What do you think are the most underpowered traits? In my opinion it's Protective.
CRE I find unimpressive because I don't need no stinking culture. Stonehenge, overlap or slightly modified city placement can eliminate the need. Blocking off an AI works well enough without it. It doesn't give me the same head start the other hammer-saving traits do.
Still, unlike the military traits it's consistently relevant.
What's next, dissing Phi, Fin or Org?
What's next, dissing Phi, Fin or Org?
Industrious is pathetic, IMO. I do not usually go for wonders - I might go for perhaps 2 in the whole game depending on circumstance. Even though the 2x forge may be useful on occasion, I would rather accept free Drill I than get a bonus on wonders I seldom produce.
Traits that are considered underpowered are based on the situation. If you go for a cultural victory, IND = FIN in terms of usefulness. Or, if you are warmongering, IMP might be very good for the GGs. But, if you are peacefully expanding, going for a diplo victory, AGG might be one of the worst traits you could have. It depends.
What do you mean, not enough? If you cottage spammed all over your empire, you could have 100s of extra commerce.My vote is fin...
It is extra com... but just 1 extra for every land. So yeah it does add up, but not ENOUGH.