The new Q&A confirmed 4U for each civ

This was how it worked in Civ 5 too, the trait was attached to the leader and the other unique stuff was attached to the civ.

Yes, that's why we think the game will have 1 leader per civ. However, in Civ5 there was strong synergy between leader abilities and civ UU/UB/UI. If in Civ6 the uniqueness is really tied to leader only, this could be a different story.

P sure the civs have 3 uniques (uu, ui, ua) , and each leader has their own time sensitive unique trait?

It looks like civilization have 2 uniques and leader have 2 uniques, so: America has UU and UB, its leader has UU and UA; China has UU and UI, its leader has 2 UA. But that's mostly speculation.
 
Holy crap, I love the sound of this. It has very huge implications:

- Multiple leaders per civ. It is obvious, and a very low-hanging fruit for DLC. Who knows, we might even end up with multiple leaders for the same civ since day one a la Civ 4, considering that we will only have 18 initial civs!

- There are more unknown information than previously thought (no info about the US nor the China's UA)

- There will be lots of "interpretations" for one civ, allowing it to rettain one "core identity" but using leaders to represent different eras / regimes of it (ej: Napoleonic, republican warmongering France VS cultured monarchic Louis XVI France).

And also, another question: Will every leader have a UA + another UA from the civ, or will there be only one UA for each "leader + civ" combo?
 
And also, another question: Will every leader have a UA + another UA from the civ, or will there be only one UA for each "leader + civ" combo?

Every civ has an UA which has an effect that last throughout the whole game, while every leader has an unique related with them that has an effect limited in time. That leader unique can be sometimes an UA, like China one, so they end up with two (but as I said, one is only in effect for part of the game), but can also be other unique like an UU (in Teddy's case, so he doesn't have two UA).
 
Every civ has an UA which has an effect that last throughout the whole game, while every leader has an unique related with them that has an effect limited in time. That leader unique can be sometimes an UA, like China one, so they end up with two (but as I said, one is only in effect for part of the game), but can also be other unique like an UU (in Teddy's case, so he doesn't have two UA).

Does everyone knows Teddy's UA?
 
but if they do indeed add leaders for existing Civs I would still find it to be a questionable decision.

There are quite good reasons NOT to add new leaders for existing civs

That's my initial reaction too. No Portugal but two Spanish leaders? No Canada but two American leaders?

Now, playing the devil's advocate :satan::

-New leaders could be implemented with considerably less resources than new Civs. You need the 3D model, 2D background and 1 unit. That's all.

-A New leader means a new agenda for a Civ, which could spice up the game considerably.

-Extra leaders is an interesting way of balancing the relative importance of big Civs and smaller ones, by adding more extra content and flavour options to the big ones.
 
Sure, and the second is probably UA :)

China have 4 - 2UA, UU and UI. For America we know 2UU and 1 UB. We could assume they also have 1 UA.

Yep, but that one is tied to America not to Ted. The UA is combat bonus on the home continent, but I don't know if this is the complete UA or just a part of it.
 
-A New leader means a new agenda for a Civ, which could spice up the game considerably.

That's a very good point. If we're talking about who you're playing as, different leaders offer less diversity than different civilizations (the only change would be the unique leader trait) but when you play against the computer, the leaderscreen and the leader's personality are (arguably) going to have the most impact from the player's point of view and those depend on the leader.
 
Yep, but that one is tied to America not to Ted. The UA is combat bonus on the home continent, but I don't know if this is the complete UA or just a part of it.

Teddies agenda was to dislike warmongering on his continent, but I didn't know we'd heard anything about Americas UA yet? That doesn't really feel like it fits and would be a huge disappointment as a unique 😕
 
I very much hope it is indeed a tool for modders to add more leaders per civ, and not an implication they are going to add them in the game proper. I mean, really, all the work and money that can be spent on completely new civs will instead be spent on a leaders for civs we already have. It hurts diversity, really.
 
I think Ed said that there would be a UA tied to the leader's period in history. So that wouldn't be useful through the entire game, just during some of its eras.

That doesn't mean that the rest of the uniques won't be tied to the leader.


It looks like they have put a lot of effort into each leader (agendas, etc.), so multiple leaders seems really unlikely, imho.
 
Why would the additional builder charge and the wonder rush be considered two different UA? O.o
 
Why would the additional builder charge and the wonder rush be considered two different UA? O.o

They're not we don't know the Chinese Civilization ability atm , only its leaders

America
Leader Theodore Roosevelt
Historical Agenda The Big Stick Policy - Does not like people who start wars on his continent
Civilization Ability Combat bonus on Continent
Leader Ability Rough Rider
Unique Unit P-51 Mustang
Unique Building Film Studio

China
Leader Qin Shi Huang
Historical Agenda Hates people with more Wonders than him
Civilization Ability
Leader Ability Builders get one extra use before disappearing, and can use that to help rush Ancient/Classical wonders
Unique Unit
Unique Building Great Wall
 
I thought that the Builders getting one additional charge was specific to China as a whole and the ability to utilise them on Wonders is specifically for Qin.
 
This was how it worked in Civ 5 too, the trait was attached to the leader and the other unique stuff was attached to the civ.

This was nominally the case, but you could only tell by looking at the Civilopedia, and I think it was more a carryover from Civ $'s system than a deliberate choice. In practice, The UA and UU/UI/UBs acted as a cohesive set, whereas Civ VI seems to be set up with the explicit purpose of having one interchangeable element.

Personally, I'm fairly indifferent to things being set up to allow for multiple leaders. Given the choice, I'd happily take more leader options over fewer, but I see it as a much lower priority than adding actual new civs.

On the other hand, I'm very disappointed by the other news in the announcement, that each civ will have one UU and one piece of unique infrastructure. I think it was a strength of Civ V that different Civs gained their power in different ways: some from infrastructure, some from focused military boosts, some from highly impactful UAs that needed to be balanced with weak or situational UUs, and I think its a mistake to give up this way of distinguishing Civs for the sake of making their bonuses parallel.
 
From what i could tell, China's UA is to have an extra charge on their builders. While Qin's unique is to rush ancient/classical wonders with them.
 
On the other hand, I'm very disappointed by the other news in the announcement, that each civ will have one UU and one piece of unique infrastructure. I think it was a strength of Civ V that different Civs gained their power in different ways: some from infrastructure, some from focused military boosts, some from highly impactful UAs that needed to be balanced with weak or situational UUs, and I think its a mistake to give up this way of distinguishing Civs for the sake of making their bonuses parallel.

Ted's unique ability is actually a unique unit, so there's no reason to complain.
 
From what i could tell, China's UA is to have an extra charge on their builders. While Qin's unique is to rush ancient/classical wonders with them.

Both the extra charge and the ability to rush wonders are part of the Qin's UA, according to Ed.
 
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