hmm, where is it best to whip settlers.
-Hmm, where do I send them
-Damnit, where is my ride

Not quite as bad as that probably looks, but I'm not planning everything out terribly well atm.

Hoped to match the 500BC Oxford date from my gauntlet game, but that looks tricky as I got Edu only in ~680BC (no 2nd GS for bulb in time). The possibly over-ambitious goal is 1000AD. Not sure I can do that, but hopefully it will be in the ballpark.

15%20Khmer%20workers.jpg~original


I'd sooooooooooo love all those workers, but the little army I have is trying to snatch some German cities (he got bribed) at the end of the world. Meanwhile I'm working on an Elepult army for Sury and/or Asoka. Getting to that nervy period of soon-Longbows, however....

Asoka has a 40+% Shrine, which means his stack of :gold: grows higher for every turn. On a Huge map, good shrines like that must be brilliant.
 
FFS!!!!!!! Just gotta love utter complete wa** like shock HAs dying to swordsmen without scratching the tits. Sometimes I REALLY hate this f***ing game :gripe:

:mad::mad::mad::mad::mad::mad:

@Seraiel, judging from my experience, about 90+%.
 
Another two guys lose to the c**t without scratxcing him. I quit. F*** this sh*t. What's the point with great planning for 250-300 turns when the horrid RNHG decides to pump you hard up the arse?=????
 
You played 250-300T into a game and give it up? :eek: Can't be, that you getting a #1 relies on losing some Horse Archers. HAs only seem to do their job for WastinTime, I haven't had a successful Horse Archer rush ever.
 
Just f***ing tired of getting bummed after doing so much hard work. The combat in this game can be infuriating, really wish it was less s**t somehow. One guy virtually kills an army when you have winning odds all the time? Give me a break. Fed up of that crap.

Could be I stupidly continue after cooling down, but seriously, what's the point. We spend literally hundreds of hours on this game, sometimes on one map, and for what?

Maybe I ought to spend those hours on something more productive and less soul destroying.
 
Don't forget, that the bad luck you have with RNG can always appear as good luck somewhere else, where you don't see it directly, like i. e. a tech you get for free that you otherwise wouldn't have gotten and similar. In my last game, I missed Oracle, Liberalism, Economics and the SoL, still I got a 1500 AD Space finish, simply because Mansa, who btw. had the SoL, contributed techs 'til the very end.
In my current game, I sniped a city Gandhi would have taken next turn, and it was completely accidental, that I even saw that the city was down to 1 defender. Bad luck equals good luck, that's what I believe.
 
Well, f*** me sideways, I finally took that stupid city after losing 7 bloody units to a Swordman, who apparently was so strong that a hybrid of Rambo, Superman and the Hulk would cower in fear.

It's utter crap like this that I absolutely HATE with this game.

Have totally lost interest in this game now, and playing with 10% of earlier focus, just clicking next turn again and again.

At least I didn't lose the S-Medic at 100% - yes, I was down to the bare bones, the army dead - though I wouldn't at all put it past this game's Random Loss Generator.
 
Oh come'on, 7 units on a Huge map is nothing. I had a city flip towards the strongest AI at the 2nd revolt already (Garrisons were on the way but came too late) and now, a 2nd city has revolted, which hinders me from taking a superawesome Shrine-city I want to have for numerous turns already. This is ofc., because 2 consecutive Missonaries failed on the city, and I had to leave it with few defenders, because Brennus had sent a stack to a city further away, he even passed a city of Roosevelt which whom he's also in war without attacking it.

Every game has bad luck, as I told you you can have luck which compensates for something like that, and you not necessarily see that luck, so you not necessarily know from it. Also, you definitely also had luck in the game, like getting Mids and HGs in one city, I got none of those. Pull yourself together and finish this round as good as you can.
 
If you want Circumnavigation reasonably quickly, send a Galley with a Settler and possibly a Worker on board, a Work Boat, and a Trireme to the far east/far west of your empire. Settle the City when you learn Optics, net the seafood Resource to get the City immediately productive, and upgrade the Trireme to a Caravel.


I regularly recommend bringing more forces than you think that you'll need to capture a City. If you end up with extra units, some can protect your wounded stack, while others protect the captured City. Then, for the cases where your units don't do as well as you had hoped, you can still make the City capture happen, since you brought along more units than you would have needed in 80% of cases.


Horse Archers aren't meant to be great against Fortified Swordsmen inside of a City. When I use Horse Archers, I make sure that I've used one to first scout the land during peacetime and I focus the initial attacks on Pillaging Strategic Resources and possibly capturing a City while the AI is still underprepared.

Then, move your armies around the AIs' territory to threaten multiple AI Cities by being able to attack multiple AI Cities within a span of 2 turns. You may be surprised to see just how poorly some of the Cities are defended, as the BtS AIs are great at stuffing a few Cities full of Military Units at the cost of leaving other Cities relatively undefended. Don't be afraid to Pillage Roads and the Improvements upon them to make it easier to pick off AI units in the field as they scramble to move from one City to another City to defend from your roaming army.

In a good Horse Archer war, about half of the battles are fought in the fields while you whittle-away the non-Archer Military Units that move from City to City.


If you can, bring along a couple of Chariots to help with picking off Axemen. You can even bring along a small force of Axemen + a Spearman or two, which can move in between several AI Cities so that you'll have suitable counter units to take down the AI's units. Guard your wounded units who picked off AI units with some of your roaming Horse Archers.


If you prefer to just take each City one at a time, in a progressive order from one side of the AI's empire to the other, then you're better off using Catapults. The AIs are good at stuffing Cities with defenders and siege units are the perfect counter to a City that is stuffed with defensive units. If the AIs are getting Longbowmen, self-tech Engineering relatively early on and switch to Trebuchets, to further enhance your army's effectiveness.
 
I agree with almost all of the advice, except for self-teching Engineering. Engineering always gets teched by the AI early, which is so early on Deity, that's being first to it is only possible via bulb-strategies or with severe sacrifices (like no Paper and Education i. e. ) . Trading for Engineering however is very easy, because one should have friends at that time, and several AIs always tech Engineering simultaniously, because it's such a hot tech.
 
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