Hi John,
Thanks for the quick return. This will allow me to begin again from the end of Early December 1942 (turn #63) and no longer have to consider or redirect forces to Italy to deal with an invasion of Sicily or Italy (though I may still want to see if an assault on Malta is possible).
Is there normally an Operation Torch in the game as well? I'm wondering because the event seems to have skipped it and moved directly to Operation Husky. I imagine these invasion events are randomly generated by the event file and that in this case the code only failed to properly remove Sicily as an option if Suez was captured?
I'd be interested in a PM about how you viewed this event - I wouldn't want to spoil it for others

There was another event like this that could fire in another city but from looking at the way you approached it you may have isolated it before it happened?
It was already my intention to provide you, in a PM, my feedback at the end of my play through. As you say, I don't want to give away any spoilers to those who haven't played this amazing scenario yet.
This would not only include my comments on some of the 'special' events, the Afrika Korps, but also some of the primary reasons why I believe I was able to be successful in my campaign and provide some recommendations for you to review.
I believe it becomes available in the actual Winter of '42 and you're still in the summer.
Yes, you were correct. It becomes available to research once winter returns.
Furthermore, one of the subsequent message indicates that the island is supposed to be reinforced by the Herman Goering division, but once it's the German turn I find no such units present.
Did you also have the chance to review why the Herman Goering Division didn't appear in the case of a permissible Allied invasion of Sicily?
On a similar vein, I later noticed that once the British activated the Eight Army during the battle of El Alamein that one of the text mentioned the appearance of General Montgomery. But, in my play through, I didn't encounter this unit at all. Is this correct?
On another note, I was beginning to grow suspicious about whether the game was properly updating my treasury every turn . As such, in the last 5 turns, I kept a meticulous count of how much fuel I should have in my treasury at the beginning of each successive turn and each time I was short 250 fuel. I suspect that the Ploesti oil bonus isn't being added properly.
I can definitely confirm that the fuel bonuses that Germany should be receiving each turn doesn't work. For example, here is my fuel situation at the end of Early December 1942 (turn #63):
78,507 (treasury) + (2496(income) - 1109(cost)) + 1250 (fuel bonus) = 81,144 (expected size of treasury on beginning of turn 64)
But once it is Germany's turn 64 its treasury is only adjusted to 79,931. Thus 81,144 - 79,931 = 1213
As a consequence, I believe players may well be deprived of thousands of extra fuel surpluses during the game. I've attached the game file from the end of turn #63 if you want to review.
Finally, as part of my preparations for the invasion of America, I'm building a fleet of Fw-190 fighters and Ju-87 Stukas to station on my carriers once I've finished researching the Naval Air Arm tech and built the corresponding naval units.
Question: I personally, would not be inclined to do so, but technically do you allow the player to base the heavier bomber type units on carriers (like the Do-17 and Ju-88)? But if not, how can these air units transit to North America once you acquire airbases there? Perhaps, a rule that states you can base them on carriers but they cannot operate from them?