The New World Mod

I might not have the norse as an embassy civ, I'm not they actually fit as one.

I thought the "Immune To: Build An Embassy" option doesn't work :confused: - And, believe me, I'd be VERY happy to be wrong about that ...
 
Well what I mean is I'm not sure if I'll have the vikings as a resource that allows the civilization with that resource to build Norse units and technologies if they build the new "Embassy" building.

I got the idea from Age of Empires III, where your major civilization can ally with one of many minor civilizations, allowing you to build minor Civ UUs and research unique minor civ technologies. In my mod I want it to work in a similar manner.
 
Let's say you put Vikings and Chinese in the game. Where do you locate their home city?

For gameplay purposes, probably Newfoundland and one of the deep water Pacific NW ports. To reflect lack of colonization, simply don't permit tem to build Settlers ... However, of course, whatever they capture, they keep; to the victors the spoils and all that.

So, personally, I'd start them with, respectively, 2 Longboats and Axemen; one of Zheng-He's giant junks and 3 appropriate military units.

It might be interesting to make Gold a Siren's strong Strategic Resource, indicating renewed interest at home, which would allow the building of Settlers, a la The Years Of Rice And Salt.

Best,

Oz
 
In addition to having Europeans as minor civilizations(which I will probably follow Shiro's suggestion of an Oversea's Contact Tech) I think maybe having minor tribes as resources as well would be a good idea.

For example the Seminole could appear as a resource later and if you have a city with access to that resource, you could build a Seminole mercanary.

It makes sense too because the Aztecs used a lot of mercenaries in their army.
 
You could also have a civ called "minor tribes" with cities throughout north and south America. Put some units in their cities, but make them unable to build their own armies.
Then in different cities put a building that spawns certain units. So when the Mississippians capture the city, they have a building that produces Seminole units.
 
If you intend to have the mod begin around 1000, I would suggest replacing the Moche (as cool as they are), who had pretty much been succeeded by the Chimu by this time (and they're cool too).

@RedAlert

Have seen you post in a while, good to see.

Good to see you still around Red.

Its good to see you and RedAlert are still around :)

Thank you; it's good to be here and I'm glad to see everyone again. :)
 
I thought I'd ask everyone's opinions on what city sets to use for use culture group and era.

Should the cities become "colonized" at the fourth era, or retain a native style?

"... retain a native style ..."

:drool: :please: :bounce:

-;)z
 
The current plan is for the mod to end around 1880 AD. As for fantasy units..what should I do about Mesoamerican or Andean units from this period. The last era of the mod is the 18th and 19th centuries.

I think the break down goes like this:

1st Era: 1000-1300 AD (Classic Age)
2nd Era: 1300-1500 AD (Post Classic Age)
3rd Era: 1500-1700 AD (Colonial Age)
4th Era: 1700-1880 AD (Enlightenment)

Unit wise I am thinking this:

1st Era: Native Units
2nd Era: Native Units
3rd Era: Native units, Native rebel units, European mercanaries
4th Era: Native rebels, Reformed Native units, European mercanaries.

I am thinking that starting with the 3rd era a Native kingdom would be either fighting a resistance campaign against a European colonial power(like the aztecs or incans did against the spanish), using european weapons like the iroquois did, or working with Europeans to forefill their military needs.
 
The current plan is for the mod to end around 1880 AD. As for fantasy units..what should I do about Mesoamerican or Andean units from this period ...


...These ... ?
 

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Do you think I should use units like that in the mod?

In a word: Absolutely. They're reasonably realistic (think less metallurgical knowledge = more primitive artillery) and certainly suggest extrapolations into the 19th century. Plus they're pretty cool UUs :popcorn:
 
I agree with Ozzy. Use the units. They can represent parallel independent development of European weapons.

Era 1. The Age of Gods and Heroes.
Era 2. The Age of Warriors.
Era 3. The Age of Expansion.
Era 4. The Age of Development.
 
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