Here are some recommendations for the next turnset:
The current situation:
City 1 (Skowhegan) is building a Lighthouse and has a City Defender (a Chariot) that is keeping the people there happy.
City 2 (Corinth) is at City Size 3 and is building a Monument. When it grows to Size 4, it will require a City Defender.
City 3 (Augusta) has just finished completing its Monument and has begun work on a Library. It has a Warrior for a City Defender.
Overall, we have kept Borders Closed with the Egyptians, which is a good thing, since they are the Worst Enemy of multiple AIs.
We also have Open Borders with Kublai Khan, which is again a good thing, since we are getting 3 Trade Routes with his Civ, meaning a free +3 Commerce per turn. +3 Commerce may not sound like a lot, but every little bit helps at this stage of the game.
Recommendations for Turn 78 (the current turn):
1. City 2 should whip the Monument, so that we can get to work on building our Culture there and can also get the whipping action out of the way a bit sooner, so that the whpping Unhappiness will wear off sooner.
2. City 2 should probably steal the Sheep from the capital, as the capital should probably be working one of our Mines there instead. That way, City 2 can work both the Fish and the Sheep to regrow quickly after whipping.
3. After City 2 steals the Sheep, I suggest that you have the capital work 2 Clams and 2 Mines, since we are at our Happiness limit. When you steal the Sheep, the game will want to make you work 3 Clams, but we don't need to grow the capital that quickly, so it's better to make sure that we're working 2 Mines.
4. City 3 should probably start building a Granary before the Library, since it is small in City Size, since it grows slowly (low Food), and since it already has a Cultural building (the Monument) to help in expanding its borders over the Cow Resource.
From here, we have a lot of options:
A) We could build a few Military Units and then expand to a couple of more City locations
B) We could build minimal Military Units (one for each City to act as City Defenders) and then work on building a Library in the capital
C) We could build a lot of Military Units and plan to build up a force to attack an AI
D) We could go after a Wonder of the World, using the fact that we are about to complete research on Mathematics to give us stronger Forest Chops
I don't really care which option we pick.
However, here are my suggestions of what to do next based on each of those possibilities:
A) After building a Lighthouse in the capital, we should keep working the Mines there, then finish the Barracks and build about 4 Chariots, after which the capital can build Settlers. 1 Chariot can guard City #2, while the others can explore the world and try to kill off Barb units and see if they can guard future City locations for our Settlers. One of the Chariots would also try to explore a Coastal route to Pericles.
City 2 should build a Library after whipping the Monument. Once we are at Size 4, City 2 will whip the Library, with the plans of hiring Scientists in the future after regrowing the City to Size 4.
B) After building a Lighthouse in the capital, we should keep working the Mines there, then finish the Barracks and build 2 Chariots. 1 Chariot can defend City #2, the other Chariot can explore along the Coast towards Pericles. We can then work on building a Library in the capital. Obviously, if a Barb unit threatens City #3, we should try and build another Chariot for City #3 from the capital, but otherwise, we'll take a pacifist approach for now.
Same as above, City 2 should build a Library after whipping the Monument. Once we are at Size 4, City 2 will whip the future after regrowing the City to Size 4.
C) After building a Lighthouse in the capital, we should keep working the Mines there, then finish the Barracks and build a mix of Chariots, Axemen, and Spearmen. We will be planning to go to war, so we'll want a lot of units. City 3 can remove the Library from the build queue. It can build a Granary and then can build Chariots without using a Barracks.
City 2, after building the Monument, will start building Chariots without a Barracks. At Size 3 and Size 4, we will work the Plains Forest squares instead of working Cottages. We want lots of Hammers to help build up an army.
One of the Chariots would explore a Coastal path to Pericles.
D) After building a Lighthouse in the capital, we should keep working the Mines there, then complete the Barracks and build 2 Chariots. One Chariot can go to protect City 2 while the other one can explore a Coastal path to Pericles. After building the 2 Chariots, build another Worker in the capital. After learning Math, we will learn Masonry. Once Masonry is learned, and once we have our new Worker, we will start building The Great Lighthouse in the capital. The extra Worker can be used to build Mines on top of the Forested squares to the west of our capital. The Math-enhanced Forest Chops can then go into The Great Lighthouse, to speed up its construction.
City 2 can aim to build a Library after whipping the Monument, and the Library can be 2-pop-whipped at City Size 4, with the eventual goal of regrowing the City to Size 4 and then hiring 2 Scientist Specialists there.
Okay, those are just some suggestions and like I said, you have a lot of options open to you at this stage of the game. So, just pick one option out of A), B), C), or D) and make it work!
