Dirk1302
Deity
^aelf, you're right, i forgot you're running at least a partial SE so researching constitution after getting nationalism from lib seems clearly best.
I did say I would be away. Just came back today, and I'm already in the middle of playing the next round.
Wow - they should rename aelf's "specialist economy" a "service economy", because that's better service than I ever get in the real world.![]()
Well, it's not a total failure, I guess. It seems the main difference between your games and this one is the use of Caste System. And since some SE players prefer to stay in Slavery as well, I think it's not such a significant difference.
I still don't understand why one would not build cottages, though. I build more farms that I usually would in this game, but some tiles are just good to cottage.
Actually, I'm sorry to say that the specialist economy didn't really materialise. We are running specialists for the most part, but it's one or two per city at most and only in the bigger ones. We are largely working the improvements. We even have cottages!![]()
How does anyone run a pure SE? Farming everything and running Caste System seems like scuicide to me when your happiness caps are so low. And don't tell me run HR and stock up on military police. They cost a bomb to maintain, and we still need an offensive army. And you are not running Representation, in that case.
Anyway, I've finished playing the next round. I'll post the update during the weekend.
HR isn't as bad as you think. Unit maintenance is at most 1 gpt per unit (.9 at Immortal). So you're spending .9 gpt to gain 3 beakers (or 3 gold) + 3 gpp. That's a profitable investment.
You can't run Representation without Constitution anyway, so you might as well run HR while you're teching up.
If you're whipping like a fiend, then who needs happiness? Just whip any city that goes over your happy-cap. But if your happy cap is lower than your health cap, then HR will get you to your health cap.Of course I run HR. It's certainly better than Despotism. However, I don't go beyond 2-3 units giving extra happiness in each city, after which they get too expensive (you still need an offensive army, right). Sure, you can pile them in a few cities where you want to run specialists, but how many specialists can you get? With a library, you can run a maximum of 2 scientists (the pre-Representation choice for an SE, since only they produce sufficient amounts of beakers). That's it. HR and Caste System do work well together, but I've already explained that I prefer Slavery.