I have some ideas rolling around in my head.
First of all, I really feel this first game is a very poor example of how this format is going to work. There was no real choices here. GLH + Trade Route Economy is the ONLY feasible plan. Had only a couple small things been different, like we had an AI on our (bigger) island, or the closest AI wasnt PRO, or we actually had more room to REX, there would have been a lot more to discuss, analyze, and "vote on".
Yeah agree, definately. That said, I believe water maps are a bit easier, nice for me who is not really comfortable at Monarch yet.
You already see the "No viewing the game thread until your save is posted" idea. That will help a lot. Reports and Screenies in spoilers still, for space and such, but discussion among the thread followers is key to our format. This rule should apply to EVERYONE who wants to be considered a Guest Best Baller, as well as the Current Roster players.
This was some of the ideas we toiled with, and I believe the conclusion was that the first couple of games are played with roster players only, but if a shadow game is considered best, it is played as the best ball. After the first couple of games, we start the "featured player"-feature, with one or two of the good (read: Active, wellplaying and well
writing) players per game.
But I think we need a way to consider a Guest player or two each round, as well as the roster players. If we dont, then it really isnt much more than a Complicated SG. Perhaps we should be open to the idea that if a shadow save shows real promise, then we will consider taking it.
See above.
Or, we have 5 Roster players currently, perhaps we go with "Each round will have 5 Roster players and 1 Guest player, that Guest will be rotated among those shadow players who have played the strongest games" or something. 6 saves "voted on" (no poll thread, just a straw-poll among the people following the game thread). This would encourage shadow games, as each round WILL include at least one non-regular-roster player.
See above: Featured players. We'll get to that
All in all, though, I am very excited and very optimistic about the future of this idea. These things are minor cosmetics, the core of the plan and the idea itself are very solid. Well done, mate. I am honored to be a part of this project. I have no issues giving up my "Roster" spot for a round or two in an effort to encourage shadow players and followers to contribute. A community is only as strong as its membership, and I think in order to continue to have a strong following, we need to include the active shadowers and kibitzers as much as we can.
Yeah that's my impression as well. And don't worry, you can always say if you have trouble with time, then we can catch a shadower to take your roster place
I was thinking more on 7 saves for each round....
Remember that our ( the roster ) part in here is to provide reports and saves to not stall the game or to force between 2 or 3 saves... giving that both diamond and hermit already said that they have time management problems coming in soon, it might be better to do like this:
My time problems are kind of limited to this round and the next, and then again some time in June/July where the vacation starts
- Roster players provide their saves and the reports
- From the guests ( p.s it would be required some standarts, like a decent report ) it is chosen the bests saves and picked the necessary number to fulfill 7 saves ( normally it would be 2, but in case of RL intervene on the side of one of the roster players, it can be more )
-Saves go to vote
I think it is a balanced aproach to the problem.....
Yeah, agree. A save with no report is not encouraged, and I, atleast, have some resent against picking a save without a proper report. Also, we could agree that players not writing reports should not be "featured players", once that rolls around, aye?
My (half-baked) nominations plan was based on the notion that more than four or five saves would be too much. But if you think seven is manageable, then it sounds good to me.
However it works, though, it'll be crucial that the rules are made crystal clear at the beginning of each game - including who decides which saves are put up for the vote.
Okay. In case I did not make it clear, I will have the final word in this first game, but only as a tiebreaker. Other than that, I rely on the other roster players and readers/shadowers for opinions and analysis.
As you should all be aware, compared to the SG forum, this place is a bit more anarchic and a lot less familiar, which means you can't really afford to leave things unspoken as you might there.
So, having one person take responsibility for any key decisions, and for clarifying the rules where necessary, would make things much more straightforward. He could appoint a deputy when he's going to be absent for more than a day or two.
We kind of started this in the spirit that we were doing it together all five - exactly with our mind on that there should always be atleast 3 or 4 active roster players to take decisions. If you want that kind of a system, for the first game, I will be making decisions with OTAKUjbski as my deputy
.
I remind you that democracy works best in small, familiar groups - like in the SG forum. On a forum like this, however, I'd say it's going to need a dictator.
Is Consulate good enough? A very small circle of dictator-like figures
Actually even in the "small familiar" SG forum i had the feeling that the games were running smoother if a active host imposed a little bit of "dictatorship". Like restraining long reaching discussions that went out of the scope of the game by making a "command decision" for example.
Another thing you might want to give a thought to would be a "Standard Report Summary" - like some crucial and comparable data collected in a block at the end of the report. Like Winstons compiled statistics from all submitted saves in the thread.
It would straighten the workflow, if everyone just did it himself - filling a premade standard perhaps - and put it in the End of his report.
I liked Winstons' statistics well. I would encourage people to use the BUG mod and the Autolog built therein, as it notes all things worth noting, and saves it as a forum format text (see my or other roster palyers' reports, I believe several of the others include the log in a spoiler aswell). On top of that, some advisor screens, important screenies, war screenies and such (educational material is appreciated for the less experienced players).
That I have to agree... I've seen pretty nasty discussions in SG ( Mutineer , for a example ,was widely known by his lack of "political correcteness" .... ) and a strong SG leader ( like ,for a example, GreyFox ) clearly helps the game to run smoother.
A idea that I was brewing to myself already
Something like:
- F1 screen
- Techs and glance
- List of wonders
- Current deals
and some other stuff that I can't remember now
Agree, and with OTAKU aswell, put the Autolog, some graphs, and a screenie every now and then (founding Hamburg, Switching tiles, attacking Madrid, whatever) would do a great bit of good for a report.