The new Q&A confirmed 4U for each civ

clarification on the parsing of sentences ;)

depends on how you want to hear/read it, some of what was said could be interpreted differently.


I guess. Not trying to troll anyone but I find it interesting how people can hear "there is a bonus with fighting on the American continent. That is the second part of Teddy's era bonus" and think that the combat bonus is separate from teddy's ability.
 
I guess. Not trying to troll anyone but I find it interesting how people can hear "there is a bonus with fighting on the American continent. That is the second part of Teddy's era bonus" and think that the combat bonus is separate from teddy's ability.

There's probably a few ways to read into what he said. It's probably just the more literal interpretation of what he said, but ppl could parse the form and words used to come up with other ways to read it.
 
What would be cool for Cleo would be something like: "+10% Culture per dec of friendship, befriended civ receives +5% military production. Max 3."

That way she would benefit by befriending military civs and they would actually benefit by befriending her back. And add a really interesting strategic element for opposing players who need to overcome such an alliance.

A different way to do it would be to actually base the bonus Culture on how much miitary the befriended civ produced, with huge armies giving her the biggest benefit.
 
We do more or less know that China has the Great Wall improvement as one of their uniques - right?

It was stated by Quill18 in his video a few weeks ago.
https://www.youtube.com/watch?v=ZUr5nf3ALCg&feature=youtu.be&t=1429

As someone who just misquoted someone myself in this same thread, Quill actually says in that video that he has no idea if it's specific to China or not. He's just guessing that it may be.

I mean I think it's a pretty good guess - but I figure I'd throw that out there anyway.
 
Alright, Shirk's comments about manipulating China and USA through wonder production for a justified war is something that sounds awesome!

Depending on the modability of this, as Ed mentioned GoT, this would lead to a much more realistic GoT mod with those "behind the scenes" type manipulations.
 
As someone who just misquoted someone myself in this same thread, Quill actually says in that video that he has no idea if it's specific to China or not. He's just guessing that it may be.

I mean I think it's a pretty good guess - but I figure I'd throw that out there anyway.
True. Remember also, however, that in the announcement video, they showed four structures (Great Wall, Colosseum, Forbidden Palace and Sphinx) and we got to know that two of them were wonders, and two of them are civ-specific improvements (did they use the word improvement specific? Or just say they were civ-specific buildings?). Anyway, we know Colosseum is now a wonder, and we know Sphinx is very likely Egypt special improvement, so when we know that Great Wall is also *a* improvement, it seems to only leave the option that it is a *unique* improvement for China.
 
True. Remember also, however, that in the announcement video, they showed four structures (Great Wall, Colosseum, Forbidden Palace and Sphinx) and we got to know that two of them were wonders, and two of them are civ-specific improvements (did they use the word improvement specific? Or just say they were civ-specific buildings?). Anyway, we know Colosseum is now a wonder, and we know Sphinx is very likely Egypt special improvement, so when we know that Great Wall is also *a* improvement, it seems to only leave the option that it is a *unique* improvement for China.

The Forbidden Palace/City was built by the Mongols under Kublai Khan. So, if the Mongols are in the game it could possibly be their unique building. :)

Kublai Khan established his capital at Beijing and built a magnificent palace complex for himself, the Forbidden City. An architectural triumph, the Forbidden City contained elements of Arabic, Mongolian, western Asian, and Chinese architectural styles; it also contained a vast area of Mongolian nomadic tents and a playing field for Mongolian horsemanship. The Forbidden City of Kublai Khan, then, was in many ways a protected sanctuary of Mongolian culture. This aloofness from the Chinese exemplified by the Forbidden City was carried over into almost every other aspect of Mongolian rule. Although they adopted some aspects of Chinese culture, the Mongols pretty much refused to learn Chinese. The government, however, was run by Chinese officials selected under the civil service examination. Communication between the upper and lower reaches of government, then, was possible only through translators.

http://richard-hooker.com/sites/worldcultures/CHEMPIRE/YUAN.HTM
 
This was nominally the case, but you could only tell by looking at the Civilopedia, and I think it was more a carryover from Civ $'s system than a deliberate choice. In practice, The UA and UU/UI/UBs acted as a cohesive set, whereas Civ VI seems to be set up with the explicit purpose of having one interchangeable element.

Yep, exactly. The trait was one that had to do with a Civ, not a leader, as well.

Anyway, I'm fine with this idea. It could be a balance nightmare, but I'm optimistic.
 
Yep, exactly. The trait was one that had to do with a Civ, not a leader, as well.

While true, you were explicitly playing as the leader in civ5. So All I think they're doing is adding an additional ability that reflects the flavor of the leader that the players are playing.

This post I made in another thread displays very clearly that players were playing leaders specifically and that a good bit of development was spent on the leaders themselves without it ever leading to the multi-leader format of civ4 http://forums.civfanatics.com/showpost.php?p=14316729&postcount=36

I really think people are making more of this than there is. I'm sure the modding community will go crazy with this, but I think they're continuing the tradition of the last two games that players are embodying the spirit of a leader.

We as a community are even leader focused as opposed to civ focused. For over a decades we've lamented having having Montezuma on our borders - not "The Aztecs". Since the dawn of civ we make jokes about Ghandi with nukes - not India with nukes.
 
The Forbidden Palace/City was built by the Mongols under Kublai Khan. So, if the Mongols are in the game it could possibly be their unique building. :)
Well, unless the info about the Sphinx being an Egyptian unique improvement is wrong, that can't be the case. Because we know from Quill's video that the Great Wall is some sort of improvement, so that leave's us with Colosseum and Forbidden Palace as the wonders.
 
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