Sisiutil
All Leader Challenger
While I am inexperienced at Immortal level (and Emperor besides), I would advise against pursuing an early religion. Not because it's unlikely (it's always a gamble), but because you've indicated you plan on warmongering in this game, so you should pursue that strategy, which makes early religion a red herring. It will be preferable to just capture a nearby holy city.
Rather than complaining about starting techs and units and so on, do your best to leverage them.
Hunting: build a Scout or two and take advantage of their ability to race around exploring and beating other civs to tribal villages, not to mention getting a thorough map of your landmass. Look for the opportunity to claim an early, nearby campable resource. Also, if we de-emphasize an early religion, consider getting Archery early and never building a Warrior.
Mysticism: Monuments will be needed, yes--what are the odds of Stonehenge on Immortal, though?
Jaguars: Look for an early target with lots of cities surrounded by jungle and woods. Normally Swordsmen are lousy defensive units, but Jaguars have an edge on them here. I also like the idea of pumping some of them out with Woodsman II for more mobility, which is always a military advantage. And by the way, Jags have a way cool attacking animation.
Rather than complaining about starting techs and units and so on, do your best to leverage them.
Hunting: build a Scout or two and take advantage of their ability to race around exploring and beating other civs to tribal villages, not to mention getting a thorough map of your landmass. Look for the opportunity to claim an early, nearby campable resource. Also, if we de-emphasize an early religion, consider getting Archery early and never building a Warrior.
Mysticism: Monuments will be needed, yes--what are the odds of Stonehenge on Immortal, though?
Jaguars: Look for an early target with lots of cities surrounded by jungle and woods. Normally Swordsmen are lousy defensive units, but Jaguars have an edge on them here. I also like the idea of pumping some of them out with Woodsman II for more mobility, which is always a military advantage. And by the way, Jags have a way cool attacking animation.


At this point, I must say that those in favour of founding an early religion are more convincing. There are a few immediate benefits that have been highlighted: happiness and culture. On the other hand, what are the benefits of not pursuing an early religion? I can only think of earlier Agriculture to work the corn and vague diplomatic flexibility benefits. But what is quick growth for if we quickly hit the happiness limit? And diplomatic consequences are too difficult to base decisions on at this point.


in your early cities is just too tempting to pass up. Keep in mind that if there are no early