Hi John,
I just want to say beforehand that I’m having a real blast at this extremely well made scenario. So far, it's meeting all the expectations I had of it.
All the same, I just wanted to provide some feedback/observations which have caused me, at least, some difficulties in assessing my short and long term goals and objectives:
The war at sea: To date I’ve managed to sink 13 destroyers, 3 Light Cruisers, 2 Heavy cruisers, 3 battleships and more importantly 35 Cargo ships (for an average of 4 per turn). I've lost 18 subs in exchange.
But unfortunately, I have absolutely no idea if I’m winning or losing the battle. There’s no parameter for me to gauge my success or failure. Prior to the war, the Kriegsmarine would have known how much merchant shipping the British had and their shipyards production capacity.
The whole point of the German campaign was to sink sufficient shipping to starve Britain into submission. Churchill even wrote that of all the facets of the war, it’s the Atlantic battle that caused him the most concern and worries.
I don’t know if this is the case or not but in essence it seems like it doesn’t matter how successful my U-boat campaign may be or not, the cargo ships will just keep coming. Is this correct?
As such, is there a hidden agenda or threshold for the Germans to meet? If so, would it be possible to put in place some kind of tracking mechanism on your progress?
Battle of Britain: I did have a go at my own BoB. As such, I laid waste to most of Britain’s cities Housing and Productive tiles on the day and night bombing maps with my bombers, killing 2 Whirlwind night fighters in the process.
From the start of the battle, I destroyed 6 Spitfire’s in Dover when I pummeled that city with 2 dozen shells. I killed the 2 Polish fighters and 2 or 3 Spitfires more which had come out to attack some of my own exposed fighter and Stukas which were operating in southern England .
In fact by the beginning of turn 9, there wasn’t a single British fighter to be found anywhere within the area delimited by Plymouth - Bristol - Coventry - London – Dover (overall England, from the start of the game, has lost 20 Hurricanes, 15 Spitfires, 4 Whirlwind and 2 Polish fighters).
Nevertheless at the beginning of turn 10 I've been advised that I had failed to meet my objective of defeating the RAF. Yet similarly to the war at sea I have no idea what my criteria for success were supposed to be. Was I supposed to only kill fighters and if so how many? 10, 15, 20, 30 or more? And shouldn’t the fact that I swept the RAF from southern England count for something (in essence, didn't I, at least, partially lay down the conditions for Sea Lion)?
As such, is it possible to provide a little more detail as to the victory conditions for winning the battle? Perhaps have a score board similar to Napoleon with the navies?
Strategic Bombing: I tend to agree with Tech that the early British bombing campaign is too strong. After 9 turns Bomber Command has already managed to fire bomb, Dusseldorf, Hamburg, Koln, Nurnberg, Rostock, Stuttgart and Berlin twice, and this at the height of the Battle of Britain.
Each time those attacks on Berlin forced me to immediately switch that city’s production to rebuild it’s Housing District thereby losing precious production, in order to avoid the city potentially losing multiple citizens to starvation if I kept producing a unit instead (especially since Berlin doesn’t start with any food surplus).
I think it’s well know that the initial 1940 bombings did very minimal damage to Germany, nothing even remotely compared to what I’ve already experienced to date.
It’s your scenario of course, so the decision is entirely yours, but I personally would recommend to tone it down somewhat.
Railroad costs: I think the cost of 500 fuel to upgrade each RR tile is rather excessive. The map has 16000 tiles and assuming only 2.5% of those have roads that accounts for roughly 400 upgradable tiles. At 500 fuel each that would cost over 200,000 fuel to upgrade.
Just building a RR network from Liege - Reims - Paris - Caen and Posen - Bydgoszcz - Warsaw to increase traffic flow, a total of only 26 tiles, would cost 13,000 fuel or 17% of my current stock of 77,000.
Similarly extending a similar RR network from Warsaw to Moscow, 38 tiles, would cost 19,000 fuel, which combined with the previous cost would account for 42% of its fuel stocks.
I’m sure building these communication networks were an expensive enterprise but I doubt it took half of Germany’s fuel reserves. Germany did manage to extend railroad lines into the north, center and south of Russia to supply its troops and still managed to conduct major offensives in its first 3 years.
Would you consider reducing the cost? Personally, I think 100 to 150 fuel per tile would be more reasonable (even at 150 the aforementioned 54 tiles would still cost 8100 fuel or the equivalent of 1 ½ Kampfgruppes, no small price to pay).
Rotterdam: once the city has been damaged by strategic bombing it appears as though it’s no longer able to build either Civilian Population or Housing District improvements in the city. Meaning the cities terrain will be permanently damaged throughout the war. Is this intentional?
Villacoublay airbase: the city situated on the night map near Paris is starving. I believe this is because you placed the city on a factory terrain tile which produces 0 food, as opposed to the usual airfield terrain tile which generate 4.
Of course, I understand that some of my feedback might not necessarily be easy to address (in particular the BOB or War at Sea), but I thought they were worth mentioning.
For now, having failed at establishing the conditions for Sea Lion I’m going to redirect the bulk of my forces East and some towards the Balkans in anticipation of things to come.
Great job so far!