- Joined
- Jan 24, 2011
- Messages
- 4,898
Not sure why were getting different results.
Where did you place this lua file? You might have put two in the scenario somehow and it's reading the wrong one. It should go in Hinge of Fate/LuaRulesEvents. You should only have one copy in your scenario.
On which tile exactly would it be located? Something like 163, 203? Close enough for Me-109's to reach Benghazi as well or a different location?
Kind of eye balling it I was thinking maybe 164,202 or thereabouts. Not another port, but just because as it stands you have an air gap. Then again maybe it works the way it is and the strategy is not to advance beyond your air cover. I'm leaning towards adding the city though.
Little question @JPetroski :
Are we punished enough if, not ready, barbarossa is still launched early, proceeding with a "drole de guerre" time for troops to come back from another front ?
I'm sorry but I don't quite understand what you mean? Are you saying if you "launch" Barbarossa but don't actually attack? Well, Russia won't get the same unit boost as they would if you fully delayed, and any turn you don't move forward their units will heal (as you can see from Tootall's screen shot, most Russian units have their HP reduced in the initial attack so you can crush them easily. If you wait a few turns, they can defend, fortify, heal, etc.)
having assembled a force of 201 German (including 44 Panzers, 36 PzGrenadier, 20 artillery, 26 fighters and 20 bombers), 32 Finns, 13 Hungarians and 33 Rumanians, I opted to proceed with attacking Russia on the very first available turn, which also coincided with the return of summer.
I'm not sure how many of these units specifically were sent to the Eastern Front (most of them, likely) but here's what I was working with as a total Wehrmacht on Turn 25. I had 642 total units. I'm curious how many in total you had when you have a chance. You've certainly placed a higher premium on panzergrenadiers than I did. That might be a great choice honestly. I did have much more artillery however (almost all in the East).
Frankly, if you wouldn't mind posting your saves for just at the start of Sea Lion, the conclusion of Sea Lion, and Barbarossa, I'd love to pour through the data.
Unit Barbarossa (Turn 25)
Schutzen 159
Kommandos 1
Panzergrenadier 18
Fallschirm 8
Waffen SS 3
88mm Flak 18
Sdkfz 7/1 1
Sdkfz 251 5
Heavy Arillery 41
Panzer II 28
Panzer III 18
Panzer IV 29
Tiger 0
Panther 0
King Tiger 0
Stug III 2
DAK Schutzen 5
DAK Panzer III 1
DAK Panzer IV 2
3.7cm Pak 36 8
Mobile Artillery 0
SP Anti Tank 0
Jagdpanzer 0
Scout Car 1
Supply Trucks 10
HEER TOTAL: 358
LUFTWAFFE
Me109 36
Fw190 7
Me110 10
Me262 0
Ta152 0
Ta183 0
Ju87 26
Do17 0
He111 0
Ju88 4
Fw200 3
He177 0
Arado234 0
Ho229 0
Recon Plane 1
V1 0
V2 0
LUFTWAFFE TOTAL: 87
KRIEGSMARINE
Cargo Ship 5
Troop Ship 0
Zerstorer 9
Leichte Kreuzer 4
Schwerer Kreuzer 1
Panzerschiffe 3
Gneisenau 1
Scharnhorst 1
Bismarck 1
Tirpitz 1
Graf Zeppelen 0
Type VII 14
Type IX 0
Type XXI 0
KRIEGSMARINE TOTAL: 40
ITALY (GERMAN)
Italian Infantry 3
Bersaglieri 0
Italian Tank 1
Italian Fighter 0
Italian Bomber 0
ITALY TOTAL: 4
ROMANIA
Romanian Infantry 41
Romanian Artillery 4
Romanian Tank 3
Romanian Fighter 8
Romanian Bomber 2
ROMANIA TOTAL: 58
HUNGARY
Hungarian Infantry 24
Hungarian Artillery 3
Hungarian Tank 4
Hungarian Fighter 2
Hungarian Bomber 2
HUNGARY TOTAL: 35
FINLAND
Finnish Infantry 26
Finnish Artillery 2
Finnish Tank 4
Finnish Fighter 5
Finnish Bomber 5
FINLAND TOTAL: 42
BULGARIA
Bulgarian Infantry 14
Bulgarian Artillery 2
Bulgarian Tank 2
Bulgarian Fighter 0
Bulgarian Bomber 0
BULGARIA TOTAL: 18
SPAIN
Spanish Infantry 0
Spanish Artillery 0
Spanish Tank 0
Spanish Fighter 0
Spanish Bomber 0
SPAIN TOTAL: 0
TURKEY
Turkish Infantry 0
Turkish Artillery 0
Turkish Tank 0
Turkish Fighter 0
Turkish Bomber 0
TURKEY TOTAL: 0
CROATIA
Croatian Infantry 0
Croatian Tank 0
Croatian Atillery 0
Croatian Fighter 0
Croatian Bomber 0
CROATIA TOTAL 0
IRAQ
Iraqi Infantry 0
IRAQ TOTAL 0
GRAND TOTAL 642