Just wanted to say that I typoed the post that you quoted from me earlier. I really should proofread what I write more![]()
I'm sure that their history of interaction with Euro-Americans is rife with exploitation and lies. I can see where they would be mistrustful of the intentions of an entertainment industry corporation which professes to educate. I doubt they care a whit about how educated we are about their culture. Prohibiting their members from participating in the project is a small measure they can take to preserve one of the few things that hasn't been taken from them. I don't hold it against them at all.
It could have occurred to the Pueblo that the game would have been a medium to share a bastardized version of their history and spread a mockery of their story.
I'm not trying to flame you or anything, but I'm just saying that that's how the Pueblo could have seen it. It might be obvious to us that video games are great for learning, but it might be obvious to them that video games are just another medium for bastardizing native american cultures.
Or maybe indeed as you say they just have no interest in sharing. Who knows.
Still, I think to many gamers who aren't knowledgeable about history, Civilization, while not the best tool for learning, can be sort of like a gateway drug. You know about the "Civ" from the game. You want to learn more about it. You read a wikipedia page, look it up in a book, something, and you learn more. That's what I think is meant by Civ as an education tool - or, at least, that's how it worked for me. Heck, I don't think I'd be trying to major in History right now if it weren't for the Civ series. Before I got Civ3 (the first civ game I played), I was sort of a generalist nerd, enjoying learning things from different fields. After I became obsessed with Civ3, I was more interested in the histories and cultures presented in that game.
I find all the hand-wringingly PCness of Firaxis' selections to be most frustrating. I think they should include whatever cultures and historical individuals they want. If they do it in a sensitive, non-stereotyped way, then I don't think they should take any notice of what a culture says about it.
OK, You're probably immediately set up against me from that paragraph, but consider this: What if there were a culture who found the whole notion of video games themselves repugnant? You wouldn't take account of their wishes would you? What if they found the whole concept of representing human beings on a flickering screen to be evil? Would you never release another game with people in?
OK, if you think that's ridiculous and not like the first example, then is the difference the fact that you want to represent a particular culture in the game? Does a culture really have a say in how they are represented? A culture, let us not forget, is not a race. There could be one race in a region split into two distinct cultures; one of them thinks it's evil if there is a game about civs and you're not in it, and the other thinks it's evil if there is a civ game and you are in it. How would you please these cultures then?
I'm guessing Firaxis received the blessing of the Mohawks and other Iroquoian groups. They may run into this issue with other Amerindian groups, like the Mapuche (who were angry at Microsoft for using their language in a program).
The Pueblo asked them not to feature one of their most important spiritual leaders, and Firaxis complied.
That's not "hand-wringing PCness", that's just being respectful.
I find all the hand-wringingly PCness of Firaxis' selections to be most frustrating. I think they should include whatever cultures and historical individuals they want. If they do it in a sensitive, non-stereotyped way, then I don't think they should take any notice of what a culture says about it.
OK, You're probably immediately set up against me from that paragraph, but consider this: What if there were a culture who found the whole notion of video games themselves repugnant? You wouldn't take account of their wishes would you? What if they found the whole concept of representing human beings on a flickering screen to be evil? Would you never release another game with people in?
OK, if you think that's ridiculous and not like the first example, then is the difference the fact that you want to represent a particular culture in the game? Does a culture really have a say in how they are represented? A culture, let us not forget, is not a race. There could be one race in a region split into two distinct cultures; one of them thinks it's evil if there is a game about civs and you're not in it, and the other thinks it's evil if there is a civ game and you are in it. How would you please these cultures then?