Hi John,
Here’s another update:
It’s Early January 1941 (turn 17) and I finally managed to capture London. It was a very difficult fight as the city was well defended and for a while I was uncertain whether I would be able to break its resistance. I’ve said it before and will say so again, combined arms plays a vital role in this game, i.e. using the right combination of units in your offensive against the enemy is crucial for success.
Part of this success was my ability to successfully transfer a large number of land troops onto the British isle (the current total stands at 48 including 6 trucks and 1 Sdkfz 251), and that was only achieved by inflicting large casualties on the British navy in a titanic struggle in the English Channel. As it stands to date, they’ve lost overall 31 destroyers, 16 light cruisers, 10 Heavy Cruisers and 9 battleships though certainly not all exclusively in this battle (some where undoubtedly lost in the Mediterranean against the Italian navy and others in the battle of the Atlantic). I estimate, in addition to the Bismarck, that I may have lost 3 subs, 1 Leichte Kreuzer, 1 transport and 3 Stukas in the battle to defend my transports.
Now that I pierced this critical line of defense, I expect be able to capture Bristol, Coventry and Birmingham in the next turn or so and possibly overrun England in the next 6 to 9 turns? At which, time I will be able to transfer the more important combat elements eastward, especially the 10 artillery pieces situated on the island proper.
In the battle of the Atlantic, I’ve managed to sink 53 cargo ships but have lost 31 Type VII subs in the process. From my original, 38 subs I started with I’m done to 21 (which means I managed to build a further 14 since the beginning). I also recently added a second Fw200 Condor to patrol the oceans (with the two sinking 3 of the aforementioned lost cargo ships).
My English breakthrough comes at a vital time for the following 2 reasons:
The first because I thought I had recently secured Yugoslavia’s alliance and had begun to transfer forces eastward, when I was betrayed by the former. Now I find I’m scrambling to reassemble a force to delve deep into both Yugoslavia and ultimately Greece which is controlled by England.
Secondly, because the pressure to prepare operation Barbarossa is mounting. As it stands, I currently only have 1 Me-109, 40 infantry, 5 PzGrenadier, 14 armored and 2 artillery units (with two more on the way from France). I will continue to send any further units I produce eastward but as I only have 8 to 9 turns before Early June comes around, I plan on using Model to build 4 KG and 2 Fliegerkorps (for a cost of 30,000 fuel) which should net me a further 20 armored, 20 Pz Grenadier and 8 artillery units along with 12 fighters and 12 Stukas. Not enough to overtake Russia but enough to at least win the border battles while I transfer a large part of my army from England.
Fortunately, I recently activated both Hungary and Rumania. I’m using Hungarian forces to support my effort in Yugoslavia while sending a sizeable part of its army force to support Barbarossa. Meanwhile, I’ve started to position most of my Romanian force eastward against Russia.
I'm currently researching SP Artillery, which should allow me to build two very useful units for my battle against Russia, i.e. the Mobile Artillery and SP Anti-Tank units. Afterwards, I plan on researching the Align Finland advance, which should provide further forces to deploy for Barbarrossa. I've managed to maintain a 1 advance per 3 turns since the beginning of the game, partly in due to the fact that I've been building Library and University improvements in all cities were it was justified to do so, though at the cost of almost zero growth per turn in Fuel (hence the reason why managing my Fuel stock remains so important at this time)
Finally, after England captured Benghazi, the OKH finally released Rommel and the Afrika Korps which deployed directly in Tripoli in Late December 1940. I’m in the process of moving them towards El Agheila with the goal of recapturing Cyrenaica from the British (though I'm not certain what impact defeating Britain in England would have on my African campaign, i.e. would a British defeat there also mean they surrender in Africa and Greece as well?). I also already agreed to pay 3000 fuel for my first new shipment of Afrika Korps reinforcements (as seen with the 2 cargo ships in the right side of the image below)
Simultaneously the High Command deployed the X Fliegerkorps in Sicily, and they’ve already bagged 3 cargo ships in the vicinity of Malta (though I’m not certain how close they have to get to the island before they are automatically converted to British units).
As they say plans never survive the first contact with the enemy but this is the direction I'm going for the time being. How successful my short term plans will be only time will tell!
I will say this again as well, this game magnificiently portrays the conflict at the strategic level. Few modern games on the market are capable to reproduce this level of complexity in such an eloquent manner. There are so many aspects of the war that a player has to manage, from science, production, strategic warfare, maritme warfare, combined arms, etc, that have made playing this scenario so far, for me, a truly unique experience.
A few extra questions:
As I captured London, I noticed 2 things:
1. I see you associated the WoW, Winston Churchill, with the Manhattan Project (aka the ability to produce the Atom bomb). That seems like an odd choice. What prompted you to do so?
2. I also captured the British Parliament WoW (aka the Oracle), which doubles the effect of temples. Should the Germans be able to benefit from this wonder, i.e. should it be made obsolete if they capture the city?
I may be mistaken, but the British AI seems to have difficulties when it comes to rebuilding improvements after their corresponding Housing District, Urban and Industrial Centers have been destroyed. Have you noticed or experienced the same thing?
Why can Flak shells only fire on the night map but not the daytime bombing map as well? Pressing 5 automatically places the shell on the night map.