The Mole: S&T's First Game Show!

I thought the Great Library was a classical wonder? It WAS built in the classical age, in real life...
 
I thought the Great Library was a classical wonder? It WAS built in the classical age, in real life...
You're acting rather Moley... err... Molish? Mole-like? Bah, whatever you want to call it. :p
 
Me? The MOLE? NEVER! :p
 
Me? The MOLE? NEVER! :p
Are you certain?

Spoiler :
MOLE!
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:eek: That's quite the mole!
 
Urgh. I can't unsee that. :vomit:
 
Okay, I guess that that makes me the Active Player.

Since we apparently have yet to use our army, I might as well go and bash some skulls in somewhere.


We don't have a lot of potential allies (Napoleon and Isabella being the only other Buddhists) but I'll see if I can't wrangle one of them into joining in on our crusade.


With so many units hanging about, it would have been nice to have explored just a bit more, if only to open up more Resource Trade possibilities with the AIs. We certainly could use some Happiness Resources in trade. Oh well, we'll just have to make do with the situation as it stands.
 
First of all, I would like to thank everyone for continuing to build up our army. Attacking with overwhelming forces against an AI can help to make a war go REALLY smoothly. Thanks! :goodjob:

I was planning to wait to start the war until our forces got a little bit closer to Kublai but I saw an Archer + an Axeman + a Settler within reach of our Chariots on the first turn of play, so I just went ahead and declared war, rather than having to face yet another City to take down.

So, we got a free Fast Worker which then got used to try to lure Genghis to attack it (i.e. leave his City less guarded) but he did not take the bait, so it just built a couple of Roads to help with our advance.

Of course, on the next turn, Genghis bribed in a war ally (Hannibal). I'm not even sure where Hannibal is on the map, so I'm not very concerned about that fact.
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Our Chariots took down the first City since it was so lightly defended, then our stack of Axemen + Spearmen went for a Coastal City. We lost a few Chariots taking down the first City but got a lucky break with our first Axeman beating down the Archer defending the second City. Our Axemen then (relatively--one still died) cut through the remaining Swordsmen defenders quite easily.
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Oh yeah, after we got some Happiness from the whipped Buddhist Temple, as well as some extra Happiness from a couple of Resource trades (Gold and Wine), it seemed like a good idea to dump our Hammers into a Wonder. We really could use a boost to our economy and The Great Lighthouse, on a map where there are a lot of AIs within trading distance, can be a great investment.
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Our forces pressed on, taking down Kublai's capital. We now possess The Pyramids and Stonehenge. Woot!
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Combined arms for the win: A Spearman attacked a defending Archer + Spearman combo. The Archer became the top defender and was weakened enough that when the Axeman attacked, the SPEARMAN became the top defender and died. Due to this sequence of events, our Chariots, which would have been silly to use against a defending Spearman, became extremely useful, since:
a) One of the Chariots killed the wounded defending Archer with ease
b) The other 2 Chariots ran into Kublai's lands and started capturing Workers--a stack of 3 Workers were captured immediately (and later even a Great General was killed before it joined any enemy units!)
c) The Spearman on the Road to the SE + E of New Sarai, after New Sarai was captured, received the Combat I promotion and was used to kill Kublai's Archer that was on the Wheat, thanks to the Roads belonging to "neutral territory" after New Sarai was captured.
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Kublai went after our unprepared neighbour Napolean. Well, that was our fault, since we bribed Napoleon into the war in the first place. However, the game didn't give me the option to "Liberate" the captured City of Avignon back to the French so I just razed it, with the hopes of rebuilding it 1E of where it was placed in order to get the Iron within the resettled City's fat cross.

If the City had been halfway decent, I probably would have just kept it, but these Plains-filled Cities are pretty junky, so I didn't even think that it would be worth keeping without getting 3 Resources within our fat cross.
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We are poised to PROBABLY be able to capture one more of Kublai's Cities next turn. That bugger seems to have REXed during the war, though, as his City count went down then went back up by at least 2, maybe 3, Cities.

So, I do not think that we will be winning via "Conquesting an AI" anytime soon.
 

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Oh, and... I renamed a Chariot. You'll all find it amusing...
Spoiler name :
SouthernKing 3UP :D
Spoiler :
The Chariot is now named SouthernKing 4UP, since it earned a promo. Unlike in my story, though, I didn't give SK the power to switch to a different unit, since he's only SK, not SSK here.
 
It should be one of the funnest turnsets... the tide has turned against the Mongolians and you get to beat down on one of their remaining strongholds with a decently-sized army. We also have several new Cities that will shortly come out of revolt.

There is a lot of room for having fun!
 
I'll play it later today. Sorry I'm late.
 
Well, how do you propose that that works? I mean, one of us is the Mole and we'll all know that you aren't the Mole, so none of us will incorrectly guess that you are the Mole. So, your job will become tougher and therefore you'll stand a greater chance of guessing wrong and will be more likely to be eliminated quickly.

However, since SouthernKing has yet to play a turnset in this game and has expressed a willingness to do so, I would say that when his turnset comes up, if he drops out again, it wouldn't hurt to have a backup player waiting in the rafters to take over for him.

Yoshi will have to be the one to decide, but I nominate strijder20 to be "sitting on the bench in case SouthernKing doesn't play his turnset."

Of course, Olaf has to play his turnset first...
 
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