If I'm marching on a civ's capital and seeing all those armies, then obviously we are at war. So why didn't it use those mighty units to try and halt my advance?
Right, I guess you havn't heard of unit turnover. I won't get into it. It seems your desprate to try and find quams with whatever sidetracks from the truth..unless these photos lie (in which case accuse me of doctering and I'll give you better support)
How bout we dispute this?
Here we have mulitple AI armys stack attackin
Ok now how bout you show us what your talking about.
You say you use a stack of cannons to wear down the AI armys that won't leave their city. How did you know they were there? Did you spy on the city and chance upon them?
WHy are the AI attackin another civ in the pictures I show? They are also choosing the best offence unit. These all are taken from the same epic and not random occurances from variious games. Do you think im not tellin the truth ? One of us is lying or providing disinfo.
DId i tell you in civ4 the AI never leaves their citys. Yes and im sayin all its units stay turtled up. This means the game is broken or can you prove me wrong? See same thing. Atleast I have somethin to show besides a grudge
No, there was definitely more than just defensive units in them. In fact I rarely ever saw the AI use defensive units in it's armies, which was another way that it didn't know how to use them. I used to put a defensive army on top of bombard unit stacks, and the AI would rarely go after them. I could waltz through it's territory with near impunity. Yet it never did the same with it's bombard stacks, making them easy pickings for my troops.
Your right It was a joke. Just like your well know HOF tactic when lowering the army size to one. Ive never seen def units in armys but nor have I seen army stayin in cities for that matter. I thought you said you used the Unoffical Army patch" was that true when you snuck the arty stack up to the capitial unopposed?
Im not sure if it works when only one unit is guarding your investment in artys. You make it seem like its so easy You take the capital now what? How do you hold it with no troops, artys aren't troops you know right? They got another 40 citys just like it all surronding you, mybe more. This is civ3 after all and no lag so feedom to go real size.
What size maps do you play? The logistics in bring order and supplimentin the backlash revolt comes in to play with large nations. A small civ can be put down this way but not a normal using army patch-and lets face a small civ can be out done in many easy ways. In civ4 you poisen the water or spur riot before attack right? WHo needs any weapon but arty and spys in civ4 right?....um no, n' same goes for 3.
Hey besides if you feel your whole game was an arty cheese fest served on the back of an expliotive army, then you never had the civ3 'artillarty patch' in play.
That unoffical patch raised the cost of 20% or so. Just enough so the true industrialized citys could only pertake in producing artys to any good effect required for the 'arty only tactic' to be effeciant.
Of course again, to be succssfull this has to be on unreal sized maps. Huge maps made the amount of arties needed a freakin waste ....and then their was always bad luck and what that could do production estimates. The city sizes of the opponent is growing while you sit and stack what you though was enough artrys. By the time you get their the odds have gone down in your favour.
Terrain plays a part to. Nations with hilly county side mean more artys required and maintence costs can kill you while other civs on the other side of the world are cleaning up with a slim budget yet lighting fast takeover of land due to calvery luck and wickedly fast unit replacment if they do die..Goes to show just some of many variables you forget to facter before weighing in what you call explotive. It sounds good on paper but practice shows your plan is cheasy and flawed with the proper patches patchs applied.