The Hall of Players

Can't you whip and chop into Warriors to get :gold: ?

Yes I can do that, I just don't like it because it cripples me a bit with unhappiness (which is a big issue in the first cities due to the :health: event), and I'd prefer to use the forests for other things.

Btw, I just checked out your 1220AD Deity game; the 500BC save. Is there anything you would have done differently today, and did you really need that many ship producers - I noticed 6 "Shipwright" labels.

I assume more early conquering, because from what I can gather from the log, it looks like you had 13 cities by turn 200 (but you did raze quite a few others). Other than that, though?

B&S is actually new terrain for me, so I wonder how to approach island settling. I'm 'only' on Immortal, so should have more time before crucial wonders go, and before the best island spots are taken.
 
I would probably do everything different than in that game. There's a writeup on it, telling glorious stories like me wrecking my 20 Checker-stack against a Walls / Hills city 2 times after another! I should have conquered a lot more and earlier, and losing some trees is no biggie, when you conquer enough. You also only got -2 :mad: from the event in the cities you had back then.
 
Ok, I decided to conquer a bit more. Lincoln. Hope he doesn't have tons of defence.
Spoiler :
:lol: :rotfl:

1archer%20defence.jpg~original


In fairness he did recently get slavery so there will be one more archer, but that's truly pathetic. Gotta love catching the AI with its pants down :D


I am worried about the state of the economy, however, and whether I can get the Oracle in time, with Asoka on top of the scorechart, and with Alpha (but not yet Priesthood).
 
Yeaaaah, that didn't appear to be the best idea ever, at least with the economy in mind. From break even to -29:gold: at 0%. Despite whip-chopping some warriors, I need another 6-700:gold:

:(

Lincoln is dead though, and 7 of the remaining 13 civs hate me. Never had as bad diplo as in this game, and it's all down to declaring on friends.
 
In case anyone hasn't checked the HoF is accepting submissions again :)

It is and it isn't. We are temporarily back on the old server. Nothing will be lost when we switch again but it would be best to hold your submissions until we are back on the new server for good. I'll update the announcement.
 
Diplomacy is a big problem on Huge maps, so you may want to choose different opponents, and I'm almost sure, that you built too much military again and didn't let your cities grow. With Cottages and chopwhipping, you should normally have np. Don't build 20 troops where 10 can do, also build Workers and a few Libraries. Don't think "Conquest -> Peace" but "Developement with partial conquest" .

As opponents, you need a lot more bad and neutral ones, so they don't all like each other. Pericles and Willem are i. e. very good, you chose them already iirc., there are more. Just stay away from Hannibal. Apart from Sury and Churchill, Replay #5 had quite a good list. Maybe you also must not attack too early, but let religious blocks form themselves, and then eradicate a whole block. I think you can't kill more than three good AIs in the beginning, otherwise you'll become the WE of the other good ones.
 
Diplomacy is a big problem on Huge maps, so you may want to choose different opponents, and I'm almost sure, that you built too much military again and didn't let your cities grow. With Cottages and chopwhipping, you should normally have np. Don't build 20 troops where 10 can do, also build Workers and a few Libraries. Don't think "Conquest -> Peace" but "Developement with partial conquest" .

As opponents, you need a lot more bad and neutral ones, so they don't all like each other. Pericles and Willem are i. e. very good, you chose them already iirc., there are more. Just stay away from Hannibal. Apart from Sury and Churchill, Replay #5 had quite a good list. Maybe you also must not attack too early, but let religious blocks form themselves, and then eradicate a whole block. I think you can't kill more than three good AIs in the beginning, otherwise you'll become the WE of the other good ones.

Have fast discovered that diplomacy is a problem, and I mostly workerstole from de Gaulle in the beginning. Thought it was an advantage to get de Gaulle and Brennus so close, but killing off Brennus meant lots of new hatred towards me.

