Huayna Capac357
Deity
Very nice. The overlap doesn't look too bad.
Thanks. I guess I'll reduce the stables size.Very nice. The overlap doesn't look too bad.
Very nice. The overlap doesn't look too bad.
- added Bakuels ancient and medieval Hun units (at least most of them)
where did these come from? never saw Bakel's Huns posted afaik
I have a question though; did he also make a Knight/Heavy Cavalry (as he usually calls them) because I'd like the set (I intend on making a module for my mod) if he did, otherwise I could just download this thing but honestly I'd just be taking the units from it. If it isn't too much trouble could you post his unit pack?
Bakuel sent me those units directly via pm. I guess because I requested them directly. I provided most of the pictures he used and told him to make them altaic looking and having a conehead. The latter seems to be some kind of hun fashion, so I thought it might be a cool unique feature. Bakuel then did a perfect job and sent me those units directly. Actually I like it that ways. I am under less pressure with updating the mod this ways. Now that it is updated, I am looking forward that he creates his own thread for them, so people can discuss. Till that happens - if he plans to do so at all - I updated the first post with a separate package containing all his units - you'll find it at the very bottom. The package indeed contains a heavy cavalry (a mounted spearman) and an alternative horse archer. Only the Tarkan, the settler, the warrior and the worker are not part of that package as they haven't be made by Bakuel (most of them aren't even made especially for this mod, but have been reused). I requested a hun worker from Bakuel and a slight change of the maceman / heavy footknight (I'd like to have him fighting with a mace like the default maceman of vanilla civ4 does). He confirmed the former, but I didn't got an answer about the latter. I'll post here if I get an answer / the finished units.
So, what do you guys think? Is the UU too late? I liked Bakuels horse archer very much, so I wanted to use it. On the other side, the Tarkan as is now, fits very much to Ekmeks Attila and as it sticks out a bit under the other units, I found it very suitable as unique unit art. Still, the question is whether we could consider it a unique knight as the Huns disappeared around the year 500. On the other side, according to Wikipedia the middleages begun around 500, so it might be an early knight. Also, some of the roman units were not that different from medieval units (mounted, fighting with sword...), so I thought the era a unit belongs to, should maybe not be measured globally, but for each civilization separately. In other words the Huns then would have reached the technology knight earlier then others. Another problem are the units properties. I let it start with shock, which gives a bonus against melee units. On the other side, there are melee units, that are usually good against mounted units (spearman I think). So that feature of the Tarkan would take away this bonus of the melee units, which makes it a pretty strong unit I guess. Opinions?
Yeah... For my mod I dislike this idea, because it would bring the game out of balance, I think. The reason for this is, that on one side the Huns get independent from ivory, but on the other side get more sticked on horses. At the first sight, this may sound like one equals the other, but I guess this is highly dependent on the specific game (on which ressources are available, to be exact). That's why I have scruples to make the UU this ways...I'm going to use it as a war elephant replacement (no ivory though) just to give the huns more horse units.
I updated the first post with a separate package containing all his units - you'll find it at the very bottom. The package indeed contains a heavy cavalry (a mounted spearman) and an alternative horse archer.
So, what do you guys think? Is the UU too late? I liked Bakuels horse archer very much, so I wanted to use it. On the other side, the Tarkan as is now, fits very much to Ekmeks Attila and as it sticks out a bit under the other units, I found it very suitable as unique unit art. Still, the question is whether we could consider it a unique knight as the Huns disappeared around the year 500. On the other side, according to Wikipedia the middleages begun around 500, so it might be an early knight. Also, some of the roman units were not that different from medieval units (mounted, fighting with sword...), so I thought the era a unit belongs to, should maybe not be measured globally, but for each civilization separately. In other words the Huns then would have reached the technology knight earlier then others. Another problem are the units properties. I let it start with shock, which gives a bonus against melee units. On the other side, there are melee units, that are usually good against mounted units (spearman I think). So that feature of the Tarkan would take away this bonus of the melee units, which makes it a pretty strong unit I guess. Opinions?