Brennus-hate.png~original


On such a big map, targets are pretty much decided by who your neighbour are, however, so think I had to take on those I did: de Gaulle, Brennus, Washington and Hammurabi. Should perhaps have included more bad guys (a reason I included Sury btw), but not having played Huge before, I didn't expect it would be quite so bad diplo-wise.

Don't think I overbuilt military tbh. Can't recall whipping a single Immortal, and apart from maybe Lincoln, I've had what was needed and not much more. Right now I actually have to little :(

Spoiler :
7 Immortals (inc Medic) against what will be 3 hill-archers. Really want to take her on with that copper being improved in mind, but probably have to postpone it or get slaughtered trying.

Victoria-attack-maybe.jpg~original


As you can probably see from the screenshot, I did in the end resort to chop-whipping. With great struggle (and lots of :mad: now), I limped across the line, and was fortunate that Victoria a little later got Alpha without BW, so I got Alpha from her.

Have chop-whipped at least 10 warriors for :gold:, and deleted them as needed (something I hate doing) to save a little in maintenance. The capital basically hasn't been able to grow due to the :health: event, so another Gold there would have helped.

Ironically I think it may be easier on Deity, provided you are lucky with the metal distribution, because then there are more cities to capture and you don't need to spread out so far geographically so soon.

Btw, Judaism still not founded at ~T190 is surely shockingly slow?? So far only Stonehenge and (quite recently) GW has gone, which also feels very slow. Hope I have a chance to get GLH myself, though I do suspect several are on it.
 
As opponents, you need a lot more bad and neutral ones, so they don't all like each other. Pericles and Willem are i. e. very good, you chose them already iirc., there are more. Just stay away from Hannibal. Apart from Sury and Churchill, Replay #5 had quite a good list.

Took a look there. I already have most of them I see. But I stayed away from PRO AIs. I hate them!

Spoiler :
078e102c.jpg


Toku... is that really a good choice? Nag if he is close, tho otherwise he would be a good hate target I guess. Ramesses is the other difference (Churchill aside), but I didn't include both Egyptians as they tend to go for Oracle.

I thought about Zara, but got worried when I saw how easily he can be bribed.

Ah yes, you have Louis too. I took de Gaulle, and Louis can pump some serious amount of units and I try to restrict IND AIs.
 
Turning into an interesting game I think, though it's far off the wicked Gauntlet pace.

Waited a bit on Viccy and got more Immortals over there, which was definitely the right move. Attacked her and took the city, but lost 5 guys, including a C3 Immortal at 87%. Bribed Mansa on her too, and Hatty on Peter. I worried about a long row of declarations, but it's only been Freddie so far, and the other bribes got more AIs at each other's throats too.

Nice coincidence. Completed Great Lighthouse and Oracle Currency in T200. The economy is much improved now ;) From slight loss at 0% to break even 25%. Elizabeth is doing CoL, but she doesn't share too easily so best to go for it myself I think. Almost have the gold after selling techs.

Oh yeah, here is a pretty nice city for Mids + HG combo. Hopefully I'll actually get the darn thing this time :hmm:
Spoiler :
Looks fitting for IW too, with all those rivers.

Mids-HG%20city.jpg~original
 
An observation or query about the map type. I though that Big & Small, High sea level, Massive continent, Tiny islands Mixed in would result in heaps of tiny islands...
Spoiler :
B%20and%20S%20overview.jpg~original


IIRC, the maps I checked in WB didn't have a plethora of 1-2 tile islands either. Is this a normal look, or does the Huge map make them bigger on average?
 
High sealevel B&S maps have bigger islands than low sealevel ones afaik.

That sounds pretty counterintuitive. But if that's how it works... :dunno:

Maybe it's a good thing, the islands can be half-decent. The downside is they'll contribute more towards the domination limit.
 
W8. Iirc, both, high and low sealevel had exactly the same kind of islands, it was like sealevel had no effect at all on the mapscript. Seems like you just got some large ones, but probably simply random.
 
I thought that high sealevel had larger islands because the land-size is the same, and I thought the continent was smaller, but it's simply that the setting doesn't have any effect at all.
 
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